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Implement game layer from protobuf to redux
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82 changed files with 2455 additions and 88 deletions
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@ -1,29 +1,31 @@
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jest.mock('../../persistence', () => ({
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GamePersistence: {
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joinGame: jest.fn(),
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leaveGame: jest.fn(),
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playerJoined: jest.fn(),
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playerLeft: jest.fn(),
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},
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}));
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import { GamePersistence } from '../../persistence';
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import { joinGame } from './joinGame';
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import { leaveGame } from './leaveGame';
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beforeEach(() => jest.clearAllMocks());
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describe('joinGame event', () => {
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const { joinGame } = jest.requireActual('./joinGame');
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it('delegates to GamePersistence.joinGame', () => {
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const data = { gameId: 5, player: { playerId: 1 } } as any;
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joinGame(data);
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expect(GamePersistence.joinGame).toHaveBeenCalledWith(data);
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it('delegates to GamePersistence.playerJoined with gameId from meta', () => {
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const playerProperties = { playerId: 1 };
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const data = { playerProperties } as any;
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const meta = { gameId: 5, playerId: 1, context: null, secondsElapsed: 0, forcedByJudge: 0 };
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joinGame(data, meta);
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expect(GamePersistence.playerJoined).toHaveBeenCalledWith(5, playerProperties);
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});
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});
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describe('leaveGame event', () => {
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const { leaveGame } = jest.requireActual('./leaveGame');
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it('delegates to GamePersistence.leaveGame', () => {
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leaveGame(42 as any);
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expect(GamePersistence.leaveGame).toHaveBeenCalledWith(42);
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it('delegates to GamePersistence.playerLeft with gameId/playerId from meta', () => {
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const data = { reason: 3 };
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const meta = { gameId: 5, playerId: 2, context: null, secondsElapsed: 0, forcedByJudge: 0 };
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leaveGame(data, meta);
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expect(GamePersistence.playerLeft).toHaveBeenCalledWith(5, 2, 3);
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});
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});
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