Fixed horizontal positioning in multicolumn layout.

This commit is contained in:
mildmongrel 2015-07-01 14:10:46 -07:00
parent 31890450dc
commit 75d0d5f66b

View file

@ -202,14 +202,14 @@ void GameScene::processViewSizeChange(const QSize &newSize)
setSceneRect(0, 0, newWidth, sceneRect().height());
qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
for (int col = 0; col < playersByColumn.size(); ++col)
qreal newx = phasesToolbar->getWidth();
for (int col = 0; col < playersByColumn.size(); ++col) {
for (int row = 0; row < playersByColumn[col].size(); ++row){
playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
if (col == 0)
playersByColumn[col][row]->setPos(phasesToolbar->getWidth(), playersByColumn[col][row]->y());
else
playersByColumn[col][row]->setPos(phasesToolbar->getWidth() + (newWidth - phasesToolbar->getWidth()) / 2, playersByColumn[col][row]->y());
playersByColumn[col][row]->setPos(newx, playersByColumn[col][row]->y());
}
newx += minWidthByColumn[col] + extraWidthPerColumn;
}
}
void GameScene::updateHover(const QPointF &scenePos)
@ -295,4 +295,4 @@ void GameScene::resizeRubberBand(const QPointF &cursorPoint)
void GameScene::stopRubberBand()
{
emit sigStopRubberBand();
}
}