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synced 2026-11-07 10:33:24 -08:00
[Icons] Add a badge icon treatment
Restore the filled-disc look the ready/not-ready icons had before the one-glyph cutover, without bringing back palette-locked art. IconStyle::Badge composes the existing sentinel SVG at paint time: a gradient disc, a dark ring, and the glyph re-weighted and inked for contrast against the tone. Line stays the default and is unchanged. Only the two state icons opt in. The add/remove icons keep the line treatment because their old art was a filled glyph with an outline and no disc, so badging them would invent a look the UI never had. Disabled badges fall back to the line glyph so an unavailable control still reads as unavailable.
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9 changed files with 610 additions and 51 deletions
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@ -6,6 +6,7 @@ cockatrice_add_test(
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${CMAKE_SOURCE_DIR}/cockatrice/src/interface/theme_config.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/interface/pixel_map_generator.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/interface/theme_icon.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/interface/theme_icon_badge.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/cache_settings.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/card_counter_settings.cpp
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${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/shortcuts_settings.cpp
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@ -1,19 +1,27 @@
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#include "interface/theme_icon.h"
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#include "interface/theme_icon_badge.h"
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#include "interface/theme_manager.h"
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#include "libcockatrice/utility/svg_recolor.h"
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#include <QApplication>
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#include <QByteArray>
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#include <QColor>
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#include <QDir>
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#include <QFile>
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#include <QFont>
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#include <QGuiApplication>
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#include <QImage>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QPointF>
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#include <QSize>
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#include <QStringList>
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#include <QStringLiteral>
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#include <QSvgRenderer>
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#include <QTemporaryDir>
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#include <gtest/gtest.h>
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#include <iterator>
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namespace
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{
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@ -270,3 +278,268 @@ TEST_F(ThemeIconRenderTest, SelectedAppColorKeepsAContrastingTint)
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EXPECT_EQ(IconTint(AppColor::Positive).resolve(QIcon::Selected), themeManager->appColor(AppColor::Positive));
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}
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/** @brief A badge is a disc with a gradient fill, a dark ring and a contrast glyph. */
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TEST_F(ThemeIconRenderTest, BadgeHasDiscGradientAndRing)
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{
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const QColor tone = themeManager->appColor(AppColor::Positive);
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ASSERT_TRUE(tone.isValid());
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const QIcon icon = loadThemedIcon(QStringLiteral("icons/ready_start"), AppColor::Positive, IconStyle::Badge);
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const QPixmap pixmap = icon.pixmap(QSize(64, 64));
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ASSERT_FALSE(pixmap.isNull());
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EXPECT_EQ(pixmap.size(), QSize(64, 64));
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const QImage image = pixmap.toImage();
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// The disc fills the circle; the square corners stay transparent.
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EXPECT_EQ(image.pixelColor(0, 0).alpha(), 0);
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EXPECT_GT(image.pixelColor(32, 32).alpha(), 200);
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// The ring is the tone darkened, and it must actually be painted.
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EXPECT_GT(countOpaquePixels(pixmap, tone.darker(300)), 0);
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// The fill runs from a lighter top to a darker bottom. Sample left of the
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// check, which now reaches almost to the disc edge.
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const int fillX = 10;
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const QColor top = image.pixelColor(fillX, 16);
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const QColor bottom = image.pixelColor(fillX, 48);
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ASSERT_GT(top.alpha(), 200);
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ASSERT_GT(bottom.alpha(), 200);
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EXPECT_GT(top.lightness(), bottom.lightness());
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// The glyph uses the contrast color chosen for this tone.
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EXPECT_GT(countOpaquePixels(pixmap, ThemeIconBadge::glyphColor(tone)), 0);
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}
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/** @brief The badge is rendered at the device-pixel size, not upscaled later. */
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TEST_F(ThemeIconRenderTest, BadgeHonoursDevicePixelRatio)
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{
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const QIcon icon = loadThemedIcon(QStringLiteral("icons/ready_start"), AppColor::Positive, IconStyle::Badge);
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const QPixmap hidpi = icon.pixmap(QSize(32, 32), 2.0);
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ASSERT_FALSE(hidpi.isNull());
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EXPECT_EQ(hidpi.size(), QSize(64, 64));
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EXPECT_DOUBLE_EQ(hidpi.devicePixelRatio(), 2.0);
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EXPECT_EQ(hidpi.deviceIndependentSize(), QSizeF(32, 32));
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}
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/**
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* @brief The player list is the one place the badge has to work, at 15px.
