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Harden command zone tax counter handling and more clean up
- Initialize commandZoneGraphicsItem to nullptr so the pervasive null
checks have defined behavior before initializeZones() runs
- Remove unused getTaxCounterWidgets()
- Enforce the "reset tax to 0 before deactivating" invariant server-side
in cmdSetCounterActive, not just in the UI
- Hide tax increment/decrement menu actions at their bounds (0 and
MAX_COUNTER_VALUE) to avoid sending no-op commands
- Drop redundant/inconsistent toggle labels from CommandZoneMenu::
retranslateUi(); updateTaxCounterActionStates() owns them
- Add default=-1 to Event_SetCounterActive.counter_id for parity with
Command_SetCounterActive
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5 changed files with 13 additions and 25 deletions
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@ -5,6 +5,6 @@ message Event_SetCounterActive {
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extend GameEvent {
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optional Event_SetCounterActive ext = 2023;
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}
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optional sint32 counter_id = 1;
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optional sint32 counter_id = 1 [default = -1];
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optional bool active = 2 [default = true];
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}
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