Implement game layer from protobuf to redux

This commit is contained in:
seavor 2026-04-12 05:05:16 -05:00
parent d96d5e1589
commit 74803442d2
82 changed files with 2455 additions and 88 deletions

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import {
AttachCardData,
ChangeZonePropertiesData,
CreateArrowData,
CreateCounterData,
CreateTokenData,
DelCounterData,
DeleteArrowData,
DestroyCardData,
DrawCardsData,
DumpZoneData,
FlipCardData,
GameStateChangedData,
MoveCardData,
PlayerProperties,
RevealCardsData,
RollDieData,
SetCardAttrData,
SetCardCounterData,
SetCounterData,
ShuffleData,
} from 'types';
import { GameEntry } from './game.interfaces';
import { Types } from './game.types';
export const Actions = {
clearStore: () => ({
type: Types.CLEAR_STORE,
}),
gameJoined: (gameId: number, gameEntry: GameEntry) => ({
type: Types.GAME_JOINED,
gameId,
gameEntry,
}),
gameLeft: (gameId: number) => ({
type: Types.GAME_LEFT,
gameId,
}),
gameClosed: (gameId: number) => ({
type: Types.GAME_CLOSED,
gameId,
}),
gameHostChanged: (gameId: number, hostId: number) => ({
type: Types.GAME_HOST_CHANGED,
gameId,
hostId,
}),
gameStateChanged: (gameId: number, data: GameStateChangedData) => ({
type: Types.GAME_STATE_CHANGED,
gameId,
data,
}),
playerJoined: (gameId: number, playerProperties: PlayerProperties) => ({
type: Types.PLAYER_JOINED,
gameId,
playerProperties,
}),
playerLeft: (gameId: number, playerId: number, reason: number) => ({
type: Types.PLAYER_LEFT,
gameId,
playerId,
reason,
}),
playerPropertiesChanged: (gameId: number, playerId: number, properties: PlayerProperties) => ({
type: Types.PLAYER_PROPERTIES_CHANGED,
gameId,
playerId,
properties,
}),
kicked: (gameId: number) => ({
type: Types.KICKED,
gameId,
}),
cardMoved: (gameId: number, playerId: number, data: MoveCardData) => ({
type: Types.CARD_MOVED,
gameId,
playerId,
data,
}),
cardFlipped: (gameId: number, playerId: number, data: FlipCardData) => ({
type: Types.CARD_FLIPPED,
gameId,
playerId,
data,
}),
cardDestroyed: (gameId: number, playerId: number, data: DestroyCardData) => ({
type: Types.CARD_DESTROYED,
gameId,
playerId,
data,
}),
cardAttached: (gameId: number, playerId: number, data: AttachCardData) => ({
type: Types.CARD_ATTACHED,
gameId,
playerId,
data,
}),
tokenCreated: (gameId: number, playerId: number, data: CreateTokenData) => ({
type: Types.TOKEN_CREATED,
gameId,
playerId,
data,
}),
cardAttrChanged: (gameId: number, playerId: number, data: SetCardAttrData) => ({
type: Types.CARD_ATTR_CHANGED,
gameId,
playerId,
data,
}),
cardCounterChanged: (gameId: number, playerId: number, data: SetCardCounterData) => ({
type: Types.CARD_COUNTER_CHANGED,
gameId,
playerId,
data,
}),
arrowCreated: (gameId: number, playerId: number, data: CreateArrowData) => ({
type: Types.ARROW_CREATED,
gameId,
playerId,
data,
}),
arrowDeleted: (gameId: number, playerId: number, data: DeleteArrowData) => ({
type: Types.ARROW_DELETED,
gameId,
playerId,
data,
}),
counterCreated: (gameId: number, playerId: number, data: CreateCounterData) => ({
type: Types.COUNTER_CREATED,
gameId,
playerId,
data,
}),
counterSet: (gameId: number, playerId: number, data: SetCounterData) => ({
type: Types.COUNTER_SET,
gameId,
playerId,
data,
}),
counterDeleted: (gameId: number, playerId: number, data: DelCounterData) => ({
type: Types.COUNTER_DELETED,
gameId,
playerId,
data,
}),
cardsDrawn: (gameId: number, playerId: number, data: DrawCardsData) => ({
type: Types.CARDS_DRAWN,
gameId,
playerId,
data,
}),
cardsRevealed: (gameId: number, playerId: number, data: RevealCardsData) => ({
type: Types.CARDS_REVEALED,
gameId,
playerId,
data,
}),
zoneShuffled: (gameId: number, playerId: number, data: ShuffleData) => ({
type: Types.ZONE_SHUFFLED,
gameId,
playerId,
data,
}),
dieRolled: (gameId: number, playerId: number, data: RollDieData) => ({
type: Types.DIE_ROLLED,
gameId,
playerId,
data,
}),
activePlayerSet: (gameId: number, activePlayerId: number) => ({
type: Types.ACTIVE_PLAYER_SET,
gameId,
activePlayerId,
}),
activePhaseSet: (gameId: number, phase: number) => ({
type: Types.ACTIVE_PHASE_SET,
gameId,
phase,
}),
turnReversed: (gameId: number, reversed: boolean) => ({
type: Types.TURN_REVERSED,
gameId,
reversed,
}),
zoneDumped: (gameId: number, playerId: number, data: DumpZoneData) => ({
type: Types.ZONE_DUMPED,
gameId,
playerId,
data,
}),
zonePropertiesChanged: (gameId: number, playerId: number, data: ChangeZonePropertiesData) => ({
type: Types.ZONE_PROPERTIES_CHANGED,
gameId,
playerId,
data,
}),
gameSay: (gameId: number, playerId: number, message: string) => ({
type: Types.GAME_SAY,
gameId,
playerId,
message,
}),
};

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import {
AttachCardData,
ChangeZonePropertiesData,
CreateArrowData,
CreateCounterData,
CreateTokenData,
DelCounterData,
DeleteArrowData,
DestroyCardData,
DrawCardsData,
DumpZoneData,
FlipCardData,
GameStateChangedData,
MoveCardData,
PlayerProperties,
RevealCardsData,
RollDieData,
SetCardAttrData,
SetCardCounterData,
SetCounterData,
ShuffleData,
} from 'types';
import { store } from 'store/store';
import { Actions } from './game.actions';
import { GameEntry } from './game.interfaces';
export const Dispatch = {
clearStore: () => {
store.dispatch(Actions.clearStore());
},
gameJoined: (gameId: number, gameEntry: GameEntry) => {
store.dispatch(Actions.gameJoined(gameId, gameEntry));
},
gameLeft: (gameId: number) => {
store.dispatch(Actions.gameLeft(gameId));
},
gameClosed: (gameId: number) => {
store.dispatch(Actions.gameClosed(gameId));
},
gameHostChanged: (gameId: number, hostId: number) => {
store.dispatch(Actions.gameHostChanged(gameId, hostId));
},
gameStateChanged: (gameId: number, data: GameStateChangedData) => {
store.dispatch(Actions.gameStateChanged(gameId, data));
},
playerJoined: (gameId: number, playerProperties: PlayerProperties) => {
store.dispatch(Actions.playerJoined(gameId, playerProperties));
},
playerLeft: (gameId: number, playerId: number, reason: number) => {
store.dispatch(Actions.playerLeft(gameId, playerId, reason));
},
playerPropertiesChanged: (gameId: number, playerId: number, properties: PlayerProperties) => {
store.dispatch(Actions.playerPropertiesChanged(gameId, playerId, properties));
},
kicked: (gameId: number) => {
store.dispatch(Actions.kicked(gameId));
},
cardMoved: (gameId: number, playerId: number, data: MoveCardData) => {
store.dispatch(Actions.cardMoved(gameId, playerId, data));
},
cardFlipped: (gameId: number, playerId: number, data: FlipCardData) => {
store.dispatch(Actions.cardFlipped(gameId, playerId, data));
},
cardDestroyed: (gameId: number, playerId: number, data: DestroyCardData) => {
store.dispatch(Actions.cardDestroyed(gameId, playerId, data));
},
cardAttached: (gameId: number, playerId: number, data: AttachCardData) => {
store.dispatch(Actions.cardAttached(gameId, playerId, data));
},
tokenCreated: (gameId: number, playerId: number, data: CreateTokenData) => {
store.dispatch(Actions.tokenCreated(gameId, playerId, data));
},
cardAttrChanged: (gameId: number, playerId: number, data: SetCardAttrData) => {
store.dispatch(Actions.cardAttrChanged(gameId, playerId, data));
},
cardCounterChanged: (gameId: number, playerId: number, data: SetCardCounterData) => {
store.dispatch(Actions.cardCounterChanged(gameId, playerId, data));
},
arrowCreated: (gameId: number, playerId: number, data: CreateArrowData) => {
store.dispatch(Actions.arrowCreated(gameId, playerId, data));
},
arrowDeleted: (gameId: number, playerId: number, data: DeleteArrowData) => {
store.dispatch(Actions.arrowDeleted(gameId, playerId, data));
},
counterCreated: (gameId: number, playerId: number, data: CreateCounterData) => {
store.dispatch(Actions.counterCreated(gameId, playerId, data));
},
counterSet: (gameId: number, playerId: number, data: SetCounterData) => {
store.dispatch(Actions.counterSet(gameId, playerId, data));
},
counterDeleted: (gameId: number, playerId: number, data: DelCounterData) => {
store.dispatch(Actions.counterDeleted(gameId, playerId, data));
},
cardsDrawn: (gameId: number, playerId: number, data: DrawCardsData) => {
store.dispatch(Actions.cardsDrawn(gameId, playerId, data));
},
cardsRevealed: (gameId: number, playerId: number, data: RevealCardsData) => {
store.dispatch(Actions.cardsRevealed(gameId, playerId, data));
},
zoneShuffled: (gameId: number, playerId: number, data: ShuffleData) => {
store.dispatch(Actions.zoneShuffled(gameId, playerId, data));
},
dieRolled: (gameId: number, playerId: number, data: RollDieData) => {
store.dispatch(Actions.dieRolled(gameId, playerId, data));
},
activePlayerSet: (gameId: number, activePlayerId: number) => {
store.dispatch(Actions.activePlayerSet(gameId, activePlayerId));
},
activePhaseSet: (gameId: number, phase: number) => {
store.dispatch(Actions.activePhaseSet(gameId, phase));
},
turnReversed: (gameId: number, reversed: boolean) => {
store.dispatch(Actions.turnReversed(gameId, reversed));
},
zoneDumped: (gameId: number, playerId: number, data: DumpZoneData) => {
store.dispatch(Actions.zoneDumped(gameId, playerId, data));
},
zonePropertiesChanged: (gameId: number, playerId: number, data: ChangeZonePropertiesData) => {
store.dispatch(Actions.zonePropertiesChanged(gameId, playerId, data));
},
gameSay: (gameId: number, playerId: number, message: string) => {
store.dispatch(Actions.gameSay(gameId, playerId, message));
},
};