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*
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* A 20x15 icon box yields a 15px canvas. The art this replaces kept its check
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* legible there, so the badge must still paint solid glyph ink rather than an
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* antialiased smudge.
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*/
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TEST_F(ThemeIconRenderTest, BadgeStaysLegibleAtPlayerListSize)
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{
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const QColor tone = themeManager->appColor(AppColor::Positive);
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const QIcon icon = loadThemedIcon(QStringLiteral("icons/ready_start"), AppColor::Positive, IconStyle::Badge);
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const QPixmap pixmap = icon.pixmap(QSize(20, 15));
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ASSERT_FALSE(pixmap.isNull());
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EXPECT_EQ(pixmap.deviceIndependentSize(), QSizeF(15, 15));
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// The disc survives: the corners stay transparent and the center is solid.
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const QImage image = pixmap.toImage();
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EXPECT_EQ(image.pixelColor(0, 0).alpha(), 0);
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EXPECT_GT(image.pixelColor(7, 7).alpha(), 200);
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// A 1px ring on a 15px canvas antialiases into the disc and has no exact
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// color, so the glyph is what has to stay legible.
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EXPECT_GT(countOpaquePixels(pixmap, ThemeIconBadge::glyphColor(tone)), 8);
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}
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/** @brief The pixmap API's badge path agrees with the engine's. */
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TEST_F(ThemeIconRenderTest, SentinelSvgBadgeMatchesTheEngine)
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{
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const QColor tone = themeManager->appColor(AppColor::Positive);
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const QPixmap pixmap = loadSentinelSvgPixmap(QStringLiteral("icons/ready_start.svg"), AppColor::Positive,
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QSize(48, 48), IconStyle::Badge);
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ASSERT_FALSE(pixmap.isNull());
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EXPECT_EQ(pixmap.size(), QSize(48, 48));
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EXPECT_GT(countOpaquePixels(pixmap, tone.darker(300)), 0);
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EXPECT_GT(countOpaquePixels(pixmap, ThemeIconBadge::glyphColor(tone)), 0);
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}
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/** @brief Badge never paints authored art: the asset keeps its own colors. */
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TEST_F(ThemeIconRenderTest, BadgeOnAuthoredArtUsesTheAssetPath)
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{
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QTemporaryDir themeDir;
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ASSERT_TRUE(themeDir.isValid());
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QFile file(QDir(themeDir.path()).absoluteFilePath(QStringLiteral("plain.svg")));
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ASSERT_TRUE(file.open(QIODevice::WriteOnly));
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file.write(svgWith("#336699"));
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file.close();
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QDir::addSearchPath(QStringLiteral("theme"), themeDir.path());
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const QColor tone = themeManager->appColor(AppColor::Positive);
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const QIcon icon = loadThemedIcon(QStringLiteral("plain"), AppColor::Positive, IconStyle::Badge);
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const QPixmap pixmap = icon.pixmap(QSize(32, 32));
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ASSERT_FALSE(pixmap.isNull());
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// The authored color survives; no disc tone and no ring are painted.
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EXPECT_GT(countOpaquePixels(pixmap, QColor(QStringLiteral("#336699"))), 0);
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EXPECT_EQ(countOpaquePixels(pixmap, tone), 0);
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EXPECT_EQ(countOpaquePixels(pixmap, tone.darker(300)), 0);
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}
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/** @brief Disabled keeps the shape language but drops back to the line glyph. */
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TEST_F(ThemeIconRenderTest, DisabledBadgeFallsBackToLineGlyph)
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{
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QPalette palette = qApp->palette();
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const QColor disabledText(QStringLiteral("#fedcba"));
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palette.setColor(QPalette::Disabled, QPalette::WindowText, disabledText);
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qApp->setPalette(palette);
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const QColor tone = themeManager->appColor(AppColor::Positive);
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const QIcon icon = loadThemedIcon(QStringLiteral("icons/ready_start"), AppColor::Positive, IconStyle::Badge);
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const QPixmap pixmap = icon.pixmap(QSize(64, 64), QIcon::Disabled);
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ASSERT_FALSE(pixmap.isNull());
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// A filled disc at full mass would not read as unavailable, so Disabled
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// drops the badge: no ring, no disc, just the disabled line glyph.
