feat(command-zone): add graphics implementation with integration tests

Implement CommandZone - the main Qt graphics class for rendering and
interacting with command zones.

This commit brings together all previous components:
- Uses CommandZoneState for visibility management
- Uses CommandZoneLogic for card data handling
- Uses ZoneToggleButton for visibility controls
- Uses CommanderTaxCounter for tax display
- Uses z_values.h for proper visual layering

Zone modifications for command zone support:
- SelectZone: add command zone to zone selection
- StackZone: support command zone in stack operations
- TableZone: command zone positioning integration
- ViewZoneWidget: command zone viewing support

Integration tests verify:
- Counter parenting behavior
- Zone state coordination
- Full graphics stack interaction
This commit is contained in:
DawnFire42 2026-02-25 13:35:09 -05:00
parent 78db49a9b3
commit 6e83d64622
12 changed files with 1570 additions and 8 deletions

View file

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/**
* @file command_zone_test_common.h
* @brief Shared types and utilities for command zone unit tests.
*
* Provides access to production CommandZoneType and ZoneVisibility enums
* without pulling in full Qt graphics dependencies. Tests remain isolated
* while using the canonical enum definitions.
*/
#ifndef COMMAND_ZONE_TEST_COMMON_H
#define COMMAND_ZONE_TEST_COMMON_H
#include "cockatrice/src/game/zones/command_zone_types.h"
// Re-export the minimized height ratio using the canonical constant name
// that tests were already using (ZoneSizes vs CommandZoneConstants)
namespace ZoneSizes
{
using namespace CommandZoneConstants;
}
#endif // COMMAND_ZONE_TEST_COMMON_H