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import { ArrowInfo, CardInfo, CounterInfo, PlayerProperties } from 'types';
export interface GamesState {
games: { [gameId: number]: GameEntry };
}
/**
* Full runtime state for a single active game (played or spectated).
* Keyed by gameId in GamesState so multiple concurrent games are supported.
*/
export interface GameEntry {
gameId: number;
roomId: number;
description: string;
hostId: number;
/** The playerId assigned to the local user in this game. */
localPlayerId: number;
spectator: boolean;
judge: boolean;
started: boolean;
activePlayerId: number;
activePhase: number;
secondsElapsed: number;
reversed: boolean;
players: { [playerId: number]: PlayerEntry };
messages: GameMessage[];
}
/** Normalized from ServerInfo_Player — keyed collections for O(1) lookup. */
export interface PlayerEntry {
properties: PlayerProperties;
deckList: string;
/** Zones keyed by zone name (e.g. "hand", "deck", "table"). */
zones: { [zoneName: string]: ZoneEntry };
/** Player-level counters (e.g. life) keyed by counter id. */
counters: { [counterId: number]: CounterInfo };
/** Arrows keyed by arrow id. */
arrows: { [arrowId: number]: ArrowInfo };
}
/** Normalized from ServerInfo_Zone — card list is an ordered array matching proto. */
export interface ZoneEntry {
name: string;
/** ZoneType enum value (0=Private, 1=Public, 2=Hidden). */
type: number;
withCoords: boolean;
/** Authoritative card count (used for hidden zones where cardList may be empty). */
cardCount: number;
/** Ordered card list; may be empty for hidden zones with no dump active. */
cards: CardInfo[];
alwaysRevealTopCard: boolean;
alwaysLookAtTopCard: boolean;
}
export interface GameMessage {
playerId: number;
message: string;
timeReceived: number;
}

