[ServerGame] null check participant in getPlayer (#6493)

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RickyRister 2026-01-04 22:43:40 -08:00 committed by GitHub
parent 2d5e8deb75
commit 731c487ccb
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@ -232,7 +232,7 @@ QMap<int, Server_AbstractPlayer *> Server_Game::getPlayers() const // copies poi
Server_AbstractPlayer *Server_Game::getPlayer(int id) const
{
auto *participant = participants.value(id);
if (!participant->isSpectator()) {
if (participant && !participant->isSpectator()) {
return static_cast<Server_AbstractPlayer *>(participant);
} else {
return nullptr;