[UserList] Context menu invite (#7138)

* [Client] Send game invites from the user context menu via a private message

The user context menu gains an "Invite to Game" submenu listing the
inviteable games in the room (the inviter's own games, honoring the
buddy-only setting). Picking one opens a private message to the target
user with a cockatrice://joingame link naming the game, so the target
gets a clickable invite instead of a raw URL. Multi-game rooms offer a
picker; a single inviteable game sends directly. Sending a message to
an offline user no longer swallows the draft — it reports that the
user is offline and keeps the typed text.

Took 50 seconds


Took 3 minutes

* [Client] Extract sendPrivateMessage() to fix invite message draft overwrite

sendInviteMessage() was calling sayEdit->setText(text) then sendMessage(),
which overwrites any text the user had typed.  Extract the command-building
and sending logic into a new sendPrivateMessage(const QString &text) method
that takes the text directly.  sendMessage() now calls it after its guards
and clears sayEdit; sendInviteMessage() calls it directly without touching
the input field at all.

Took 33 minutes

* Rename method, address comments.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-17 10:49:19 +02:00 • committed by GitHub
parent 776f917ffc
commit 765ebf8fb1
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9 changed files with 179 additions and 14 deletions

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@ -64,6 +64,9 @@ public:
void processUserLeft();
void processUserJoined(const ServerInfo_User &_userInfo);
[[nodiscard]] bool isUserOnline() const;
void sendPrivateMessage(const QString &text);
private:
bool shouldShowSystemPopup(const Event_UserMessage &event);
void showSystemPopup(const Event_UserMessage &event);