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import {
ArrowInfo,
CardAttribute,
CardCounterInfo,
CardInfo,
CounterInfo,
PlayerInfo,
PlayerProperties,
} from 'types';
import { GameEntry, GameMessage, GamesState, PlayerEntry, ZoneEntry } from './game.interfaces';
import { Types } from './game.types';
// ── Helpers ──────────────────────────────────────────────────────────────────
function updateGame(state: GamesState, gameId: number, updates: Partial<GameEntry>): GamesState {
const game = state.games[gameId];
if (!game) {
return state;
}
return {
...state,
games: { ...state.games, [gameId]: { ...game, ...updates } },
};
}
function updatePlayer(
state: GamesState,
gameId: number,
playerId: number,
updates: Partial<PlayerEntry>
): GamesState {
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
return updateGame(state, gameId, {
players: { ...game.players, [playerId]: { ...player, ...updates } },
});
}
function updateZone(
state: GamesState,
gameId: number,
playerId: number,
zoneName: string,
updates: Partial<ZoneEntry>
): GamesState {
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
return updatePlayer(state, gameId, playerId, {
zones: { ...player.zones, [zoneName]: { ...zone, ...updates } },
});
}
function removeGame(state: GamesState, gameId: number): GamesState {
const games = { ...state.games };
delete games[gameId];
return { ...state, games };
}
/** Converts the proto PlayerInfo[] array into the keyed PlayerEntry map used in the store. */
function normalizePlayers(playerList: PlayerInfo[]): { [playerId: number]: PlayerEntry } {
const players: { [playerId: number]: PlayerEntry } = {};
for (const player of playerList) {
const playerId = player.properties.playerId;
const zones: { [zoneName: string]: ZoneEntry } = {};
for (const zone of player.zoneList) {
zones[zone.name] = {
name: zone.name,
type: zone.type,
withCoords: zone.withCoords,
cardCount: zone.cardCount,
cards: [...zone.cardList],
alwaysRevealTopCard: zone.alwaysRevealTopCard,
alwaysLookAtTopCard: zone.alwaysLookAtTopCard,
};
}
const counters: { [counterId: number]: CounterInfo } = {};
for (const counter of player.counterList) {
counters[counter.id] = counter;
}
const arrows: { [arrowId: number]: ArrowInfo } = {};
for (const arrow of player.arrowList) {
arrows[arrow.id] = arrow;
}
players[playerId] = {
properties: player.properties,
deckList: player.deckList,
zones,
counters,
arrows,
};
}
return players;
}
function buildEmptyCard(
id: number,
name: string,
x: number,
y: number,
faceDown: boolean,
providerId: string
): CardInfo {
return {
id,
name,
x,
y,
faceDown,
tapped: false,
attacking: false,
color: '',
pt: '',
annotation: '',
destroyOnZoneChange: false,
doesntUntap: false,
counterList: [],
attachPlayerId: -1,
attachZone: '',
attachCardId: -1,
providerId,
};
}
// ── Initial state ─────────────────────────────────────────────────────────────
const initialState: GamesState = {
games: {},
};
// ── Reducer ───────────────────────────────────────────────────────────────────
export const gamesReducer = (state: GamesState = initialState, action: any): GamesState => {
switch (action.type) {
case Types.CLEAR_STORE: {
return initialState;
}
case Types.GAME_JOINED: {
return {
...state,
games: { ...state.games, [action.gameId]: action.gameEntry },
};
}
case Types.GAME_LEFT:
case Types.GAME_CLOSED:
case Types.KICKED: {
return removeGame(state, action.gameId);
}
case Types.GAME_HOST_CHANGED: {
return updateGame(state, action.gameId, { hostId: action.hostId });
}
case Types.GAME_STATE_CHANGED: {
const { gameId, data } = action;
const game = state.games[gameId];
if (!game) {
return state;
}
const updates: Partial<GameEntry> = {};
if (data.playerList?.length > 0) {
updates.players = normalizePlayers(data.playerList);
}
if (data.gameStarted !== undefined && data.gameStarted !== null) {
updates.started = data.gameStarted;
}
if (data.activePlayerId !== undefined && data.activePlayerId !== null) {
updates.activePlayerId = data.activePlayerId;
}
if (data.activePhase !== undefined && data.activePhase !== null) {
updates.activePhase = data.activePhase;
}
if (data.secondsElapsed !== undefined) {
updates.secondsElapsed = data.secondsElapsed;
}
return updateGame(state, gameId, updates);
}
case Types.PLAYER_JOINED: {
const { gameId, playerProperties } = action;
const game = state.games[gameId];
if (!game) {
return state;
}
const newPlayer: PlayerEntry = {
properties: playerProperties as PlayerProperties,
deckList: '',
zones: {},
counters: {},
arrows: {},
};
return updateGame(state, gameId, {
players: { ...game.players, [playerProperties.playerId]: newPlayer },
});
}
case Types.PLAYER_LEFT: {
const { gameId, playerId } = action;
const game = state.games[gameId];
if (!game) {
return state;
}
const players = { ...game.players };
delete players[playerId];
return updateGame(state, gameId, { players });
}
case Types.PLAYER_PROPERTIES_CHANGED: {
return updatePlayer(state, action.gameId, action.playerId, {
properties: action.properties,
});
}
// ── Card manipulation ────────────────────────────────────────────────────
case Types.CARD_MOVED: {
const { gameId, playerId, data } = action;
const {
cardId,
cardName,
startPlayerId,
startZone,
position,
targetPlayerId,
targetZone,
x,
y,
newCardId,
faceDown,
newCardProviderId,
} = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const effectiveStartPlayerId = startPlayerId >= 0 ? startPlayerId : playerId;
const sourcePlayer = game.players[effectiveStartPlayerId];
const sourceZoneEntry = sourcePlayer?.zones[startZone];
if (!sourcePlayer || !sourceZoneEntry) {
return state;
}
// Locate card in source zone (by id for visible zones, by position for hidden)
let removedCard: CardInfo | undefined;
let newSourceCards: CardInfo[];
if (cardId >= 0) {
removedCard = sourceZoneEntry.cards.find(c => c.id === cardId);
newSourceCards = sourceZoneEntry.cards.filter(c => c.id !== cardId);
} else if (position >= 0 && position < sourceZoneEntry.cards.length) {
removedCard = sourceZoneEntry.cards[position];
newSourceCards = sourceZoneEntry.cards.filter((_, i) => i !== position);
} else {
// Hidden zone with unknown position — just decrement count
newSourceCards = sourceZoneEntry.cards;
}
const effectiveNewId = newCardId >= 0 ? newCardId : (removedCard?.id ?? -1);
const movedCard: CardInfo = removedCard
? {
...removedCard,
id: effectiveNewId,
name: cardName || removedCard.name,
x,
y,
faceDown,
providerId: newCardProviderId || removedCard.providerId,
}
: buildEmptyCard(effectiveNewId, cardName, x, y, faceDown, newCardProviderId ?? '');
let newState = updateZone(state, gameId, effectiveStartPlayerId, startZone, {
cards: newSourceCards,
cardCount: Math.max(0, sourceZoneEntry.cardCount - 1),
});
const updatedGame = newState.games[gameId];
const targetPlayer = updatedGame?.players[targetPlayerId];
const targetZoneEntry = targetPlayer?.zones[targetZone];
if (!targetPlayer || !targetZoneEntry) {
return newState;
}
newState = updateZone(newState, gameId, targetPlayerId, targetZone, {
cards: [...targetZoneEntry.cards, movedCard],
cardCount: targetZoneEntry.cardCount + 1,
});
return newState;
}
case Types.CARD_FLIPPED: {
const { gameId, playerId, data } = action;
const { zoneName, cardId, cardName, faceDown, cardProviderId } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
const cardIdx = zone.cards.findIndex(c => c.id === cardId);
if (cardIdx < 0) {
return state;
}
const updatedCards = [...zone.cards];
updatedCards[cardIdx] = {
...updatedCards[cardIdx],
faceDown,
name: cardName || updatedCards[cardIdx].name,
providerId: cardProviderId || updatedCards[cardIdx].providerId,
};
return updateZone(state, gameId, playerId, zoneName, { cards: updatedCards });
}
case Types.CARD_DESTROYED: {
const { gameId, playerId, data } = action;
const { zoneName, cardId } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
return updateZone(state, gameId, playerId, zoneName, {
cards: zone.cards.filter(c => c.id !== cardId),
cardCount: Math.max(0, zone.cardCount - 1),
});
}
case Types.CARD_ATTACHED: {
const { gameId, playerId, data } = action;
const { startZone, cardId, targetPlayerId, targetZone, targetCardId } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[startZone];
if (!zone) {
return state;
}
const cardIdx = zone.cards.findIndex(c => c.id === cardId);
if (cardIdx < 0) {
return state;
}
const updatedCards = [...zone.cards];
updatedCards[cardIdx] = {
...updatedCards[cardIdx],
attachPlayerId: targetPlayerId,
attachZone: targetZone,
attachCardId: targetCardId,
};
return updateZone(state, gameId, playerId, startZone, { cards: updatedCards });
}
case Types.TOKEN_CREATED: {
const { gameId, playerId, data } = action;
const {
zoneName,
cardId,
cardName,
color,
pt,
annotation,
destroyOnZoneChange,
x,
y,
cardProviderId,
faceDown,
} = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
const newCard: CardInfo = {
id: cardId,
name: cardName,
x,
y,
faceDown,
tapped: false,
attacking: false,
color,
pt,
annotation,
destroyOnZoneChange,
doesntUntap: false,
counterList: [],
attachPlayerId: -1,
attachZone: '',
attachCardId: -1,
providerId: cardProviderId,
};
return updateZone(state, gameId, playerId, zoneName, {
cards: [...zone.cards, newCard],
cardCount: zone.cardCount + 1,
});
}
case Types.CARD_ATTR_CHANGED: {
const { gameId, playerId, data } = action;
const { zoneName, cardId, attribute, attrValue } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
const cardIdx = zone.cards.findIndex(c => c.id === cardId);
if (cardIdx < 0) {
return state;
}
const attrPatch: Partial<CardInfo> = {};
switch (attribute as CardAttribute) {
case CardAttribute.AttrTapped: attrPatch.tapped = attrValue === '1'; break;
case CardAttribute.AttrAttacking: attrPatch.attacking = attrValue === '1'; break;
case CardAttribute.AttrFaceDown: attrPatch.faceDown = attrValue === '1'; break;
case CardAttribute.AttrColor: attrPatch.color = attrValue; break;
case CardAttribute.AttrPT: attrPatch.pt = attrValue; break;
case CardAttribute.AttrAnnotation: attrPatch.annotation = attrValue; break;
case CardAttribute.AttrDoesntUntap: attrPatch.doesntUntap = attrValue === '1'; break;
}
const updatedCards = [...zone.cards];
updatedCards[cardIdx] = { ...updatedCards[cardIdx], ...attrPatch };
return updateZone(state, gameId, playerId, zoneName, { cards: updatedCards });
}
case Types.CARD_COUNTER_CHANGED: {
const { gameId, playerId, data } = action;
const { zoneName, cardId, counterId, counterValue } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
const cardIdx = zone.cards.findIndex(c => c.id === cardId);
if (cardIdx < 0) {
return state;
}
const card = zone.cards[cardIdx];
let newCounterList: CardCounterInfo[];
if (counterValue <= 0) {
newCounterList = card.counterList.filter(c => c.id !== counterId);
} else {
const existing = card.counterList.findIndex(c => c.id === counterId);
newCounterList =
existing >= 0
? card.counterList.map(c => (c.id === counterId ? { ...c, value: counterValue } : c))
: [...card.counterList, { id: counterId, value: counterValue }];
}
const updatedCards = [...zone.cards];
updatedCards[cardIdx] = { ...card, counterList: newCounterList };
return updateZone(state, gameId, playerId, zoneName, { cards: updatedCards });
}
// ── Arrows ───────────────────────────────────────────────────────────────
case Types.ARROW_CREATED: {
const { gameId, playerId, data } = action;
const { arrowInfo } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
return updatePlayer(state, gameId, playerId, {
arrows: { ...player.arrows, [arrowInfo.id]: arrowInfo },
});
}
case Types.ARROW_DELETED: {
const { gameId, playerId, data } = action;
const { arrowId } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const arrows = { ...player.arrows };
delete arrows[arrowId];
return updatePlayer(state, gameId, playerId, { arrows });
}
// ── Player counters ───────────────────────────────────────────────────────
case Types.COUNTER_CREATED: {
const { gameId, playerId, data } = action;
const { counterInfo } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
return updatePlayer(state, gameId, playerId, {
counters: { ...player.counters, [counterInfo.id]: counterInfo },
});
}
case Types.COUNTER_SET: {
const { gameId, playerId, data } = action;
const { counterId, value } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const counter = player.counters[counterId];
if (!counter) {
return state;
}
return updatePlayer(state, gameId, playerId, {
counters: { ...player.counters, [counterId]: { ...counter, count: value } },
});
}
case Types.COUNTER_DELETED: {
const { gameId, playerId, data } = action;
const { counterId } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const counters = { ...player.counters };
delete counters[counterId];
return updatePlayer(state, gameId, playerId, { counters });
}
// ── Zone operations ───────────────────────────────────────────────────────
case Types.CARDS_DRAWN: {
const { gameId, playerId, data } = action;
const { number: drawCount, cards } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const deckZone = player.zones['deck'];
const handZone = player.zones['hand'];
if (!handZone) {
return state;
}
// Decrement deck count for the drawing player
let newState = deckZone
? updateZone(state, gameId, playerId, 'deck', {
cardCount: Math.max(0, deckZone.cardCount - drawCount),
})
: state;
// Append revealed cards to hand (cards array is empty for non-drawing players;
// use drawCount for count math so all observers track the correct hand/deck size)
const updatedHand = newState.games[gameId]!.players[playerId]!.zones['hand']!;
return updateZone(newState, gameId, playerId, 'hand', {
cards: [...updatedHand.cards, ...cards],
cardCount: updatedHand.cardCount + drawCount,
});
}
case Types.CARDS_REVEALED: {
const { gameId, playerId, data } = action;
const { zoneName, cards } = data;
const game = state.games[gameId];
if (!game) {
return state;
}
const player = game.players[playerId];
if (!player) {
return state;
}
const zone = player.zones[zoneName];
if (!zone) {
return state;
}
// Merge revealed card data into existing zone cards (update existing, append new)
const merged = [...zone.cards];
for (const revealedCard of cards) {
const idx = merged.findIndex(c => c.id === revealedCard.id);
if (idx >= 0) {
merged[idx] = { ...merged[idx], ...revealedCard };
} else {
merged.push(revealedCard);
}
}
return updateZone(state, gameId, playerId, zoneName, { cards: merged });
}
case Types.ZONE_PROPERTIES_CHANGED: {
const { gameId, playerId, data } = action;
const { zoneName, alwaysRevealTopCard, alwaysLookAtTopCard } = data;
const patch: Partial<ZoneEntry> = {};
if (alwaysRevealTopCard !== undefined && alwaysRevealTopCard !== null) {
patch.alwaysRevealTopCard = alwaysRevealTopCard;
}
if (alwaysLookAtTopCard !== undefined && alwaysLookAtTopCard !== null) {
patch.alwaysLookAtTopCard = alwaysLookAtTopCard;
}
return updateZone(state, gameId, playerId, zoneName, patch);
}
// ── Turn / phase ──────────────────────────────────────────────────────────
case Types.ACTIVE_PLAYER_SET: {
return updateGame(state, action.gameId, { activePlayerId: action.activePlayerId });
}
case Types.ACTIVE_PHASE_SET: {
return updateGame(state, action.gameId, { activePhase: action.phase });
}
case Types.TURN_REVERSED: {
return updateGame(state, action.gameId, { reversed: action.reversed });
}
// ── Chat ──────────────────────────────────────────────────────────────────
case Types.GAME_SAY: {
const { gameId, playerId, message } = action;
const game = state.games[gameId];
if (!game) {
return state;
}
const newMessage: GameMessage = { playerId, message, timeReceived: Date.now() };
return updateGame(state, gameId, {
messages: [...game.messages, newMessage],
});
}
// ── Log-only events (state unchanged, future game log will use these) ─────
case Types.ZONE_SHUFFLED:
case Types.ZONE_DUMPED:
case Types.DIE_ROLLED: {
return state;
}
default:
return state;
}
};

