kick users out of games

This commit is contained in:
Max-Wilhelm Bruker 2011-03-03 17:05:44 +01:00
parent d6083a85c7
commit 731dfcad5c
13 changed files with 263 additions and 86 deletions

View file

@ -171,8 +171,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
gameView->hide();
cardInfo = new CardInfoWidget(CardInfoWidget::ModeGameTab);
playerListWidget = new PlayerListWidget;
playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this, true);
playerListWidget->setFocusPolicy(Qt::NoFocus);
connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
timeElapsedLabel = new QLabel;
timeElapsedLabel->setAlignment(Qt::AlignCenter);
messageLog = new MessageLogWidget;
@ -397,8 +399,8 @@ void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient
if (spectators.contains(event->getPlayerId())) {
switch (event->getItemId()) {
case ItemId_Event_Say: eventSpectatorSay(qobject_cast<Event_Say *>(event), context); break;
case ItemId_Event_Leave: eventSpectatorLeave(qobject_cast<Event_Leave *>(event), context); break;
case ItemId_Event_Say: eventSpectatorSay(static_cast<Event_Say *>(event), context); break;
case ItemId_Event_Leave: eventSpectatorLeave(static_cast<Event_Leave *>(event), context); break;
default: {
qDebug() << "unhandled spectator game event";
break;
@ -410,14 +412,15 @@ void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient
continue;
switch (event->getItemId()) {
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event), context); break;
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event), context); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event), context); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event), context); break;
case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event), context); break;
case ItemId_Event_GameStateChanged: eventGameStateChanged(static_cast<Event_GameStateChanged *>(event), context); break;
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(static_cast<Event_PlayerPropertiesChanged *>(event), context); break;
case ItemId_Event_Join: eventJoin(static_cast<Event_Join *>(event), context); break;
case ItemId_Event_Leave: eventLeave(static_cast<Event_Leave *>(event), context); break;
case ItemId_Event_Kicked: eventKicked(static_cast<Event_Kicked *>(event), context); break;
case ItemId_Event_GameClosed: eventGameClosed(static_cast<Event_GameClosed *>(event), context); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(static_cast<Event_SetActivePlayer *>(event), context); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(static_cast<Event_SetActivePhase *>(event), context); break;
case ItemId_Event_Ping: eventPing(static_cast<Event_Ping *>(event), context); break;
default: {
Player *player = players.value(event->getPlayerId(), 0);
@ -642,6 +645,13 @@ void TabGame::eventLeave(Event_Leave *event, GameEventContext * /*context*/)
emit userEvent();
}
void TabGame::eventKicked(Event_Kicked * /*event*/, GameEventContext * /*context*/)
{
emit userEvent();
QMessageBox::critical(this, tr("Kicked"), tr("You have been kicked out of the game."));
deleteLater();
}
void TabGame::eventGameClosed(Event_GameClosed * /*event*/, GameEventContext * /*context*/)
{
started = false;