diff --git a/common/server_player.cpp b/common/server_player.cpp index 0c8623415..74d4b751a 100644 --- a/common/server_player.cpp +++ b/common/server_player.cpp @@ -482,7 +482,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, (thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown()); bool sourceBeingLookedAt; - int position = startzone->removeCard(card, sourceBeingLookedAt, isReversed); + int position = startzone->removeCard(card, sourceBeingLookedAt); // "Undo draw" should only remain valid if the just-drawn card stays within the user's hand (e.g., they only // reorder their hand). If a just-drawn card leaves the hand then remove cards before it from the list