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@ -0,0 +1,72 @@
import { GamesState, GameEntry, PlayerEntry, ZoneEntry } from './game.interfaces';
interface State {
games: GamesState;
}
export const Selectors = {
getGames: ({ games }: State): { [gameId: number]: GameEntry } => games.games,
getGame: ({ games }: State, gameId: number): GameEntry | undefined => games.games[gameId],
getPlayers: ({ games }: State, gameId: number): { [playerId: number]: PlayerEntry } | undefined =>
games.games[gameId]?.players,
getPlayer: ({ games }: State, gameId: number, playerId: number): PlayerEntry | undefined =>
games.games[gameId]?.players[playerId],
getLocalPlayerId: ({ games }: State, gameId: number): number | undefined =>
games.games[gameId]?.localPlayerId,
getLocalPlayer: (state: State, gameId: number): PlayerEntry | undefined => {
const game = state.games.games[gameId];
if (!game) {
return undefined;
}
return game.players[game.localPlayerId];
},
getZones: (
{ games }: State,
gameId: number,
playerId: number
): { [zoneName: string]: ZoneEntry } | undefined =>
games.games[gameId]?.players[playerId]?.zones,
getZone: (
{ games }: State,
gameId: number,
playerId: number,
zoneName: string
): ZoneEntry | undefined => games.games[gameId]?.players[playerId]?.zones[zoneName],
getCards: ({ games }: State, gameId: number, playerId: number, zoneName: string) =>
games.games[gameId]?.players[playerId]?.zones[zoneName]?.cards ?? [],
getCounters: ({ games }: State, gameId: number, playerId: number) =>
games.games[gameId]?.players[playerId]?.counters ?? {},
getArrows: ({ games }: State, gameId: number, playerId: number) =>
games.games[gameId]?.players[playerId]?.arrows ?? {},
getActivePlayerId: ({ games }: State, gameId: number): number | undefined =>
games.games[gameId]?.activePlayerId,
getActivePhase: ({ games }: State, gameId: number): number | undefined =>
games.games[gameId]?.activePhase,
isStarted: ({ games }: State, gameId: number): boolean =>
games.games[gameId]?.started ?? false,
isSpectator: ({ games }: State, gameId: number): boolean =>
games.games[gameId]?.spectator ?? false,
isReversed: ({ games }: State, gameId: number): boolean =>
games.games[gameId]?.reversed ?? false,
getMessages: ({ games }: State, gameId: number) =>
games.games[gameId]?.messages ?? [],
getActiveGameIds: ({ games }: State): number[] =>
Object.keys(games.games).map(Number),
};

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@ -0,0 +1,34 @@
export const Types = {
CLEAR_STORE: '[Games] Clear Store',
GAME_JOINED: '[Games] Game Joined',
GAME_LEFT: '[Games] Game Left',
GAME_CLOSED: '[Games] Game Closed',
GAME_HOST_CHANGED: '[Games] Game Host Changed',
GAME_STATE_CHANGED: '[Games] Game State Changed',
PLAYER_JOINED: '[Games] Player Joined',
PLAYER_LEFT: '[Games] Player Left',
PLAYER_PROPERTIES_CHANGED: '[Games] Player Properties Changed',
KICKED: '[Games] Kicked',
CARD_MOVED: '[Games] Card Moved',
CARD_FLIPPED: '[Games] Card Flipped',
CARD_DESTROYED: '[Games] Card Destroyed',
CARD_ATTACHED: '[Games] Card Attached',
TOKEN_CREATED: '[Games] Token Created',
CARD_ATTR_CHANGED: '[Games] Card Attribute Changed',
CARD_COUNTER_CHANGED: '[Games] Card Counter Changed',
ARROW_CREATED: '[Games] Arrow Created',
ARROW_DELETED: '[Games] Arrow Deleted',
COUNTER_CREATED: '[Games] Counter Created',
COUNTER_SET: '[Games] Counter Set',
COUNTER_DELETED: '[Games] Counter Deleted',
CARDS_DRAWN: '[Games] Cards Drawn',
CARDS_REVEALED: '[Games] Cards Revealed',
ZONE_SHUFFLED: '[Games] Zone Shuffled',
DIE_ROLLED: '[Games] Die Rolled',
ACTIVE_PLAYER_SET: '[Games] Active Player Set',
ACTIVE_PHASE_SET: '[Games] Active Phase Set',
TURN_REVERSED: '[Games] Turn Reversed',
ZONE_DUMPED: '[Games] Zone Dumped',
ZONE_PROPERTIES_CHANGED: '[Games] Zone Properties Changed',
GAME_SAY: '[Games] Game Say',
};

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@ -0,0 +1,6 @@
export { Types } from './game.types';
export { gamesReducer } from './game.reducer';
export { Actions } from './game.actions';
export { Dispatch } from './game.dispatch';
export { Selectors } from './game.selectors';
export * from './game.interfaces';

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@ -3,8 +3,15 @@ export { store } from './store';
// Common
export { SortUtil } from './common';
// Server
// Games
export {
Types as GameTypes,
Selectors as GameSelectors,
Dispatch as GameDispatch } from './game';
export * from 'store/game/game.interfaces';
// Server
export {
Types as ServerTypes,
Selectors as ServerSelectors,

View file

@ -1,11 +1,13 @@
import { combineReducers } from 'redux';
import { gamesReducer } from './game';
import { roomsReducer } from './rooms';
import { serverReducer } from './server';
import { reducer as formReducer } from 'redux-form'
import { actionReducer } from './actions'
export default combineReducers({
games: gamesReducer,
rooms: roomsReducer,
server: serverReducer,

