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Fix dynamic user limit settings
PR #2220 removed the ability to be able to change the max user limit count while the server is running requiring a restart to make the settings change. This PR reverts the behavior back to how it operated prior to the PR.
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4 changed files with 16 additions and 8 deletions
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@ -62,7 +62,7 @@ public:
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virtual bool getGameShouldPing() const { return false; }
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virtual bool getClientIdRequired() const { return false; }
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virtual bool getRegOnlyServer() const { return false; }
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virtual bool getmaxUserLimitEnabled() const { return false; }
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virtual bool getMaxUserLimitEnabled() const { return false; }
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virtual int getPingClockInterval() const { return 0; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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