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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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28 changed files with 329 additions and 184 deletions
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@ -78,6 +78,7 @@ public slots:
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(const GameEventContext &context);
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