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[Replay] Skip damage animations when skipping backward in replays (#7249)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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11 changed files with 40 additions and 17 deletions
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@ -252,8 +252,8 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
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AbstractCounter *widget;
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if (state->getName() == "life") {
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widget = playerTarget->addCounter(state);
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connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
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if (newValue < oldValue) {
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connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue, bool skipDamageAnimation) {
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if (newValue < oldValue && !skipDamageAnimation) {
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tableZoneGraphicsItem->triggerDamageShimmer();
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}
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});
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