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[Client] Add option to use game time in game log timestamps (#7265)
* [Client] Add option to use game time in game log timestamps (#2202) Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. * [Game] Move formatElapsedTime helper out of public slots (#2202) The message log needs the HH:MM:SS formatter used by the game timer, but it lives in GameState's public slots, tying a pure formatting helper to the signal-slot machinery. Move formatElapsedTime into a public section of GameState so the log can call it directly, and add the missing trailing newline to game_state.cpp. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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12 changed files with 68 additions and 12 deletions
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@ -29,13 +29,17 @@ void GameState::incrementGameTime()
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void GameState::setGameTime(int _secondsElapsed)
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{
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secondsElapsed = _secondsElapsed;
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emit updateTimeElapsedLabel(formatElapsedTime(_secondsElapsed));
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}
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QString GameState::formatElapsedTime(int _secondsElapsed)
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{
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int seconds = _secondsElapsed;
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int minutes = seconds / 60;
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seconds -= minutes * 60;
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int hours = minutes / 60;
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minutes -= hours * 60;
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emit updateTimeElapsedLabel(QString::number(hours).rightJustified(2, '0') + ":" +
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QString::number(minutes).rightJustified(2, '0') + ":" +
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QString::number(seconds).rightJustified(2, '0'));
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}
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return QString::number(hours).rightJustified(2, '0') + ":" + QString::number(minutes).rightJustified(2, '0') + ":" +
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QString::number(seconds).rightJustified(2, '0');
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}
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