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[Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice.
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15 changed files with 76 additions and 85 deletions
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@ -300,14 +300,13 @@ QGroupBox *HomeWidget::createButtons()
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}
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)");
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// Family comes from the InterfaceDefault theme role; the 20px size stays caller-side.
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QFont boxFont = themeManager->appFont(AppFont::InterfaceDefault);
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boxFont.setPointSize(20);
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box->setFont(boxFont);
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connect(themeManager, &ThemeManager::fontsChanged, this, [box]() {
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QFont refreshedFont = themeManager->appFont(AppFont::InterfaceDefault);
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refreshedFont.setPointSize(20);
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box->setFont(refreshedFont);
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});
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auto applyBoxFont = [box]() {
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QFont boxFont = themeManager->appFont(AppFont::InterfaceDefault);
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boxFont.setPixelSize(20);
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box->setFont(boxFont);
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};
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applyBoxFont();
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connect(themeManager, &ThemeManager::fontsChanged, this, applyBoxFont);
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box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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QVBoxLayout *boxLayout = new QVBoxLayout;
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boxLayout->setAlignment(Qt::AlignHCenter);
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