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kick users out of games
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parent
d6083a85c7
commit
731dfcad5c
13 changed files with 263 additions and 86 deletions
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@ -2,10 +2,37 @@
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#include "playerlistwidget.h"
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#include "protocol_datastructures.h"
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#include "pixmapgenerator.h"
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#include "abstractclient.h"
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#include "tab_game.h"
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#include "tab_supervisor.h"
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#include "tab_userlists.h"
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#include "protocol_items.h"
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#include "userlist.h"
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#include "userinfobox.h"
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#include <QDebug>
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#include <QMouseEvent>
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#include <QAction>
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#include <QMenu>
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PlayerListWidget::PlayerListWidget(QWidget *parent)
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: QTreeWidget(parent), gameStarted(false)
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PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
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: QStyledItemDelegate(parent)
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{
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}
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bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
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{
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if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
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QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
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if (mouseEvent->button() == Qt::RightButton) {
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static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
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return true;
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}
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}
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return QStyledItemDelegate::editorEvent(event, model, option, index);
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}
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PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, bool _gameCreator, QWidget *parent)
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: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameCreator(_gameCreator), gameStarted(false)
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{
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readyIcon = QIcon(":/resources/icon_ready_start.svg");
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notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
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@ -13,23 +40,20 @@ PlayerListWidget::PlayerListWidget(QWidget *parent)
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playerIcon = QIcon(":/resources/icon_player.svg");
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spectatorIcon = QIcon(":/resources/icon_spectator.svg");
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setMinimumHeight(100);
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itemDelegate = new PlayerListItemDelegate(this);
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setItemDelegate(itemDelegate);
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setMinimumHeight(60);
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setIconSize(QSize(20, 15));
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setColumnCount(6);
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setHeaderHidden(true);
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setRootIsDecorated(false);
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setSelectionMode(NoSelection);
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header()->setResizeMode(QHeaderView::ResizeToContents);
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retranslateUi();
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}
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void PlayerListWidget::retranslateUi()
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{
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headerItem()->setText(0, QString());
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headerItem()->setText(1, QString());
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headerItem()->setText(2, QString());
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headerItem()->setText(3, QString());
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headerItem()->setText(4, tr("Player name"));
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headerItem()->setText(5, tr("Deck"));
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}
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void PlayerListWidget::addPlayer(ServerInfo_PlayerProperties *player)
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@ -52,13 +76,15 @@ void PlayerListWidget::updatePlayerProperties(ServerInfo_PlayerProperties *prop)
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player->setText(4, prop->getUserInfo()->getName());
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if (!prop->getUserInfo()->getCountry().isEmpty())
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player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, prop->getUserInfo()->getCountry())));
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player->setData(4, Qt::UserRole, prop->getUserInfo()->getName());
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player->setData(4, Qt::UserRole + 1, prop->getPlayerId());
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QString deckText;
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if (!prop->getSpectator())
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switch (prop->getDeckId()) {
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case -2: deckText = tr("---"); break;
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case -1: deckText = tr("local"); break;
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default: deckText = tr("#%1").arg(prop->getDeckId());
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case -2: deckText = QString(); break;
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case -1: deckText = tr("local deck"); break;
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default: deckText = tr("deck #%1").arg(prop->getDeckId());
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}
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player->setText(5, deckText);
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}
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@ -100,3 +126,66 @@ void PlayerListWidget::setGameStarted(bool _gameStarted)
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twi->setIcon(2, gameStarted ? QIcon() : notReadyIcon);
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}
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}
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void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
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{
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const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
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int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
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QAction *aUserName = new QAction(userName, this);
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aUserName->setEnabled(false);
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QAction *aDetails = new QAction(tr("User &details"), this);
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QAction *aChat = new QAction(tr("Direct &chat"), this);
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QAction *aAddToBuddyList = new QAction(tr("Add to &buddy list"), this);
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QAction *aRemoveFromBuddyList = new QAction(tr("Remove from &buddy list"), this);
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QAction *aAddToIgnoreList = new QAction(tr("Add to &ignore list"), this);
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QAction *aRemoveFromIgnoreList = new QAction(tr("Remove from &ignore list"), this);
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QAction *aKick = new QAction(tr("Kick from &game"), this);
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QMenu *menu = new QMenu(this);
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menu->addAction(aUserName);
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menu->addSeparator();
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menu->addAction(aDetails);
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menu->addAction(aChat);
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menu->addSeparator();
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if (tabSupervisor->getUserListsTab()->getBuddyList()->userInList(userName))
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menu->addAction(aRemoveFromBuddyList);
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else
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menu->addAction(aAddToBuddyList);
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if (tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(userName))
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menu->addAction(aRemoveFromIgnoreList);
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else
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menu->addAction(aAddToIgnoreList);
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if (gameCreator) {
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menu->addSeparator();
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menu->addAction(aKick);
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}
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QAction *actionClicked = menu->exec(pos);
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if (actionClicked == aDetails) {
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UserInfoBox *infoWidget = new UserInfoBox(client, true, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint | Qt::WindowCloseButtonHint);
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infoWidget->setAttribute(Qt::WA_DeleteOnClose);
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infoWidget->updateInfo(userName);
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} else if (actionClicked == aChat)
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emit openMessageDialog(userName, true);
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else if (actionClicked == aAddToBuddyList)
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client->sendCommand(new Command_AddToList("buddy", userName));
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else if (actionClicked == aRemoveFromBuddyList)
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client->sendCommand(new Command_RemoveFromList("buddy", userName));
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else if (actionClicked == aAddToIgnoreList)
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client->sendCommand(new Command_AddToList("ignore", userName));
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else if (actionClicked == aRemoveFromIgnoreList)
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client->sendCommand(new Command_RemoveFromList("ignore", userName));
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else if (actionClicked == aKick)
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game->sendGameCommand(new Command_KickFromGame(-1, playerId));
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delete menu;
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delete aUserName;
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delete aDetails;
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delete aChat;
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delete aAddToBuddyList;
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delete aRemoveFromBuddyList;
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delete aAddToIgnoreList;
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delete aRemoveFromIgnoreList;
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delete aKick;
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}
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