View file

@ -40,3 +40,461 @@ export enum LeaveGameReason {
USER_LEFT = 3,
USER_DISCONNECTED = 4
}
// ── Enums ────────────────────────────────────────────────────────────────────
export enum ZoneType {
PrivateZone = 0,
PublicZone = 1,
HiddenZone = 2,
}
/** Matches CardAttribute enum in card_attributes.proto */
export enum CardAttribute {
AttrTapped = 1,
AttrAttacking = 2,
AttrFaceDown = 3,
AttrColor = 4,
AttrPT = 5,
AttrAnnotation = 6,
AttrDoesntUntap = 7,
}
// ── Primitive data structures (mirrors ServerInfo_* protos) ──────────────────
export interface Color {
r: number;
g: number;
b: number;
a: number;
}
/** Mirrors ServerInfo_CardCounter */
export interface CardCounterInfo {
id: number;
value: number;
}
/** Mirrors ServerInfo_Card */
export interface CardInfo {
id: number;
name: string;
x: number;
y: number;
faceDown: boolean;
tapped: boolean;
attacking: boolean;
color: string;
pt: string;
annotation: string;
destroyOnZoneChange: boolean;
doesntUntap: boolean;
counterList: CardCounterInfo[];
attachPlayerId: number;
attachZone: string;
attachCardId: number;
providerId: string;
}
/** Mirrors ServerInfo_Zone */
export interface ZoneInfo {
name: string;
type: ZoneType;
withCoords: boolean;
cardCount: number;
cardList: CardInfo[];
alwaysRevealTopCard: boolean;
alwaysLookAtTopCard: boolean;
}
/** Mirrors ServerInfo_Counter */
export interface CounterInfo {
id: number;
name: string;
counterColor: Color;
radius: number;
count: number;
}
/** Mirrors ServerInfo_Arrow */
export interface ArrowInfo {
id: number;
startPlayerId: number;
startZone: string;
startCardId: number;
targetPlayerId: number;
targetZone: string;
targetCardId: number;
arrowColor: Color;
}
/** Mirrors ServerInfo_PlayerProperties */
export interface PlayerProperties {
playerId: number;
userInfo: any;
spectator: boolean;
conceded: boolean;
readyStart: boolean;
deckHash: string;
pingSeconds: number;
sideboardLocked: boolean;
judge: boolean;
}
/** Mirrors ServerInfo_Player */
export interface PlayerInfo {
properties: PlayerProperties;
deckList: string;
zoneList: ZoneInfo[];
counterList: CounterInfo[];
arrowList: ArrowInfo[];
}
// ── Game event payload interfaces (data arriving from server events) ──────────
export interface GameStateChangedData {
playerList: PlayerInfo[];
gameStarted: boolean;
activePlayerId: number;
activePhase: number;
secondsElapsed: number;
}
export interface GameSayData {
message: string;
}
export interface MoveCardData {
cardId: number;
cardName: string;
startPlayerId: number;
startZone: string;
position: number;
targetPlayerId: number;
targetZone: string;
x: number;
y: number;
newCardId: number;
faceDown: boolean;
newCardProviderId: string;
}
export interface FlipCardData {
zoneName: string;
cardId: number;
cardName: string;
faceDown: boolean;
cardProviderId: string;
}
export interface DestroyCardData {
zoneName: string;
cardId: number;
}
export interface AttachCardData {
startZone: string;
cardId: number;
targetPlayerId: number;
targetZone: string;
targetCardId: number;
}
export interface CreateTokenData {
zoneName: string;
cardId: number;
cardName: string;
color: string;
pt: string;
annotation: string;
destroyOnZoneChange: boolean;
x: number;
y: number;
cardProviderId: string;
faceDown: boolean;
}
export interface SetCardAttrData {
zoneName: string;
cardId: number;
attribute: CardAttribute;
attrValue: string;
}
export interface SetCardCounterData {
zoneName: string;
cardId: number;
counterId: number;
counterValue: number;
}
export interface CreateArrowData {
arrowInfo: ArrowInfo;
}
export interface DeleteArrowData {
arrowId: number;
}
export interface CreateCounterData {
counterInfo: CounterInfo;
}
export interface SetCounterData {
counterId: number;
value: number;
}
export interface DelCounterData {
counterId: number;
}
export interface DrawCardsData {
number: number;
cards: CardInfo[];
}
export interface RevealCardsData {
zoneName: string;
cardId: number[];
otherPlayerId: number;
cards: CardInfo[];
grantWriteAccess: boolean;
numberOfCards: number;
}
export interface ShuffleData {
zoneName: string;
start: number;
end: number;
}
export interface RollDieData {
sides: number;
value: number;
values: number[];
}
export interface DumpZoneData {
zoneOwnerId: number;
zoneName: string;
numberCards: number;
isReversed: boolean;
}
export interface ChangeZonePropertiesData {
zoneName: string;
alwaysRevealTopCard: boolean;
alwaysLookAtTopCard: boolean;
}
export interface SetActivePlayerData {
activePlayerId: number;
}
export interface SetActivePhaseData {
phase: number;
}
export interface ReverseTurnData {
reversed: boolean;
}
/**
* Passed to every game event handler alongside the event payload.
* Contains per-container metadata from GameEventContainer.
* Not stored in Redux transient routing metadata only.
*/
export interface GameEventMeta {
gameId: number;
playerId: number;
/** Raw protobuf GameEventContext object. Not stored in Redux. */
context: any;
secondsElapsed: number;
/** Proto type is uint32. Non-zero means the action was forced by a judge. */
forcedByJudge: number;
}
// ── Command parameter interfaces ─────────────────────────────────────────────
export interface CardToMove {
cardId: number;
faceDown?: boolean;
pt?: string;
tapped?: boolean;
}
export interface MoveCardParams {
startPlayerId: number;
startZone: string;
cardsToMove: { card: CardToMove[] };
targetPlayerId: number;
targetZone: string;
x?: number;
y?: number;
isReversed?: boolean;
}
export interface DrawCardsParams {
number: number;
}
export interface RollDieParams {
sides: number;
count?: number;
}
export interface ShuffleParams {
zoneName: string;
start?: number;
end?: number;
}
export interface FlipCardParams {
zone: string;
cardId: number;
faceDown: boolean;
pt?: string;
}
export interface AttachCardParams {
startZone: string;
cardId: number;
targetPlayerId?: number;
targetZone?: string;
targetCardId?: number;
}
export interface CreateTokenParams {
zone: string;
cardName: string;
color?: string;
pt?: string;
annotation?: string;
destroyOnZoneChange?: boolean;
x?: number;
y?: number;
targetZone?: string;
targetCardId?: number;
targetMode?: number;
cardProviderId?: string;
faceDown?: boolean;
}
export interface SetCardAttrParams {
zone: string;
cardId: number;
attribute: CardAttribute;
attrValue: string;
}
export interface SetCardCounterParams {
zone: string;
cardId: number;
counterId: number;
counterValue: number;
}
export interface IncCardCounterParams {
zone: string;
cardId: number;
counterId: number;
counterDelta: number;
}
export interface RevealCardsParams {
zoneName: string;
cardId?: number[];
playerId?: number;
grantWriteAccess?: boolean;
topCards?: number;
}
export interface DumpZoneParams {
playerId: number;
zoneName: string;
numberCards: number;
isReversed?: boolean;
}
export interface ChangeZonePropertiesParams {
zoneName: string;
alwaysRevealTopCard?: boolean;
alwaysLookAtTopCard?: boolean;
}
export interface CreateArrowParams {
startPlayerId: number;
startZone: string;
startCardId: number;
targetPlayerId: number;
targetZone?: string;
targetCardId?: number;
arrowColor: Color;
deleteInPhase?: number;
}
export interface DeleteArrowParams {
arrowId: number;
}
export interface CreateCounterParams {
counterName: string;
counterColor: Color;
radius: number;
value: number;
}
export interface SetCounterParams {
counterId: number;
value: number;
}
export interface IncCounterParams {
counterId: number;
delta: number;
}
export interface DelCounterParams {
counterId: number;
}
export interface KickFromGameParams {
playerId: number;
}
export interface ReadyStartParams {
ready: boolean;
forceStart?: boolean;
}
export interface MulliganParams {
number: number;
}
export interface DeckSelectParams {
deck?: string;
deckId?: number;
}
export interface MoveCardToZone {
cardName: string;
startZone: string;
targetZone: string;
}
export interface SetSideboardPlanParams {
moveList: MoveCardToZone[];
}
export interface SetSideboardLockParams {
locked: boolean;
}
export interface SetActivePhaseParams {
phase: number;
}
export interface GameSayParams {
message: string;
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { AttachCardParams } from 'types';
export function attachCard(gameId: number, params: AttachCardParams): void {
BackendService.sendGameCommand(gameId, 'Command_AttachCard', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { ChangeZonePropertiesParams } from 'types';
export function changeZoneProperties(gameId: number, params: ChangeZonePropertiesParams): void {
BackendService.sendGameCommand(gameId, 'Command_ChangeZoneProperties', params);
}

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@ -0,0 +1,5 @@
import { BackendService } from '../../services/BackendService';
export function concede(gameId: number): void {
BackendService.sendGameCommand(gameId, 'Command_Concede', {});
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { CreateArrowParams } from 'types';
export function createArrow(gameId: number, params: CreateArrowParams): void {
BackendService.sendGameCommand(gameId, 'Command_CreateArrow', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { CreateCounterParams } from 'types';
export function createCounter(gameId: number, params: CreateCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_CreateCounter', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { CreateTokenParams } from 'types';
export function createToken(gameId: number, params: CreateTokenParams): void {
BackendService.sendGameCommand(gameId, 'Command_CreateToken', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { DeckSelectParams } from 'types';
export function deckSelect(gameId: number, params: DeckSelectParams): void {
BackendService.sendGameCommand(gameId, 'Command_DeckSelect', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { DelCounterParams } from 'types';
export function delCounter(gameId: number, params: DelCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_DelCounter', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { DeleteArrowParams } from 'types';
export function deleteArrow(gameId: number, params: DeleteArrowParams): void {
BackendService.sendGameCommand(gameId, 'Command_DeleteArrow', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { DrawCardsParams } from 'types';
export function drawCards(gameId: number, params: DrawCardsParams): void {
BackendService.sendGameCommand(gameId, 'Command_DrawCards', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { DumpZoneParams } from 'types';
export function dumpZone(gameId: number, params: DumpZoneParams): void {
BackendService.sendGameCommand(gameId, 'Command_DumpZone', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { FlipCardParams } from 'types';
export function flipCard(gameId: number, params: FlipCardParams): void {
BackendService.sendGameCommand(gameId, 'Command_FlipCard', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { GameSayParams } from 'types';
export function gameSay(gameId: number, params: GameSayParams): void {
BackendService.sendGameCommand(gameId, 'Command_GameSay', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { IncCardCounterParams } from 'types';
export function incCardCounter(gameId: number, params: IncCardCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_IncCardCounter', params);
}

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@ -0,0 +1,6 @@
import { BackendService } from '../../services/BackendService';
import { IncCounterParams } from 'types';
export function incCounter(gameId: number, params: IncCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_IncCounter', params);
}

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@ -0,0 +1,31 @@
export { leaveGame } from './leaveGame';
export { kickFromGame } from './kickFromGame';
export { gameSay } from './gameSay';
export { readyStart } from './readyStart';
export { concede } from './concede';
export { nextTurn } from './nextTurn';
export { setActivePhase } from './setActivePhase';
export { reverseTurn } from './reverseTurn';
export { moveCard } from './moveCard';
export { flipCard } from './flipCard';
export { attachCard } from './attachCard';
export { createToken } from './createToken';
export { setCardAttr } from './setCardAttr';
export { setCardCounter } from './setCardCounter';
export { incCardCounter } from './incCardCounter';
export { drawCards } from './drawCards';
export { undoDraw } from './undoDraw';
export { createArrow } from './createArrow';
export { deleteArrow } from './deleteArrow';
export { createCounter } from './createCounter';
export { setCounter } from './setCounter';
export { incCounter } from './incCounter';
export { delCounter } from './delCounter';
export { shuffle } from './shuffle';
export { dumpZone } from './dumpZone';
export { revealCards } from './revealCards';
export { changeZoneProperties } from './changeZoneProperties';
export { deckSelect } from './deckSelect';
export { setSideboardPlan } from './setSideboardPlan';
export { setSideboardLock } from './setSideboardLock';
export { mulligan } from './mulligan';

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import { BackendService } from '../../services/BackendService';
import { KickFromGameParams } from 'types';
export function kickFromGame(gameId: number, params: KickFromGameParams): void {
BackendService.sendGameCommand(gameId, 'Command_KickFromGame', params);
}

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import { BackendService } from '../../services/BackendService';
export function leaveGame(gameId: number): void {
BackendService.sendGameCommand(gameId, 'Command_LeaveGame', {});
}

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import { BackendService } from '../../services/BackendService';
import { MoveCardParams } from 'types';
export function moveCard(gameId: number, params: MoveCardParams): void {
BackendService.sendGameCommand(gameId, 'Command_MoveCard', params);
}

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import { BackendService } from '../../services/BackendService';
import { MulliganParams } from 'types';
export function mulligan(gameId: number, params: MulliganParams): void {
BackendService.sendGameCommand(gameId, 'Command_Mulligan', params);
}

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import { BackendService } from '../../services/BackendService';
export function nextTurn(gameId: number): void {
BackendService.sendGameCommand(gameId, 'Command_NextTurn', {});
}

