From 724db755af41cfef8f521a5befec6fbd7c62a2a5 Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Sun, 19 Jan 2025 13:59:33 +0100 Subject: [PATCH] Hide load from remote button in local games (#5499) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Hide load from remote button in local games. * Minor fix --------- Co-authored-by: Lukas BrĂ¼bach Co-authored-by: ZeldaZach --- cockatrice/src/game/deckview/deck_view_container.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cockatrice/src/game/deckview/deck_view_container.cpp b/cockatrice/src/game/deckview/deck_view_container.cpp index a2be59670..9d047a047 100644 --- a/cockatrice/src/game/deckview/deck_view_container.cpp +++ b/cockatrice/src/game/deckview/deck_view_container.cpp @@ -65,6 +65,7 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent) connect(sideboardLockButton, SIGNAL(stateChanged()), this, SLOT(updateSideboardLockButtonText())); if (parentGame->getIsLocalGame()) { + loadRemoteButton->setVisible(false); loadRemoteButton->setEnabled(false); } else { connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck())); @@ -126,7 +127,7 @@ void DeckViewContainer::switchToDeckSelectView() deckViewLayout->update(); setVisibility(loadLocalButton, true); - setVisibility(loadRemoteButton, true); + setVisibility(loadRemoteButton, !parentGame->getIsLocalGame()); setVisibility(unloadDeckButton, false); setVisibility(readyStartButton, false); setVisibility(sideboardLockButton, false);