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[Client] Add option to use game time in game log timestamps (#7265)
* [Client] Add option to use game time in game log timestamps (#2202) Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. * [Game] Move formatElapsedTime helper out of public slots (#2202) The message log needs the HH:MM:SS formatter used by the game timer, but it lives in GameState's public slots, tying a pure formatting helper to the signal-slot machinery. Move formatElapsedTime into a public section of GameState so the log can call it directly, and add the missing trailing newline to game_state.cpp. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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12 changed files with 68 additions and 12 deletions
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@ -167,7 +167,7 @@ void ChatView::appendHtmlServerMessage(const QString &html, bool optionalIsBold,
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QString htmlText =
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"<font color=" + ((optionalFontColor.size() > 0) ? optionalFontColor : serverMessageColor.name()) + ">" +
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QDateTime::currentDateTime().toString("[hh:mm:ss] ") + html + "</font>";
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getCurrentTime() + html + "</font>";
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if (optionalIsBold) {
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htmlText = "<b>" + htmlText + "</b>";
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@ -179,6 +179,11 @@ void ChatView::appendHtmlServerMessage(const QString &html, bool optionalIsBold,
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}
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}
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QString ChatView::getCurrentTime() const
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{
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return QDateTime::currentDateTime().toString("[hh:mm:ss] ");
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}
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void ChatView::appendCardTag(QTextCursor &cursor, const QString &cardName)
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{
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QTextCharFormat oldFormat = cursor.charFormat();
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@ -290,7 +295,7 @@ void ChatView::appendMessage(QString message,
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timeFormat.setForeground(serverMessageColor);
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timeFormat.setFontWeight(QFont::Bold);
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cursor.setCharFormat(timeFormat);
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cursor.insertText(QDateTime::currentDateTime().toString("[hh:mm:ss] "));
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cursor.insertText(getCurrentTime());
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}
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// nickname
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