[Replay] Skip damage animations when skipping backward in replays (#7249)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-09-07 02:26:52 +02:00 committed by GitHub
parent b01e107908
commit 745e94f332
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GPG key ID: B5690EEEBB952194
11 changed files with 40 additions and 17 deletions

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@ -13,12 +13,12 @@ CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
}
void CounterState::setValue(int newValue)
void CounterState::setValue(int newValue, bool skipDamageAnimation)
{
if (newValue == value) {
return;
}
int old = value;
value = newValue;
emit valueChanged(old, newValue);
emit valueChanged(old, newValue, skipDamageAnimation);
}