[Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.
This commit is contained in:
Lukas Brübach 2026-11-01 17:03:17 +01:00
parent 9cb33f8fe4
commit 71fd913058
15 changed files with 76 additions and 85 deletions

View file

@ -300,14 +300,13 @@ QGroupBox *HomeWidget::createButtons()
}
)");
// Family comes from the InterfaceDefault theme role; the 20px size stays caller-side.
QFont boxFont = themeManager->appFont(AppFont::InterfaceDefault);
boxFont.setPointSize(20);
box->setFont(boxFont);
connect(themeManager, &ThemeManager::fontsChanged, this, [box]() {
QFont refreshedFont = themeManager->appFont(AppFont::InterfaceDefault);
refreshedFont.setPointSize(20);
box->setFont(refreshedFont);
});
auto applyBoxFont = [box]() {
QFont boxFont = themeManager->appFont(AppFont::InterfaceDefault);
boxFont.setPixelSize(20);
box->setFont(boxFont);
};
applyBoxFont();
connect(themeManager, &ThemeManager::fontsChanged, this, applyBoxFont);
box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
QVBoxLayout *boxLayout = new QVBoxLayout;
boxLayout->setAlignment(Qt::AlignHCenter);