[Client] Add setting to ignore all private messages (#7260)

* [Client] Add setting to ignore all private messages (#1250)

* Early return

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-09-07 08:20:46 +02:00 committed by GitHub
parent fff506dbbe
commit 760fe88fa3
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7 changed files with 40 additions and 0 deletions

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@ -1284,7 +1284,21 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
{
// "Ignore all private messages" silences every PM, including messages to
// already-open tabs — unlike the unregistered/non-buddy filters below,
// which only apply when creating a new tab. Messages from moderators/admins
// are exempt to ensure warnings still reach users.
QString senderName = QString::fromStdString(event.sender_name());
if (SettingsCache::instance().chat().getIgnoreAllPrivateMessages()) {
const ServerInfo_User *onlineUserInfo = userListManager->getOnlineUser(senderName);
if (!onlineUserInfo) {
return;
}
const UserLevelFlags userLevel(onlineUserInfo->user_level());
if (!userLevel.testFlag(ServerInfo_User::IsModerator) && !userLevel.testFlag(ServerInfo_User::IsAdmin)) {
return;
}
}
TabMessage *tab = messageTabs.value(senderName);
if (!tab) {
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));