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import { BackendService } from '../../services/BackendService';
import { ReadyStartParams } from 'types';
export function readyStart(gameId: number, params: ReadyStartParams): void {
BackendService.sendGameCommand(gameId, 'Command_ReadyStart', params);
}

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import { BackendService } from '../../services/BackendService';
import { RevealCardsParams } from 'types';
export function revealCards(gameId: number, params: RevealCardsParams): void {
BackendService.sendGameCommand(gameId, 'Command_RevealCards', params);
}

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import { BackendService } from '../../services/BackendService';
export function reverseTurn(gameId: number): void {
BackendService.sendGameCommand(gameId, 'Command_ReverseTurn', {});
}

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import { BackendService } from '../../services/BackendService';
import { SetActivePhaseParams } from 'types';
export function setActivePhase(gameId: number, params: SetActivePhaseParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetActivePhase', params);
}

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import { BackendService } from '../../services/BackendService';
import { SetCardAttrParams } from 'types';
export function setCardAttr(gameId: number, params: SetCardAttrParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetCardAttr', params);
}

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import { BackendService } from '../../services/BackendService';
import { SetCardCounterParams } from 'types';
export function setCardCounter(gameId: number, params: SetCardCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetCardCounter', params);
}

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import { BackendService } from '../../services/BackendService';
import { SetCounterParams } from 'types';
export function setCounter(gameId: number, params: SetCounterParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetCounter', params);
}

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import { BackendService } from '../../services/BackendService';
import { SetSideboardLockParams } from 'types';
export function setSideboardLock(gameId: number, params: SetSideboardLockParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetSideboardLock', params);
}

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import { BackendService } from '../../services/BackendService';
import { SetSideboardPlanParams } from 'types';
export function setSideboardPlan(gameId: number, params: SetSideboardPlanParams): void {
BackendService.sendGameCommand(gameId, 'Command_SetSideboardPlan', params);
}

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import { BackendService } from '../../services/BackendService';
import { ShuffleParams } from 'types';
export function shuffle(gameId: number, params: ShuffleParams): void {
BackendService.sendGameCommand(gameId, 'Command_Shuffle', params);
}

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import { BackendService } from '../../services/BackendService';
export function undoDraw(gameId: number): void {
BackendService.sendGameCommand(gameId, 'Command_UndoDraw', {});
}

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export * as AdminCommands from './admin';
export * as GameCommands from './game';
export * as ModeratorCommands from './moderator';
export * as RoomCommands from './room';
export * as SessionCommands from './session';

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import { ProtobufEvents } from '../../services/ProtobufService';
import { playerPropertiesChanged } from './playerPropertiesChanged';
export const CommonEvents: ProtobufEvents = {
'.Event_PlayerPropertiesChanged.ext': playerPropertiesChanged,
}
export const CommonEvents: ProtobufEvents = {};

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import { PlayerGamePropertiesData } from '../session/interfaces';
import { SessionPersistence } from '../../persistence';
export function playerPropertiesChanged(payload: PlayerGamePropertiesData): void {
SessionPersistence.playerPropertiesChanged(payload);
}
// Event_PlayerPropertiesChanged is handled as a game event in websocket/events/game/playerPropertiesChanged.ts
// This file is retained for reference but is no longer registered in CommonEvents.
export {};

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import { AttachCardData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function attachCard(data: AttachCardData, meta: GameEventMeta): void {
GamePersistence.cardAttached(meta.gameId, meta.playerId, data);
}

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import { ChangeZonePropertiesData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function changeZoneProperties(data: ChangeZonePropertiesData, meta: GameEventMeta): void {
GamePersistence.zonePropertiesChanged(meta.gameId, meta.playerId, data);
}

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import { CreateArrowData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function createArrow(data: CreateArrowData, meta: GameEventMeta): void {
GamePersistence.arrowCreated(meta.gameId, meta.playerId, data);
}

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import { CreateCounterData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function createCounter(data: CreateCounterData, meta: GameEventMeta): void {
GamePersistence.counterCreated(meta.gameId, meta.playerId, data);
}

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import { CreateTokenData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function createToken(data: CreateTokenData, meta: GameEventMeta): void {
GamePersistence.tokenCreated(meta.gameId, meta.playerId, data);
}

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import { DelCounterData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function delCounter(data: DelCounterData, meta: GameEventMeta): void {
GamePersistence.counterDeleted(meta.gameId, meta.playerId, data);
}

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import { DeleteArrowData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function deleteArrow(data: DeleteArrowData, meta: GameEventMeta): void {
GamePersistence.arrowDeleted(meta.gameId, meta.playerId, data);
}

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import { DestroyCardData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function destroyCard(data: DestroyCardData, meta: GameEventMeta): void {
GamePersistence.cardDestroyed(meta.gameId, meta.playerId, data);
}

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import { DrawCardsData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function drawCards(data: DrawCardsData, meta: GameEventMeta): void {
GamePersistence.cardsDrawn(meta.gameId, meta.playerId, data);
}

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import { DumpZoneData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function dumpZone(data: DumpZoneData, meta: GameEventMeta): void {
GamePersistence.zoneDumped(meta.gameId, meta.playerId, data);
}

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import { FlipCardData, GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function flipCard(data: FlipCardData, meta: GameEventMeta): void {
GamePersistence.cardFlipped(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function gameClosed(_data: {}, meta: GameEventMeta): void {
GamePersistence.gameClosed(meta.gameId);
}

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jest.mock('../../persistence', () => ({
GamePersistence: {
joinGame: jest.fn(),
leaveGame: jest.fn(),
playerJoined: jest.fn(),
playerLeft: jest.fn(),
},
}));
import { GamePersistence } from '../../persistence';
import { joinGame } from './joinGame';
import { leaveGame } from './leaveGame';
beforeEach(() => jest.clearAllMocks());
describe('joinGame event', () => {
const { joinGame } = jest.requireActual('./joinGame');
it('delegates to GamePersistence.joinGame', () => {
const data = { gameId: 5, player: { playerId: 1 } } as any;
joinGame(data);
expect(GamePersistence.joinGame).toHaveBeenCalledWith(data);
it('delegates to GamePersistence.playerJoined with gameId from meta', () => {
const playerProperties = { playerId: 1 };
const data = { playerProperties } as any;
const meta = { gameId: 5, playerId: 1, context: null, secondsElapsed: 0, forcedByJudge: 0 };
joinGame(data, meta);
expect(GamePersistence.playerJoined).toHaveBeenCalledWith(5, playerProperties);
});
});
describe('leaveGame event', () => {
const { leaveGame } = jest.requireActual('./leaveGame');
it('delegates to GamePersistence.leaveGame', () => {
leaveGame(42 as any);
expect(GamePersistence.leaveGame).toHaveBeenCalledWith(42);
it('delegates to GamePersistence.playerLeft with gameId/playerId from meta', () => {
const data = { reason: 3 };
const meta = { gameId: 5, playerId: 2, context: null, secondsElapsed: 0, forcedByJudge: 0 };
leaveGame(data, meta);
expect(GamePersistence.playerLeft).toHaveBeenCalledWith(5, 2, 3);
});
});

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import { GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
/**
* Event_GameHostChanged carries no payload fields.
* The new host is identified by GameEvent.player_id (meta.playerId).
*/
export function gameHostChanged(_data: {}, meta: GameEventMeta): void {
GamePersistence.gameHostChanged(meta.gameId, meta.playerId);
}

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import { GameEventMeta, GameSayData } from 'types';
import { GamePersistence } from '../../persistence';
export function gameSay(data: GameSayData, meta: GameEventMeta): void {
GamePersistence.gameSay(meta.gameId, meta.playerId, data.message);
}

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import { GameEventMeta, GameStateChangedData } from 'types';
import { GamePersistence } from '../../persistence';
export function gameStateChanged(data: GameStateChangedData, meta: GameEventMeta): void {
GamePersistence.gameStateChanged(meta.gameId, data);
}

