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[Replay] Skip damage animations when skipping backward in replays (#7249)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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11 changed files with 40 additions and 17 deletions
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@ -21,7 +21,7 @@ class PlayerCounter : public AbstractCounter, public IAnimatedItem
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{
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Q_OBJECT
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protected:
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void onValueChanged(int oldValue, int newValue) override;
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void onValueChanged(int oldValue, int newValue, bool skipDamageAnimation) override;
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private:
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static constexpr qreal flashDurationMs = 450.0;
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