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EXPECT_EQ(countOpaquePixels(pixmap, tone.darker(300)), 0);
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EXPECT_EQ(countOpaquePixels(pixmap, disabledText.darker(300)), 0);
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EXPECT_EQ(pixmap.toImage().pixelColor(0, 0).alpha(), 0);
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EXPECT_GT(countOpaquePixels(pixmap, disabledText), 0);
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}
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/** @brief Line stays the default: no disc, no ring, just the recolored glyph. */
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TEST_F(ThemeIconRenderTest, LineStyleStillRendersGlyphAlone)
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{
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const QColor tone = themeManager->appColor(AppColor::Positive);
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const QPixmap pixmap =
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loadThemedIcon(QStringLiteral("icons/ready_start"), AppColor::Positive).pixmap(QSize(64, 64));
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ASSERT_FALSE(pixmap.isNull());
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EXPECT_EQ(countOpaquePixels(pixmap, tone.darker(300)), 0);
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EXPECT_GT(countOpaquePixels(pixmap, tone), 0);
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}
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/**
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* @brief Writes the PR preview sheets when asked; skipped otherwise.
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*
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* Two panels per scheme: ready/not-ready as line and badge at the sizes the UI
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* actually uses (15px in the player list, 16px in toolbars, 24 and 48 for
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* inspection), and the add/remove/delete glyphs, which stay line because the
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* old art was a filled glyph and not a disc. It lives in the test binary so the
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* colors come from the same place the engine uses.
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*/
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TEST(IconBadgePreview, WritesPngsWhenRequested)
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{
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qputenv("QT_QPA_PLATFORM", "offscreen");
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ensureGuiApplication();
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const QString outDir = qEnvironmentVariable("COCKATRICE_ICON_PREVIEW_DIR");
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if (outDir.isEmpty()) {
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GTEST_SKIP() << "set COCKATRICE_ICON_PREVIEW_DIR to write the preview PNGs";
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}
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ASSERT_TRUE(QDir().mkpath(outDir));
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struct Glyph
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{
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const char *name;
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AppColor::Role role;
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};
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constexpr Glyph badged[] = {
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{"ready_start", AppColor::Positive},
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{"not_ready_start", AppColor::Negative},
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};
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constexpr Glyph unchanged[] = {
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{"increment", AppColor::Positive},
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{"decrement", AppColor::Negative},
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{"remove_row", AppColor::Negative},
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{"delete", AppColor::Negative},
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};
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constexpr int SIZES[] = {15, 16, 24, 48};
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constexpr int LINE_GLYPH_SIZE = 32;
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const auto readSvg = [](const char *name) {
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QFile file(
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QDir(resourcesDir())
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.absoluteFilePath(QStringLiteral("icons/") + QString::fromLatin1(name) + QStringLiteral(".svg")));
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return file.open(QIODevice::ReadOnly) ? file.readAll() : QByteArray();
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};
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const auto renderLine = [](const QByteArray &svg, const QColor &tone, const QSize &size) {
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QSvgRenderer renderer(resolveSvgColorSentinel(svg, tone.name(QColor::HexRgb).toLatin1()));
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QPixmap pixmap(size);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing, true);
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renderer.render(&painter);
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return pixmap;
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};
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constexpr int MARGIN = 24;
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constexpr int LABEL_WIDTH = 90;
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constexpr int CELL_WIDTH = 120;
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constexpr int ROW_HEIGHT = 58;
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constexpr int GLYPH_BLOCK_HEIGHT = 22 + 2 * ROW_HEIGHT;
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constexpr qreal DPR = 2.0;