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import { ProtobufEvents } from '../../services/ProtobufService';
import { attachCard } from './attachCard';
import { changeZoneProperties } from './changeZoneProperties';
import { createArrow } from './createArrow';
import { createCounter } from './createCounter';
import { createToken } from './createToken';
import { delCounter } from './delCounter';
import { deleteArrow } from './deleteArrow';
import { destroyCard } from './destroyCard';
import { drawCards } from './drawCards';
import { dumpZone } from './dumpZone';
import { flipCard } from './flipCard';
import { gameClosed } from './gameClosed';
import { gameHostChanged } from './gameHostChanged';
import { gameSay } from './gameSay';
import { gameStateChanged } from './gameStateChanged';
import { joinGame } from './joinGame';
import { kicked } from './kicked';
import { leaveGame } from './leaveGame';
import { moveCard } from './moveCard';
import { playerPropertiesChanged } from './playerPropertiesChanged';
import { revealCards } from './revealCards';
import { reverseTurn } from './reverseTurn';
import { rollDie } from './rollDie';
import { setActivePhase } from './setActivePhase';
import { setActivePlayer } from './setActivePlayer';
import { setCardAttr } from './setCardAttr';
import { setCardCounter } from './setCardCounter';
import { setCounter } from './setCounter';
import { shuffle } from './shuffle';
export const GameEvents: ProtobufEvents = {
'.Event_Join.ext': joinGame,
'.Event_Leave.ext': leaveGame,
'.Event_GameClosed.ext': () => console.log('Event_GameClosed.ext'),
'.Event_GameHostChanged.ext': () => console.log('Event_GameHostChanged.ext'),
'.Event_Kicked.ext': () => console.log('Event_Kicked.ext'),
'.Event_GameStateChanged.ext': () => console.log('Event_GameStateChanged.ext'),
// '.Event_PlayerPropertiesChanged.ext': () => console.log("Event_PlayerProperties.ext"),
'.Event_GameSay.ext': () => console.log('Event_GameSay.ext'),
'.Event_CreateArrow.ext': () => console.log('Event_CreateArrow.ext'),
'.Event_DeleteArrow.ext': () => console.log('Event_DeleteArrow.ext'),
'.Event_CreateCounter.ext': () => console.log('Event_CreateCounter.ext'),
'.Event_SetCounter.ext': () => console.log('Event_SetCounter.ext'),
'.Event_DelCounter.ext': () => console.log('Event_DelCounter.ext'),
'.Event_DrawCards.ext': () => console.log('Event_DrawCards.ext'),
'.Event_RevealCards.ext': () => console.log('Event_RevealCards.ext'),
'.Event_Shuffle.ext': () => console.log('Event_Shuffle.ext'),
'.Event_RollDie.ext': () => console.log('Event_Roll.ext'),
'.Event_MoveCard.ext': () => console.log('Event_MoveCard.ext'),
'.Event_FlipCard.ext': () => console.log('Event_FlipCard.ext'),
'.Event_DestroyCard.ext': () => console.log('Event_DestroyCard.ext'),
'.Event_AttachCard.ext': () => console.log('Event_AttachCard.ext'),
'.Event_CreateToken.ext': () => console.log('Event_CreateToken.ext'),
'.Event_SetCardAttribute.ext': () => console.log('Event_SetCardAttribute.ext'),
'.Event_SetCardCounter.ext': () => console.log('Event_SetCardCounter.ext'),
'.Event_SetActivePlayer.ext': () => console.log('Event_SetActivePlayer.ext'),
'.Event_SetActivePhase.ext': () => console.log('Event_SetActivePhase.ext'),
'.Event_DumpZone.ext': () => console.log('Event_DumpZone.ext'),
'.Event_ChangeZoneProperties.ext': () => console.log('Event_ChangeZoneProperties.ext'),
'.Event_ReverseTurn.ext': () => console.log('Event_ReverseTurn.ext'),
'.Event_GameClosed.ext': gameClosed,
'.Event_GameHostChanged.ext': gameHostChanged,
'.Event_Kicked.ext': kicked,
'.Event_GameStateChanged.ext': gameStateChanged,
'.Event_PlayerPropertiesChanged.ext': playerPropertiesChanged,
'.Event_GameSay.ext': gameSay,
'.Event_CreateArrow.ext': createArrow,
'.Event_DeleteArrow.ext': deleteArrow,
'.Event_CreateCounter.ext': createCounter,
'.Event_SetCounter.ext': setCounter,
'.Event_DelCounter.ext': delCounter,
'.Event_DrawCards.ext': drawCards,
'.Event_RevealCards.ext': revealCards,
'.Event_Shuffle.ext': shuffle,
'.Event_RollDie.ext': rollDie,
'.Event_MoveCard.ext': moveCard,
'.Event_FlipCard.ext': flipCard,
'.Event_DestroyCard.ext': destroyCard,
'.Event_AttachCard.ext': attachCard,
'.Event_CreateToken.ext': createToken,
'.Event_SetCardAttr.ext': setCardAttr,
'.Event_SetCardCounter.ext': setCardCounter,
'.Event_SetActivePlayer.ext': setActivePlayer,
'.Event_SetActivePhase.ext': setActivePhase,
'.Event_DumpZone.ext': dumpZone,
'.Event_ChangeZoneProperties.ext': changeZoneProperties,
'.Event_ReverseTurn.ext': reverseTurn,
};

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import { GamePersistence } from '../../persistence';
import { PlayerGamePropertiesData } from '../session/interfaces';
import { GameEventMeta, PlayerProperties } from 'types';
export function joinGame(playerGamePropertiesData: PlayerGamePropertiesData): void {
GamePersistence.joinGame(playerGamePropertiesData);
export function joinGame(data: { playerProperties: PlayerProperties }, meta: GameEventMeta): void {
GamePersistence.playerJoined(meta.gameId, data.playerProperties);
}

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import { GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function kicked(_data: {}, meta: GameEventMeta): void {
GamePersistence.kicked(meta.gameId);
}

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import { LeaveGameReason } from 'types';
import { GameEventMeta } from 'types';
import { GamePersistence } from '../../persistence';
export function leaveGame(reason: LeaveGameReason): void {
GamePersistence.leaveGame(reason);
export function leaveGame(data: { reason: number }, meta: GameEventMeta): void {
GamePersistence.playerLeft(meta.gameId, meta.playerId, data.reason ?? 1);
}

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import { GameEventMeta, MoveCardData } from 'types';
import { GamePersistence } from '../../persistence';
export function moveCard(data: MoveCardData, meta: GameEventMeta): void {
GamePersistence.cardMoved(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, PlayerProperties } from 'types';
import { GamePersistence } from '../../persistence';
export function playerPropertiesChanged(data: { playerProperties: PlayerProperties }, meta: GameEventMeta): void {
GamePersistence.playerPropertiesChanged(meta.gameId, meta.playerId, data.playerProperties);
}

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import { GameEventMeta, RevealCardsData } from 'types';
import { GamePersistence } from '../../persistence';
export function revealCards(data: RevealCardsData, meta: GameEventMeta): void {
GamePersistence.cardsRevealed(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, ReverseTurnData } from 'types';
import { GamePersistence } from '../../persistence';
export function reverseTurn(data: ReverseTurnData, meta: GameEventMeta): void {
GamePersistence.turnReversed(meta.gameId, data.reversed);
}

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import { GameEventMeta, RollDieData } from 'types';
import { GamePersistence } from '../../persistence';
export function rollDie(data: RollDieData, meta: GameEventMeta): void {
GamePersistence.dieRolled(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, SetActivePhaseData } from 'types';
import { GamePersistence } from '../../persistence';
export function setActivePhase(data: SetActivePhaseData, meta: GameEventMeta): void {
GamePersistence.activePhaseSet(meta.gameId, data.phase);
}

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import { GameEventMeta, SetActivePlayerData } from 'types';
import { GamePersistence } from '../../persistence';
export function setActivePlayer(data: SetActivePlayerData, meta: GameEventMeta): void {
GamePersistence.activePlayerSet(meta.gameId, data.activePlayerId);
}

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import { GameEventMeta, SetCardAttrData } from 'types';
import { GamePersistence } from '../../persistence';
export function setCardAttr(data: SetCardAttrData, meta: GameEventMeta): void {
GamePersistence.cardAttrChanged(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, SetCardCounterData } from 'types';
import { GamePersistence } from '../../persistence';
export function setCardCounter(data: SetCardCounterData, meta: GameEventMeta): void {
GamePersistence.cardCounterChanged(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, SetCounterData } from 'types';
import { GamePersistence } from '../../persistence';
export function setCounter(data: SetCounterData, meta: GameEventMeta): void {
GamePersistence.counterSet(meta.gameId, meta.playerId, data);
}

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import { GameEventMeta, ShuffleData } from 'types';
import { GamePersistence } from '../../persistence';
export function shuffle(data: ShuffleData, meta: GameEventMeta): void {
GamePersistence.zoneShuffled(meta.gameId, meta.playerId, data);
}

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import { GamePersistence } from './GamePersistence';
jest.mock('store', () => ({
GameDispatch: {
playerJoined: jest.fn(),
playerLeft: jest.fn(),
},
}));
import { GameDispatch } from 'store';
beforeEach(() => jest.clearAllMocks());
describe('GamePersistence', () => {
it('joinGame logs to console', () => {
const spy = jest.spyOn(console, 'log').mockImplementation(() => {});
it('playerJoined dispatches via GameDispatch', () => {
const data = { playerId: 1 } as any;
GamePersistence.joinGame(data);
expect(spy).toHaveBeenCalledWith('joinGame', data);
spy.mockRestore();
GamePersistence.playerJoined(5, data);
expect(GameDispatch.playerJoined).toHaveBeenCalledWith(5, data);
});
it('leaveGame logs to console', () => {
const spy = jest.spyOn(console, 'log').mockImplementation(() => {});
GamePersistence.leaveGame(0 as any);
expect(spy).toHaveBeenCalledWith('leaveGame', 0);
spy.mockRestore();
it('playerLeft dispatches via GameDispatch', () => {
GamePersistence.playerLeft(5, 1, 3);
expect(GameDispatch.playerLeft).toHaveBeenCalledWith(5, 1, 3);
});
});

