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[UserList] Context menu invite (#7138)
* [Client] Send game invites from the user context menu via a private message The user context menu gains an "Invite to Game" submenu listing the inviteable games in the room (the inviter's own games, honoring the buddy-only setting). Picking one opens a private message to the target user with a cockatrice://joingame link naming the game, so the target gets a clickable invite instead of a raw URL. Multi-game rooms offer a picker; a single inviteable game sends directly. Sending a message to an offline user no longer swallows the draft — it reports that the user is offline and keeps the typed text. Took 50 seconds Took 3 minutes * [Client] Extract sendPrivateMessage() to fix invite message draft overwrite sendInviteMessage() was calling sayEdit->setText(text) then sendMessage(), which overwrites any text the user had typed. Extract the command-building and sending logic into a new sendPrivateMessage(const QString &text) method that takes the text directly. sendMessage() now calls it after its guards and clears sayEdit; sendInviteMessage() calls it directly without touching the input field at all. Took 33 minutes * Rename method, address comments. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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9 changed files with 179 additions and 14 deletions
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@ -9,6 +9,7 @@
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#define TAB_SUPERVISOR_H
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#include "../../deck_loader/deck_loader.h"
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#include "../interface/widgets/server/game_link.h"
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#include "../interface/widgets/server/user/user_list_proxy.h"
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#include "abstract_tab_deck_editor.h"
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#include "api/archidekt/tab_archidekt.h"
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@ -160,6 +161,8 @@ public:
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{
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return deckEditorTabs;
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}
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[[nodiscard]] QList<GameInviteOption> getGameInviteLinksForRoom(int roomId) const;
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void sendInviteToUser(const QString &userName, const QString &inviteText);
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[[nodiscard]] bool getAdminLocked() const;
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void closeEvent(QCloseEvent *event) override;
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bool switchToGameTabIfAlreadyExists(const int gameId);
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