[UserList] Context menu invite (#7138)

* [Client] Send game invites from the user context menu via a private message

The user context menu gains an "Invite to Game" submenu listing the
inviteable games in the room (the inviter's own games, honoring the
buddy-only setting). Picking one opens a private message to the target
user with a cockatrice://joingame link naming the game, so the target
gets a clickable invite instead of a raw URL. Multi-game rooms offer a
picker; a single inviteable game sends directly. Sending a message to
an offline user no longer swallows the draft — it reports that the
user is offline and keeps the typed text.

Took 50 seconds


Took 3 minutes

* [Client] Extract sendPrivateMessage() to fix invite message draft overwrite

sendInviteMessage() was calling sayEdit->setText(text) then sendMessage(),
which overwrites any text the user had typed.  Extract the command-building
and sending logic into a new sendPrivateMessage(const QString &text) method
that takes the text directly.  sendMessage() now calls it after its guards
and clears sayEdit; sendInviteMessage() calls it directly without touching
the input field at all.

Took 33 minutes

* Rename method, address comments.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-17 10:49:19 +02:00 committed by GitHub
parent 776f917ffc
commit 765ebf8fb1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 179 additions and 14 deletions

View file

@ -96,6 +96,18 @@ void TabMessage::closeEvent(QCloseEvent *event)
event->accept();
}
void TabMessage::sendPrivateMessage(const QString &text)
{
Command_Message cmd;
cmd.set_user_name(otherUserInfo->name());
cmd.set_message(text.toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
pend->setExtraData(text);
connect(pend, &PendingCommand::finished, this, &TabMessage::messageSent);
client->sendCommand(pend);
}
void TabMessage::sendMessage()
{
if (sayEdit->text().isEmpty()) {
@ -103,24 +115,19 @@ void TabMessage::sendMessage()
}
if (!userOnline) {
// Keep the draft: the user may be back momentarily, and the typed text
// should not be lost to a transient offline spell.
notifyUserOffline();
return;
}
Command_Message cmd;
cmd.set_user_name(otherUserInfo->name());
cmd.set_message(sayEdit->text().toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
pend->setExtraData(sayEdit->text());
connect(pend, &PendingCommand::finished, this, &TabMessage::messageSent);
client->sendCommand(pend);
sendPrivateMessage(sayEdit->text());
sayEdit->clear();
}
bool TabMessage::isUserOnline() const
{
return userOnline;
}
void TabMessage::messageSent(const Response &response,
const CommandContainer & /*commandContainer*/,
const QVariant &extraData)