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import { PlayerGamePropertiesData } from '../events/session/interfaces';
import { LeaveGameReason } from '../../types';
import { GameDispatch } from 'store';
import {
AttachCardData,
ChangeZonePropertiesData,
CreateArrowData,
CreateCounterData,
CreateTokenData,
DelCounterData,
DeleteArrowData,
DestroyCardData,
DrawCardsData,
DumpZoneData,
FlipCardData,
GameStateChangedData,
MoveCardData,
PlayerProperties,
RevealCardsData,
RollDieData,
SetCardAttrData,
SetCardCounterData,
SetCounterData,
ShuffleData,
} from 'types';
export class GamePersistence {
static joinGame(playerGamePropertiesData: PlayerGamePropertiesData) {
console.log('joinGame', playerGamePropertiesData);
static gameStateChanged(gameId: number, data: GameStateChangedData): void {
GameDispatch.gameStateChanged(gameId, data);
}
static leaveGame(reason: LeaveGameReason) {
console.log('leaveGame', reason);
static playerJoined(gameId: number, playerProperties: PlayerProperties): void {
GameDispatch.playerJoined(gameId, playerProperties);
}
static playerLeft(gameId: number, playerId: number, reason: number): void {
GameDispatch.playerLeft(gameId, playerId, reason);
}
static playerPropertiesChanged(gameId: number, playerId: number, properties: PlayerProperties): void {
GameDispatch.playerPropertiesChanged(gameId, playerId, properties);
}
static gameClosed(gameId: number): void {
GameDispatch.gameClosed(gameId);
}
static gameHostChanged(gameId: number, hostId: number): void {
GameDispatch.gameHostChanged(gameId, hostId);
}
static kicked(gameId: number): void {
GameDispatch.kicked(gameId);
}
static gameSay(gameId: number, playerId: number, message: string): void {
GameDispatch.gameSay(gameId, playerId, message);
}
static cardMoved(gameId: number, playerId: number, data: MoveCardData): void {
GameDispatch.cardMoved(gameId, playerId, data);
}
static cardFlipped(gameId: number, playerId: number, data: FlipCardData): void {
GameDispatch.cardFlipped(gameId, playerId, data);
}
static cardDestroyed(gameId: number, playerId: number, data: DestroyCardData): void {
GameDispatch.cardDestroyed(gameId, playerId, data);
}
static cardAttached(gameId: number, playerId: number, data: AttachCardData): void {
GameDispatch.cardAttached(gameId, playerId, data);
}
static tokenCreated(gameId: number, playerId: number, data: CreateTokenData): void {
GameDispatch.tokenCreated(gameId, playerId, data);
}
static cardAttrChanged(gameId: number, playerId: number, data: SetCardAttrData): void {
GameDispatch.cardAttrChanged(gameId, playerId, data);
}
static cardCounterChanged(gameId: number, playerId: number, data: SetCardCounterData): void {
GameDispatch.cardCounterChanged(gameId, playerId, data);
}
static arrowCreated(gameId: number, playerId: number, data: CreateArrowData): void {
GameDispatch.arrowCreated(gameId, playerId, data);
}
static arrowDeleted(gameId: number, playerId: number, data: DeleteArrowData): void {
GameDispatch.arrowDeleted(gameId, playerId, data);
}
static counterCreated(gameId: number, playerId: number, data: CreateCounterData): void {
GameDispatch.counterCreated(gameId, playerId, data);
}
static counterSet(gameId: number, playerId: number, data: SetCounterData): void {
GameDispatch.counterSet(gameId, playerId, data);
}
static counterDeleted(gameId: number, playerId: number, data: DelCounterData): void {
GameDispatch.counterDeleted(gameId, playerId, data);
}
static cardsDrawn(gameId: number, playerId: number, data: DrawCardsData): void {
GameDispatch.cardsDrawn(gameId, playerId, data);
}
static cardsRevealed(gameId: number, playerId: number, data: RevealCardsData): void {
GameDispatch.cardsRevealed(gameId, playerId, data);
}
static zoneShuffled(gameId: number, playerId: number, data: ShuffleData): void {
GameDispatch.zoneShuffled(gameId, playerId, data);
}
static dieRolled(gameId: number, playerId: number, data: RollDieData): void {
GameDispatch.dieRolled(gameId, playerId, data);
}
static activePlayerSet(gameId: number, activePlayerId: number): void {
GameDispatch.activePlayerSet(gameId, activePlayerId);
}
static activePhaseSet(gameId: number, phase: number): void {
GameDispatch.activePhaseSet(gameId, phase);
}
static turnReversed(gameId: number, reversed: boolean): void {
GameDispatch.turnReversed(gameId, reversed);
}
static zoneDumped(gameId: number, playerId: number, data: DumpZoneData): void {
GameDispatch.zoneDumped(gameId, playerId, data);
}
static zonePropertiesChanged(gameId: number, playerId: number, data: ChangeZonePropertiesData): void {
GameDispatch.zonePropertiesChanged(gameId, playerId, data);
}
}

View file

@ -54,6 +54,10 @@ jest.mock('store', () => ({
replayModifyMatch: jest.fn(),
replayDeleteMatch: jest.fn(),
},
GameDispatch: {
gameJoined: jest.fn(),
playerPropertiesChanged: jest.fn(),
},
}));
jest.mock('websocket/utils', () => ({
@ -68,7 +72,7 @@ jest.mock('../utils/NormalizeService', () => ({
}));
import { SessionPersistence } from './SessionPersistence';
import { ServerDispatch } from 'store';
import { ServerDispatch, GameDispatch } from 'store';
import { sanitizeHtml } from 'websocket/utils';
import NormalizeService from '../utils/NormalizeService';
import { StatusEnum } from 'types';
@ -318,11 +322,9 @@ describe('SessionPersistence', () => {
expect(ServerDispatch.notifyUser).toHaveBeenCalledWith(notif);
});
it('playerPropertiesChanged logs to console', () => {
const spy = jest.spyOn(console, 'log').mockImplementation(() => {});
SessionPersistence.playerPropertiesChanged({} as any);
expect(spy).toHaveBeenCalled();
spy.mockRestore();
it('playerPropertiesChanged dispatches via GameDispatch', () => {
SessionPersistence.playerPropertiesChanged(5, 1, {} as any);
expect(GameDispatch.playerPropertiesChanged).toHaveBeenCalledWith(5, 1, {});
});
it('serverShutdown passes data', () => {

View file

@ -1,5 +1,6 @@
import { ServerDispatch } from 'store';
import { GameDispatch, ServerDispatch } from 'store';
import { DeckList, DeckStorageTreeItem, ReplayMatch, StatusEnum, User, WebSocketConnectOptions } from 'types';
import { GameEntry } from 'store/game/game.interfaces';
import { sanitizeHtml } from 'websocket/utils';
import {
@ -180,15 +181,32 @@ export class SessionPersistence {
}
static gameJoined(gameJoinedData: GameJoinedData): void {
console.log('gameJoined', gameJoinedData);
const { gameInfo, hostId, playerId, spectator, judge } = gameJoinedData;
const gameEntry: GameEntry = {
gameId: gameInfo.gameId,
roomId: gameInfo.roomId,
description: gameInfo.description,
hostId,
localPlayerId: playerId,
spectator,
judge,
started: gameInfo.started,
activePlayerId: -1,
activePhase: -1,
secondsElapsed: 0,
reversed: false,
players: {},
messages: [],
};
GameDispatch.gameJoined(gameInfo.gameId, gameEntry);
}
static notifyUser(notification: NotifyUserData): void {
ServerDispatch.notifyUser(notification);
}
static playerPropertiesChanged(payload: PlayerGamePropertiesData): void {
console.log('playerPropertiesChanged', payload);
static playerPropertiesChanged(gameId: number, playerId: number, payload: PlayerGamePropertiesData): void {
GameDispatch.playerPropertiesChanged(gameId, playerId, payload);
}
static serverShutdown(data: ServerShutdownData): void {

View file

@ -10,6 +10,16 @@ export interface CommandOptions {
}
export class BackendService {
static sendGameCommand(gameId: number, commandName: string, params: any, options: CommandOptions = {}): void {
const command = ProtoController.root[commandName].create(params || {});
const gc = ProtoController.root.GameCommand.create({
[`.${commandName}.ext`]: command,
});
webClient.protobuf.sendGameCommand(gameId, gc, (raw: any) => {
BackendService.handleResponse(commandName, raw, options);
});
}
static sendSessionCommand(commandName: string, params: any, options: CommandOptions): void {
const command = ProtoController.root[commandName].create(params || {});
const sc = ProtoController.root.SessionCommand.create({

View file

@ -2,6 +2,7 @@ import { CommonEvents, GameEvents, RoomEvents, SessionEvents } from '../events';
import { WebClient } from '../WebClient';
import { SessionCommands } from 'websocket';
import { ProtoController } from './ProtoController';
import { GameEventMeta } from 'types';
export interface ProtobufEvents {
[event: string]: Function;
@ -23,6 +24,15 @@ export class ProtobufService {
this.pendingCommands = {};
}
public sendGameCommand(gameId: number, gameCmd: any, callback?: Function) {
const cmd = ProtoController.root.CommandContainer.create({
gameId,
gameCommand: [gameCmd],
});
this.sendCommand(cmd, (raw: any) => callback && callback(raw));
}
public sendRoomCommand(roomId: number, roomCmd: any, callback?: Function) {
const cmd = ProtoController.root.CommandContainer.create({
'roomId': roomId,
@ -88,7 +98,7 @@ export class ProtobufService {
this.processSessionEvent(msg.sessionEvent, msg);
break;
case ProtoController.root.ServerMessage.MessageType.GAME_EVENT_CONTAINER:
this.processGameEvent(msg.gameEvent, msg);
this.processGameEvent(msg.gameEventContainer, msg);
break;
default:
console.log(msg);
@ -121,8 +131,42 @@ export class ProtobufService {
this.processEvent(response, SessionEvents, raw);
}
private processGameEvent(response: any, raw: any): void {
this.processEvent(response, GameEvents, raw);
private processGameEvent(container: any, raw: any): void {
if (!container?.eventList?.length) {
return;
}
const { gameId, context, secondsElapsed, forcedByJudge } = container;
for (const event of container.eventList) {
const meta: GameEventMeta = {
gameId: gameId ?? -1,
playerId: event.playerId ?? -1,
context,
secondsElapsed: secondsElapsed ?? 0,
forcedByJudge: forcedByJudge ?? 0,
};
// Try registered game event handlers first, then common event handlers
let handled = false;
for (const key of Object.keys(GameEvents)) {
const payload = event[key];
if (payload !== undefined && payload !== null) {
(GameEvents[key] as Function)(payload, meta);
handled = true;
break;
}
}
if (!handled) {
for (const key of Object.keys(CommonEvents)) {
const payload = event[key];
if (payload !== undefined && payload !== null) {
(CommonEvents[key] as Function)(payload, meta);
break;
}
}
}
}
}
private processEvent(response: any, events: ProtobufEvents, raw: any) {