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[UserList] Context menu invite (#7138)
* [Client] Send game invites from the user context menu via a private message The user context menu gains an "Invite to Game" submenu listing the inviteable games in the room (the inviter's own games, honoring the buddy-only setting). Picking one opens a private message to the target user with a cockatrice://joingame link naming the game, so the target gets a clickable invite instead of a raw URL. Multi-game rooms offer a picker; a single inviteable game sends directly. Sending a message to an offline user no longer swallows the draft — it reports that the user is offline and keeps the typed text. Took 50 seconds Took 3 minutes * [Client] Extract sendPrivateMessage() to fix invite message draft overwrite sendInviteMessage() was calling sayEdit->setText(text) then sendMessage(), which overwrites any text the user had typed. Extract the command-building and sending logic into a new sendPrivateMessage(const QString &text) method that takes the text directly. sendMessage() now calls it after its guards and clears sayEdit; sendInviteMessage() calls it directly without touching the input field at all. Took 33 minutes * Rename method, address comments. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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9 changed files with 179 additions and 14 deletions
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@ -64,6 +64,9 @@ public:
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void processUserLeft();
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void processUserJoined(const ServerInfo_User &_userInfo);
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[[nodiscard]] bool isUserOnline() const;
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void sendPrivateMessage(const QString &text);
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private:
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bool shouldShowSystemPopup(const Event_UserMessage &event);
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void showSystemPopup(const Event_UserMessage &event);
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