Fix dynamic user limit settings

PR #2220 removed the ability to be able to change the max user limit
count while the server is running requiring a restart to make the
settings change.  This PR reverts the behavior back to how it operated
prior to the PR.
This commit is contained in:
woogerboy21 2016-10-24 00:30:58 -04:00
parent b808d3824b
commit 749bc5d6f5
4 changed files with 16 additions and 8 deletions

View file

@ -62,7 +62,7 @@ public:
virtual bool getGameShouldPing() const { return false; }
virtual bool getClientIdRequired() const { return false; }
virtual bool getRegOnlyServer() const { return false; }
virtual bool getmaxUserLimitEnabled() const { return false; }
virtual bool getMaxUserLimitEnabled() const { return false; }
virtual int getPingClockInterval() const { return 0; }
virtual int getMaxGameInactivityTime() const { return 9999999; }
virtual int getMaxPlayerInactivityTime() const { return 9999999; }