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const int logicalWidth = MARGIN + LABEL_WIDTH + static_cast<int>(std::size(SIZES)) * CELL_WIDTH + MARGIN;
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const int logicalHeight = MARGIN + 24 + 24 + static_cast<int>(std::size(badged)) * GLYPH_BLOCK_HEIGHT + 24 + 24 +
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LINE_GLYPH_SIZE + 30 + MARGIN;
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const QSize imageSize(qRound(logicalWidth * DPR), qRound(logicalHeight * DPR));
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for (const bool dark : {false, true}) {
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const QColor window(dark ? QStringLiteral("#1e1e1e") : QStringLiteral("#ffffff"));
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const QColor text(dark ? QStringLiteral("#e8e8e8") : QStringLiteral("#1e1e1e"));
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QImage image(imageSize, QImage::Format_ARGB32_Premultiplied);
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image.fill(window);
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QPainter painter(&image);
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painter.setRenderHint(QPainter::Antialiasing, true);
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painter.setRenderHint(QPainter::SmoothPixmapTransform, true);
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painter.scale(DPR, DPR);
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painter.setPen(text);
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painter.setFont(QFont(QStringLiteral("Sans"), 9));
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qreal y = MARGIN + 4;
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painter.drawText(QPointF(MARGIN, y), dark ? QStringLiteral("Dark scheme") : QStringLiteral("Light scheme"));
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y += 24;
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painter.drawText(QPointF(MARGIN, y), QStringLiteral("Ready / not ready (line above, badge below)"));
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for (const Glyph &glyph : badged) {
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y += GLYPH_BLOCK_HEIGHT;
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const QByteArray svg = readSvg(glyph.name);
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ASSERT_FALSE(svg.isEmpty()) << glyph.name;
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const QColor tone = defaultAppColor(glyph.role, dark);
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for (int row = 0; row < 2; ++row) {
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const bool badge = row == 1;
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const qreal rowTop = y - GLYPH_BLOCK_HEIGHT + 22 + row * ROW_HEIGHT;
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painter.drawText(QPointF(MARGIN, rowTop + 16),
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(badge ? QStringLiteral("badge ") : QStringLiteral("line ")) +
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QString::fromLatin1(glyph.name));
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for (std::size_t i = 0; i < std::size(SIZES); ++i) {
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const int side = SIZES[i];
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const QPixmap pixmap = badge ? ThemeIconBadge::renderBadge(svg, tone, QSize(side, side))
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: renderLine(svg, tone, QSize(side, side));
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const qreal x = MARGIN + LABEL_WIDTH + static_cast<qreal>(i) * CELL_WIDTH;
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// Align all sizes on a common baseline so the weight
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// difference between 15px and 48px is visible.
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painter.drawPixmap(QPointF(x, rowTop + 36 - side), pixmap);
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if (row == 1) {
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painter.drawText(QPointF(x, rowTop + 54), QStringLiteral("%1px").arg(side));
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}
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}
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}
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}
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y += 24;
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painter.drawText(QPointF(MARGIN, y),
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QStringLiteral("Add / remove / delete (unchanged line glyphs, %1px)").arg(LINE_GLYPH_SIZE));
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for (std::size_t i = 0; i < std::size(unchanged); ++i) {
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const QByteArray svg = readSvg(unchanged[i].name);
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ASSERT_FALSE(svg.isEmpty()) << unchanged[i].name;
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const QColor tone = defaultAppColor(unchanged[i].role, dark);
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const qreal x = MARGIN + LABEL_WIDTH + static_cast<qreal>(i) * CELL_WIDTH;
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painter.drawPixmap(QPointF(x, y + 8), renderLine(svg, tone, QSize(LINE_GLYPH_SIZE, LINE_GLYPH_SIZE)));
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painter.drawText(QPointF(x, y + 8 + LINE_GLYPH_SIZE + 12), QString::fromLatin1(unchanged[i].name));
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}
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painter.end();
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const QString path = QDir(outDir).absoluteFilePath(dark ? QStringLiteral("badge-preview-dark.png")
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: QStringLiteral("badge-preview-light.png"));
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ASSERT_TRUE(image.save(path)) << path.toStdString();
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}
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}
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