mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 22:42:14 -07:00
Place card counter actions in separate menu
This commit is contained in:
parent
1cb5220485
commit
7268eb3912
2 changed files with 11 additions and 8 deletions
|
|
@ -417,6 +417,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
||||||
createPredefinedTokenMenu = new QMenu(QString());
|
createPredefinedTokenMenu = new QMenu(QString());
|
||||||
createPredefinedTokenMenu->setEnabled(false);
|
createPredefinedTokenMenu->setEnabled(false);
|
||||||
|
|
||||||
|
mCardCounters = new QMenu;
|
||||||
|
|
||||||
playerMenu->addSeparator();
|
playerMenu->addSeparator();
|
||||||
countersMenu = playerMenu->addMenu(QString());
|
countersMenu = playerMenu->addMenu(QString());
|
||||||
playerMenu->addSeparator();
|
playerMenu->addSeparator();
|
||||||
|
|
@ -458,6 +460,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
||||||
sbMenu = nullptr;
|
sbMenu = nullptr;
|
||||||
aCreateAnotherToken = nullptr;
|
aCreateAnotherToken = nullptr;
|
||||||
createPredefinedTokenMenu = nullptr;
|
createPredefinedTokenMenu = nullptr;
|
||||||
|
mCardCounters = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
aTap = new QAction(this);
|
aTap = new QAction(this);
|
||||||
|
|
@ -886,6 +889,7 @@ void Player::retranslateUi()
|
||||||
|
|
||||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||||
|
|
||||||
|
mCardCounters->setTitle(tr("Ca&rd counters"));
|
||||||
for (int i = 0; i < aAddCounter.size(); ++i) {
|
for (int i = 0; i < aAddCounter.size(); ++i) {
|
||||||
aAddCounter[i]->setText(tr("&Add counter (%1)").arg(cardCounterSettings.displayName(i)));
|
aAddCounter[i]->setText(tr("&Add counter (%1)").arg(cardCounterSettings.displayName(i)));
|
||||||
}
|
}
|
||||||
|
|
@ -3883,18 +3887,17 @@ void Player::updateCardMenu(const CardItem *card)
|
||||||
cardMenu->addAction(aSelectRow);
|
cardMenu->addAction(aSelectRow);
|
||||||
|
|
||||||
cardMenu->addSeparator();
|
cardMenu->addSeparator();
|
||||||
auto *cardCountersMenu = new QMenu(tr("Other counters"));
|
mCardCounters->clear();
|
||||||
for (int i = 0; i < aAddCounter.size(); ++i) {
|
for (int i = 0; i < aAddCounter.size(); ++i) {
|
||||||
auto *targetMenu = i < 3 ? cardMenu : cardCountersMenu;
|
mCardCounters->addSeparator();
|
||||||
targetMenu->addSeparator();
|
mCardCounters->addAction(aAddCounter[i]);
|
||||||
targetMenu->addAction(aAddCounter[i]);
|
|
||||||
if (card->getCounters().contains(i)) {
|
if (card->getCounters().contains(i)) {
|
||||||
targetMenu->addAction(aRemoveCounter[i]);
|
mCardCounters->addAction(aRemoveCounter[i]);
|
||||||
}
|
}
|
||||||
targetMenu->addAction(aSetCounter[i]);
|
mCardCounters->addAction(aSetCounter[i]);
|
||||||
}
|
}
|
||||||
cardMenu->addSeparator();
|
cardMenu->addSeparator();
|
||||||
cardMenu->addMenu(cardCountersMenu);
|
cardMenu->addMenu(mCardCounters);
|
||||||
} else if (card->getZone()->getName() == "stack") {
|
} else if (card->getZone()->getName() == "stack") {
|
||||||
// Card is on the stack
|
// Card is on the stack
|
||||||
if (canModifyCard) {
|
if (canModifyCard) {
|
||||||
|
|
|
||||||
|
|
@ -253,7 +253,7 @@ public:
|
||||||
private:
|
private:
|
||||||
TabGame *game;
|
TabGame *game;
|
||||||
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
|
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
|
||||||
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard;
|
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard, *mCardCounters;
|
||||||
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
|
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
|
||||||
*bottomLibraryMenu, *rfgMenu, *playerMenu;
|
*bottomLibraryMenu, *rfgMenu, *playerMenu;
|
||||||
QList<QMenu *> playerLists;
|
QList<QMenu *> playerLists;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue