mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-29 18:13:55 -07:00
event handling
This commit is contained in:
parent
e796af2b89
commit
77015c9ebf
34 changed files with 891 additions and 855 deletions
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@ -1,12 +1,13 @@
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#include "cardinfowidget.h"
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#include "carditem.h"
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#include <QGridLayout>
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#include <QLabel>
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#include <QTextEdit>
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#include <QMessageBox>
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#include "cardinfowidget.h"
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#include "carditem.h"
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#include "carddatabase.h"
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#include "main.h"
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CardInfoWidget::CardInfoWidget(CardDatabase *_db, QWidget *parent)
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: QFrame(parent), db(_db), pixmapHeight(pixmapWidth), info(0)
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CardInfoWidget::CardInfoWidget(QWidget *parent)
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: QFrame(parent), pixmapHeight(pixmapWidth), info(0)
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{
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cardPicture = new QLabel;
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cardPicture->setAlignment(Qt::AlignCenter);
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@ -62,15 +63,12 @@ CardInfoWidget::CardInfoWidget(CardDatabase *_db, QWidget *parent)
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retranslateUi();
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setFrameStyle(QFrame::Panel | QFrame::Raised);
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textLabel->setFixedHeight(130);
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textLabel->setFixedHeight(100);
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setFixedSize(sizeHint());
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}
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void CardInfoWidget::setCard(CardInfo *card)
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{
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if (!card)
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return;
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if (info)
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disconnect(info, 0, this, 0);
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info = card;
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@ -89,6 +87,11 @@ void CardInfoWidget::setCard(const QString &cardName)
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setCard(db->getCard(cardName));
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}
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void CardInfoWidget::setCard(CardItem *card)
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{
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setCard(card->getInfo());
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}
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void CardInfoWidget::updatePixmap()
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{
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QPixmap *resizedPixmap = info->getPixmap(QSize(pixmapWidth, pixmapHeight));
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@ -1,17 +1,17 @@
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#ifndef CARDINFOWIDGET_H
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#define CARDINFOWIDGET_H
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#include "carddatabase.h"
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#include <QFrame>
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class QLabel;
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class QTextEdit;
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class CardItem;
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class CardInfo;
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class CardInfoWidget : public QFrame {
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Q_OBJECT
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private:
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CardDatabase *db;
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static const int pixmapWidth = 180;
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static const int pixmapWidth = 160;
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int pixmapHeight;
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QLabel *cardPicture;
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@ -23,11 +23,12 @@ private:
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CardInfo *info;
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public:
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CardInfoWidget(CardDatabase *_db, QWidget *parent = 0);
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CardInfoWidget(QWidget *parent = 0);
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void retranslateUi();
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public slots:
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void setCard(CardInfo *card);
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void setCard(const QString &cardName);
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void setCard(CardItem *card);
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private slots:
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void updatePixmap();
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};
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@ -6,13 +6,14 @@
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#include "cardzone.h"
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#include "tablezone.h"
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#include "player.h"
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#include "game.h"
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#include "arrowitem.h"
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#include "main.h"
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#include "protocol_datastructures.h"
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CardItem::CardItem(const QString &_name, int _cardid, QGraphicsItem *parent)
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: AbstractCardItem(_name, parent), id(_cardid), attacking(false), facedown(false), counters(0), doesntUntap(false), dragItem(NULL)
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CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsItem *parent)
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: AbstractCardItem(_name, parent), owner(_owner), id(_cardid), attacking(false), facedown(false), counters(0), doesntUntap(false), dragItem(NULL)
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{
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owner->addCard(this);
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}
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CardItem::~CardItem()
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@ -172,8 +173,13 @@ void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
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}
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}
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void CardItem::processHoverEvent()
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{
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emit hovered(this);
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}
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void CardItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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{
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((Game *) ((CardZone *) parentItem())->getPlayer()->parent())->hoverCardEvent(this);
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processHoverEvent();
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QGraphicsItem::hoverEnterEvent(event);
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}
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@ -7,12 +7,14 @@ class CardDatabase;
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class CardDragItem;
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class CardZone;
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class ServerInfo_Card;
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class Player;
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const int MAX_COUNTERS_ON_CARD = 999;
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class CardItem : public AbstractCardItem {
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Q_OBJECT
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private:
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Player *owner;
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int id;
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bool attacking;
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bool facedown;
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@ -24,11 +26,12 @@ private:
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public:
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enum { Type = typeCard };
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int type() const { return Type; }
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CardItem(const QString &_name = QString(), int _cardid = -1, QGraphicsItem *parent = 0);
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CardItem(Player *_owner, const QString &_name = QString(), int _cardid = -1, QGraphicsItem *parent = 0);
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~CardItem();
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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QPoint getGridPoint() const { return gridPoint; }
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void setGridPoint(const QPoint &_gridPoint) { gridPoint = _gridPoint; }
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Player *getOwner() const { return owner; }
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int getId() const { return id; }
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void setId(int _id) { id = _id; }
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bool getAttacking() const { return attacking; }
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@ -46,6 +49,9 @@ public:
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CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
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void deleteDragItem();
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void processHoverEvent();
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signals:
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void hovered(CardItem *card);
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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@ -84,7 +84,7 @@ void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
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{
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if (view)
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if ((x <= view->getCards().size()) || (view->getNumberCards() == -1))
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view->addCard(new CardItem(card->getName(), card->getId()), reorganize, x, y);
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view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
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addCardImpl(card, x, y);
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@ -89,6 +89,13 @@ DeckViewScene::~DeckViewScene()
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void DeckViewScene::setDeck(DeckList *_deck)
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{
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if (deck)
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delete deck;
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QMapIterator<QString, DeckViewCardContainer *> i(cardContainers);
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while (i.hasNext())
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delete i.next().value();
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cardContainers.clear();
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deck = _deck;
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rebuildTree();
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rearrangeItems();
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@ -19,12 +19,6 @@ Game::Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *paren
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{
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connect(client, SIGNAL(gameEvent(const ServerEventData &)), this, SLOT(gameEvent(const ServerEventData &)));
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aNextPhase = new QAction(this);
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connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
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aNextTurn = new QAction(this);
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connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
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aRemoveLocalArrows = new QAction(this);
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connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
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aTap = new QAction(this);
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aUntap = new QAction(this);
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aDoesntUntap = new QAction(this);
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@ -38,12 +32,6 @@ Game::Game(Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *paren
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aMoveToGraveyard = new QAction(this);
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aMoveToExile = new QAction(this);
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gameMenu = menuBar->addMenu(QString());
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gameMenu->addAction(aNextPhase);
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gameMenu->addAction(aNextTurn);
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gameMenu->addSeparator();
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gameMenu->addAction(aRemoveLocalArrows);
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cardMenu = menuBar->addMenu(QString());
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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@ -99,14 +87,6 @@ Game::~Game()
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void Game::retranslateUi()
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{
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gameMenu->setTitle(tr("&Game"));
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setShortcut(tr("Ctrl+Space"));
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
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aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
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aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
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cardMenu->setTitle(tr("C&ard"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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@ -123,248 +103,12 @@ void Game::retranslateUi()
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moveMenu->setTitle(tr("&Move to"));
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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i.next().value()->retranslateUi();
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}
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/*
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void Game::counterListReceived(QList<ServerCounter> list)
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{
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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i.next().value()->clearCounters();
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for (int i = 0; i < list.size(); ++i) {
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Player *p = players.value(list[i].getPlayerId(), 0);
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if (!p)
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continue;
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p->addCounter(list[i].getId(), list[i].getName(), list[i].getColor(), list[i].getRadius(), list[i].getCount());
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}
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}
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void Game::arrowListReceived(QList<ServerArrow> list)
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{
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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i.next().value()->clearArrows();
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for (int i = 0; i < list.size(); ++i) {
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Player *p = players.value(list[i].getPlayerId(), 0);
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if (!p)
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continue;
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Player *startPlayer = players.value(list[i].getStartPlayerId(), 0);
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Player *targetPlayer = players.value(list[i].getTargetPlayerId(), 0);
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if (!startPlayer || !targetPlayer)
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continue;
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CardZone *startZone = startPlayer->getZones().value(list[i].getStartZone(), 0);
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CardZone *targetZone = targetPlayer->getZones().value(list[i].getTargetZone(), 0);
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if (!startZone || !targetZone)
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continue;
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CardItem *startCard = startZone->getCard(list[i].getStartCardId(), QString());
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CardItem *targetCard = targetZone->getCard(list[i].getTargetCardId(), QString());
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if (!startCard || !targetCard)
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continue;
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p->addArrow(list[i].getId(), startCard, targetCard, list[i].getColor());
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}
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}
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void Game::playerListReceived(QList<ServerPlayer> playerList)
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{
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QStringList nameList;
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for (int i = 0; i < playerList.size(); ++i) {
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nameList << playerList[i].getName();
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addPlayer(playerList[i].getPlayerId(), playerList[i].getName(), playerList[i].getLocal());
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}
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emit logPlayerListReceived(nameList);
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restartGameDialog();
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}
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*/
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void Game::restartGameDialog()
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{
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// dlgStartGame->show();
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}
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/*
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void Game::gameEvent(const ServerEventData &msg)
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{
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qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
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Player *p = players.value(msg.getPlayerId(), 0);
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if (!msg.getPublic()) {
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if (!p)
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return;
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p->gameEvent(msg);
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} else {
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if ((msg.getPlayerId() != -1) && (!p) && (msg.getEventType() != eventJoin) && (msg.getEventType() != eventLeave)) {
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qDebug("Game::gameEvent: invalid player");
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return;
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}
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switch(msg.getEventType()) {
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case eventSay:
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emit logSay(p, msg.getEventData()[0]);
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break;
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case eventJoin: {
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const QStringList &data = msg.getEventData();
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if (data.size() != 1)
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return;
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bool spectator = data[0].toInt();
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if (spectator) {
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spectatorList << msg.getPlayerName();
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emit logJoinSpectator(msg.getPlayerName());
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} else {
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Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), false);
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emit logJoin(newPlayer);
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}
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break;
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}
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case eventLeave: {
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if (p)
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emit logLeave(p);
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// XXX Spieler natürlich noch rauswerfen
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else {
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int spectatorIndex = spectatorList.indexOf(msg.getPlayerName());
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if (spectatorIndex != -1) {
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spectatorList.removeAt(spectatorIndex);
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emit logLeaveSpectator(msg.getPlayerName());
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}
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}
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break;
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}
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case eventGameClosed: {
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started = false;
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emit logGameClosed();
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break;
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}
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case eventReadyStart:
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if (started) {
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started = false;
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emit logReadyStart(p);
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if (!p->getLocal())
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restartGameDialog();
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}
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break;
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case eventGameStart:
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started = true;
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emit logGameStart();
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break;
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case eventShuffle:
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emit logShuffle(p);
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break;
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case eventRollDie: {
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QStringList data = msg.getEventData();
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int sides = data[0].toInt();
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int roll = data[1].toInt();
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emit logRollDie(p, sides, roll);
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break;
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}
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case eventSetActivePlayer: {
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QStringList data = msg.getEventData();
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int playerId = data[0].toInt();
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Player *player = players.value(playerId, 0);
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if (!player) {
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qDebug(QString("setActivePlayer: invalid player: %1").arg(playerId).toLatin1());
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break;
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}
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QMapIterator<int, Player *> i(players);
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while (i.hasNext()) {
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i.next();
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i.value()->setActive(i.value() == player);
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}
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emit logSetActivePlayer(player);
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break;
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}
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case eventSetActivePhase: {
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QStringList data = msg.getEventData();
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int phase = data[0].toInt();
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if (currentPhase != phase) {
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currentPhase = phase;
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emit setActivePhase(phase);
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}
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break;
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}
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case eventCreateArrow:
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case eventDeleteArrow:
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case eventCreateToken:
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case eventSetupZones:
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case eventSetCardAttr:
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case eventAddCounter:
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case eventSetCounter:
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case eventDelCounter: {
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p->gameEvent(msg);
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break;
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}
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case eventDumpZone: {
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QStringList data = msg.getEventData();
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Player *zoneOwner = players.value(data[0].toInt(), 0);
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if (!zoneOwner)
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break;
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CardZone *zone = zoneOwner->getZones().value(data[1], 0);
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if (!zone)
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break;
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emit logDumpZone(p, zone, data[2].toInt());
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break;
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}
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case eventStopDumpZone: {
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QStringList data = msg.getEventData();
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Player *zoneOwner = players.value(data[0].toInt(), 0);
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if (!zoneOwner)
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break;
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CardZone *zone = zoneOwner->getZones().value(data[1], 0);
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if (!zone)
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break;
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emit logStopDumpZone(p, zone);
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break;
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}
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case eventMoveCard: {
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if (!p->getLocal())
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p->gameEvent(msg);
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break;
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}
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case eventDraw: {
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emit logDraw(p, msg.getEventData()[0].toInt());
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if (!p->getLocal())
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p->gameEvent(msg);
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break;
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}
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case eventInvalid: {
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qDebug("Unhandled global event");
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}
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default: {
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}
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}
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}
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}
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*/
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void Game::actNextPhase()
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{
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int phase = currentPhase;
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if (++phase >= phaseCount)
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phase = 0;
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// client->setActivePhase(phase);
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}
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void Game::actNextTurn()
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{
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// client->nextTurn();
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}
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void Game::actRemoveLocalArrows()
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{
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for (int i = 0; i < players.size(); ++i) {
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if (!players[i]->getLocal())
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continue;
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QMapIterator<int, ArrowItem *> arrowIterator(players[i]->getArrows());
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while (arrowIterator.hasNext()) {
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ArrowItem *a = arrowIterator.next().value();
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// players[i]->client->deleteArrow(a->getId());
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}
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}
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}
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void Game::showCardMenu(QPoint p)
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{
|
||||
|
|
@ -458,49 +202,3 @@ void Game::actMoveToExile(CardItem *card)
|
|||
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||
// client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
|
||||
}
|
||||
|
||||
void Game::hoverCardEvent(CardItem *card)
|
||||
{
|
||||
emit hoverCard(card->getName());
|
||||
}
|
||||
|
||||
void Game::queryGameState()
|
||||
{
|
||||
/* PendingCommand_DumpAll *pc = client->dumpAll();
|
||||
connect(pc, SIGNAL(playerListReceived(QList<ServerPlayer>)), this, SLOT(playerListReceived(QList<ServerPlayer>)));
|
||||
connect(pc, SIGNAL(zoneListReceived(QList<ServerZone>)), this, SLOT(zoneListReceived(QList<ServerZone>)));
|
||||
connect(pc, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(cardListReceived(QList<ServerZoneCard>)));
|
||||
connect(pc, SIGNAL(counterListReceived(QList<ServerCounter>)), this, SLOT(counterListReceived(QList<ServerCounter>)));
|
||||
connect(pc, SIGNAL(arrowListReceived(QList<ServerArrow>)), this, SLOT(arrowListReceived(QList<ServerArrow>)));
|
||||
*/}
|
||||
|
||||
void Game::activePlayerDrawCard()
|
||||
{
|
||||
Player *p = getActiveLocalPlayer();
|
||||
if (p)
|
||||
p->actDrawCard();
|
||||
}
|
||||
|
||||
void Game::activePlayerUntapAll()
|
||||
{
|
||||
Player *p = getActiveLocalPlayer();
|
||||
if (p)
|
||||
p->actUntapAll();
|
||||
}
|
||||
|
||||
Player *Game::getActiveLocalPlayer() const
|
||||
{
|
||||
int localPlayerCount = 0;
|
||||
QMapIterator<int, Player *> i(players);
|
||||
while (i.hasNext())
|
||||
if (i.next().value()->getLocal())
|
||||
++localPlayerCount;
|
||||
|
||||
i.toFront();
|
||||
while (i.hasNext()) {
|
||||
Player *p = i.next().value();
|
||||
if (p->getLocal() && (p->getActive() || (localPlayerCount == 1)))
|
||||
return p;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
#include "messagelogwidget.h"
|
||||
#include "game.h"
|
||||
#include "player.h"
|
||||
#include "cardzone.h"
|
||||
#include <QApplication>
|
||||
|
|
@ -50,23 +49,19 @@ void MessageLogWidget::logProtocolError()
|
|||
append(tr("Protocol error."));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logPlayerListReceived(QStringList players)
|
||||
void MessageLogWidget::logGameJoined(int gameId)
|
||||
{
|
||||
append("---");
|
||||
append(tr("You have joined the game. Player list:"));
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
append(sanitizeHtml(players.at(i)));
|
||||
append("---");
|
||||
append(tr("You have joined game #%1.").arg(gameId));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logJoin(Player *player)
|
||||
{
|
||||
append(tr("%1 has joined the game").arg(sanitizeHtml(player->getName())));
|
||||
append(tr("%1 has joined the game.").arg(sanitizeHtml(player->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logLeave(Player *player)
|
||||
{
|
||||
append(tr("%1 has left the game").arg(sanitizeHtml(player->getName())));
|
||||
append(tr("%1 has left the game.").arg(sanitizeHtml(player->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logGameClosed()
|
||||
|
|
@ -84,9 +79,17 @@ void MessageLogWidget::logLeaveSpectator(QString name)
|
|||
append(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDeckSelect(Player *player, int deckId)
|
||||
{
|
||||
if (deckId == -1)
|
||||
append(tr("%1 has loaded a local deck.").arg(sanitizeHtml(player->getName())));
|
||||
else
|
||||
append(tr("%1 has loaded deck #%2.").arg(sanitizeHtml(player->getName())).arg(deckId));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logReadyStart(Player *player)
|
||||
{
|
||||
append(tr("%1 is ready to start a new game.").arg(sanitizeHtml(player->getName())));
|
||||
append(tr("%1 is ready to start the game.").arg(sanitizeHtml(player->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logGameStart()
|
||||
|
|
@ -109,7 +112,7 @@ void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
|
|||
append(tr("%1 rolls a %2 with a %3-sided die.").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDraw(Player *player, int number)
|
||||
void MessageLogWidget::logDrawCards(Player *player, int number)
|
||||
{
|
||||
if (number == 1)
|
||||
append(tr("%1 draws a card.").arg(sanitizeHtml(player->getName())));
|
||||
|
|
@ -277,29 +280,27 @@ void MessageLogWidget::logSetActivePhase(int phase)
|
|||
|
||||
void MessageLogWidget::connectToPlayer(Player *player)
|
||||
{
|
||||
/* connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
|
||||
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
|
||||
connect(player, SIGNAL(logDeckSelect(Player *, int)), this, SLOT(logDeckSelect(Player *, int)));
|
||||
connect(player, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *)));
|
||||
connect(player, SIGNAL(logShuffle(Player *)), this, SLOT(logShuffle(Player *)));
|
||||
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
|
||||
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString)), this, SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString)));
|
||||
connect(player, SIGNAL(logCreateToken(Player *, QString)), this, SLOT(logCreateToken(Player *, QString)));
|
||||
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
|
||||
connect(player, SIGNAL(logSetCardCounters(Player *, QString, int, int)), this, SLOT(logSetCardCounters(Player *, QString, int, int)));
|
||||
connect(player, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool)));
|
||||
connect(player, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool)));
|
||||
connect(player, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
|
||||
connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
|
||||
connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
|
||||
connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
|
||||
/*
|
||||
connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
|
||||
connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
|
||||
connect(game, SIGNAL(logGameClosed()), this, SLOT(logGameClosed()));
|
||||
connect(game, SIGNAL(logJoinSpectator(QString)), this, SLOT(logJoinSpectator(QString)));
|
||||
connect(game, SIGNAL(logLeaveSpectator(QString)), this, SLOT(logLeaveSpectator(QString)));
|
||||
connect(game, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *)));
|
||||
connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart()));
|
||||
connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
|
||||
connect(game, SIGNAL(logShuffle(Player *)), this, SLOT(logShuffle(Player *)));
|
||||
connect(game, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
|
||||
connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(logDraw(Player *, int)));
|
||||
connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
|
||||
connect(game, SIGNAL(logCreateToken(Player *, QString)), this, SLOT(logCreateToken(Player *, QString)));
|
||||
connect(game, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString)), this, SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString)));
|
||||
connect(game, SIGNAL(logSetCardCounters(Player *, QString, int, int)), this, SLOT(logSetCardCounters(Player *, QString, int, int)));
|
||||
connect(game, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool)));
|
||||
connect(game, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
|
||||
connect(game, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool)));
|
||||
connect(game, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
|
||||
connect(game, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
|
||||
connect(game, SIGNAL(logSetActivePlayer(Player *)), this, SLOT(logSetActivePlayer(Player *)));
|
||||
connect(game, SIGNAL(setActivePhase(int)), this, SLOT(logSetActivePhase(int)));
|
||||
|
||||
//Alert Test
|
||||
connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(msgAlert()));
|
||||
|
|
|
|||
|
|
@ -22,19 +22,19 @@ public slots:
|
|||
void logServerError(ResponseCode response);
|
||||
void logProtocolVersionMismatch(int clientVersion, int serverVersion);
|
||||
void logProtocolError();
|
||||
private slots:
|
||||
void logPlayerListReceived(QStringList players);
|
||||
void logGameJoined(int gameId);
|
||||
void logJoin(Player *player);
|
||||
void logLeave(Player *player);
|
||||
void logGameClosed();
|
||||
void logJoinSpectator(QString name);
|
||||
void logLeaveSpectator(QString name);
|
||||
void logDeckSelect(Player *player, int deckId);
|
||||
void logReadyStart(Player *player);
|
||||
void logGameStart();
|
||||
void logSay(Player *player, QString message);
|
||||
void logShuffle(Player *player);
|
||||
void logRollDie(Player *player, int sides, int roll);
|
||||
void logDraw(Player *player, int number);
|
||||
void logDrawCards(Player *player, int number);
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logCreateToken(Player *player, QString cardName);
|
||||
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
#include "phasestoolbar.h"
|
||||
#include <QAction>
|
||||
#include <QVBoxLayout>
|
||||
#include <QPainter>
|
||||
#include <QPen>
|
||||
#include "phasestoolbar.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
|
||||
: QPushButton(icon, QString()), active(false), doubleClickAction(_doubleClickAction), activePixmap(50, 50), inactivePixmap(50, 50)
|
||||
|
|
@ -54,9 +55,9 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
|
|||
: QFrame(parent)
|
||||
{
|
||||
QAction *aUntapAll = new QAction(this);
|
||||
connect(aUntapAll, SIGNAL(triggered()), this, SIGNAL(signalUntapAll()));
|
||||
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
|
||||
QAction *aDrawCard = new QAction(this);
|
||||
connect(aDrawCard, SIGNAL(triggered()), this, SIGNAL(signalDrawCard()));
|
||||
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
|
||||
|
||||
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), aUntapAll);
|
||||
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"));
|
||||
|
|
@ -80,7 +81,7 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
|
|||
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
|
||||
nextTurnButton->setIconSize(QSize(40, 40));
|
||||
nextTurnButton->setFixedSize(50, 50);
|
||||
connect(nextTurnButton, SIGNAL(clicked()), this, SIGNAL(signalNextTurn()));
|
||||
connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
|
||||
|
||||
QVBoxLayout *layout = new QVBoxLayout;
|
||||
layout->setSpacing(0);
|
||||
|
|
@ -138,5 +139,20 @@ void PhasesToolbar::phaseButtonClicked()
|
|||
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
|
||||
if (button->getActive())
|
||||
return;
|
||||
emit signalSetPhase(buttonList.indexOf(button));
|
||||
emit sendGameCommand(new Command_SetActivePhase(-1, buttonList.indexOf(button)));
|
||||
}
|
||||
|
||||
void PhasesToolbar::actNextTurn()
|
||||
{
|
||||
emit sendGameCommand(new Command_NextTurn);
|
||||
}
|
||||
|
||||
void PhasesToolbar::actUntapAll()
|
||||
{
|
||||
emit sendGameCommand(new Command_SetCardAttr(-1, "table", -1, "tapped", "0"));
|
||||
}
|
||||
|
||||
void PhasesToolbar::actDrawCard()
|
||||
{
|
||||
emit sendGameCommand(new Command_DrawCards(-1, 1));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include <QPushButton>
|
||||
|
||||
class Player;
|
||||
class GameCommand;
|
||||
|
||||
class PhaseButton : public QPushButton {
|
||||
Q_OBJECT
|
||||
|
|
@ -34,15 +35,16 @@ private:
|
|||
public:
|
||||
PhasesToolbar(QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
int phaseCount() const { return buttonList.size(); }
|
||||
public slots:
|
||||
void setActivePhase(int phase);
|
||||
private slots:
|
||||
void phaseButtonClicked();
|
||||
void actNextTurn();
|
||||
void actUntapAll();
|
||||
void actDrawCard();
|
||||
signals:
|
||||
void signalSetPhase(int phase);
|
||||
void signalNextTurn();
|
||||
void signalUntapAll();
|
||||
void signalDrawCard();
|
||||
void sendGameCommand(GameCommand *command);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include <QtGui>
|
||||
#include "pilezone.h"
|
||||
#include "player.h"
|
||||
#include "game.h"
|
||||
#include "client.h"
|
||||
#include "carddragitem.h"
|
||||
#include "zoneviewzone.h"
|
||||
|
|
@ -94,6 +93,6 @@ void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent */*event*/)
|
|||
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
|
||||
{
|
||||
if (!cards.isEmpty())
|
||||
((Game *) player->parent())->hoverCardEvent(cards.at(0));
|
||||
cards[0]->processHoverEvent();
|
||||
QGraphicsItem::hoverEnterEvent(event);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -213,7 +213,7 @@ Player::~Player()
|
|||
|
||||
void Player::updateBoundingRect()
|
||||
{
|
||||
// XXX! PREPARE GEOMETRY CHANGE
|
||||
prepareGeometryChange();
|
||||
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
|
||||
emit sizeChanged();
|
||||
}
|
||||
|
|
@ -296,6 +296,22 @@ void Player::initSayMenu()
|
|||
}
|
||||
}
|
||||
|
||||
void Player::prepareForGame()
|
||||
{
|
||||
if (local) {
|
||||
sendGameCommand(new Command_CreateCounter(-1, "life", Qt::white, 25, 20));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "w", QColor(255, 255, 150), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "u", QColor(150, 150, 255), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "b", QColor(150, 150, 150), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "r", QColor(250, 150, 150), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "g", QColor(150, 255, 150), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "x", QColor(255, 255, 255), 20, 0));
|
||||
sendGameCommand(new Command_CreateCounter(-1, "storm", QColor(255, 255, 255), 20, 0));
|
||||
|
||||
mulliganCards = 7;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::actViewLibrary()
|
||||
{
|
||||
emit toggleZoneView(this, "deck", -1);
|
||||
|
|
@ -407,240 +423,212 @@ void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QStri
|
|||
}
|
||||
}
|
||||
|
||||
/*void Player::gameEvent(const ServerEventData &event)
|
||||
void Player::eventDeckSelect(Event_DeckSelect *event)
|
||||
{
|
||||
QStringList data = event.getEventData();
|
||||
switch (event.getEventType()) {
|
||||
case eventSetupZones: {
|
||||
// XXX Life counter
|
||||
int deck_cards = data[0].toInt();
|
||||
int sb_cards = data[1].toInt();
|
||||
// XXX Fehlerbehandlung
|
||||
emit logDeckSelect(this, event->getDeckId());
|
||||
}
|
||||
|
||||
// Clean up existing zones first
|
||||
QMapIterator<QString, CardZone *> zoneIterator(zones);
|
||||
while (zoneIterator.hasNext()) {
|
||||
zoneIterator.next();
|
||||
if (ZoneViewZone *view = zoneIterator.value()->getView())
|
||||
((ZoneViewWidget *) view->parentItem())->close();
|
||||
zoneIterator.value()->clearContents();
|
||||
}
|
||||
void Player::eventSay(Event_Say *event)
|
||||
{
|
||||
emit logSay(this, event->getMessage());
|
||||
}
|
||||
|
||||
clearCounters();
|
||||
clearArrows();
|
||||
void Player::eventReadyStart(Event_ReadyStart * /*event*/)
|
||||
{
|
||||
emit logReadyStart(this);
|
||||
}
|
||||
|
||||
CardZone *deck = zones.value("deck");
|
||||
for (; deck_cards; deck_cards--)
|
||||
deck->addCard(new CardItem(db), false, -1);
|
||||
void Player::eventShuffle(Event_Shuffle * /*event*/)
|
||||
{
|
||||
emit logShuffle(this);
|
||||
}
|
||||
|
||||
CardZone *sb = zones.value("sb");
|
||||
for (; sb_cards; sb_cards--)
|
||||
sb->addCard(new CardItem(db), false, -1);
|
||||
void Player::eventRollDie(Event_RollDie *event)
|
||||
{
|
||||
emit logRollDie(this, event->getSides(), event->getValue());
|
||||
}
|
||||
|
||||
zoneIterator.toFront();
|
||||
while (zoneIterator.hasNext())
|
||||
zoneIterator.next().value()->reorganizeCards();
|
||||
void Player::eventCreateArrow(Event_CreateArrow *event)
|
||||
{
|
||||
ArrowItem *arrow = addArrow(event->getArrow());
|
||||
if (!arrow)
|
||||
return;
|
||||
emit logCreateArrow(this, arrow->getStartItem()->getOwner(), arrow->getStartItem()->getName(), arrow->getTargetItem()->getOwner(), arrow->getTargetItem()->getName());
|
||||
}
|
||||
|
||||
if (local) {
|
||||
client->addCounter("life", Qt::white, 25, 20);
|
||||
client->addCounter("w", QColor(255, 255, 150), 20, 0);
|
||||
client->addCounter("u", QColor(150, 150, 255), 20, 0);
|
||||
client->addCounter("b", QColor(150, 150, 150), 20, 0);
|
||||
client->addCounter("r", QColor(250, 150, 150), 20, 0);
|
||||
client->addCounter("g", QColor(150, 255, 150), 20, 0);
|
||||
client->addCounter("x", QColor(255, 255, 255), 20, 0);
|
||||
client->addCounter("storm", QColor(255, 255, 255), 20, 0);
|
||||
|
||||
mulliganCards = 7;
|
||||
}
|
||||
void Player::eventDeleteArrow(Event_DeleteArrow *event)
|
||||
{
|
||||
delArrow(event->getArrowId());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case eventDraw: {
|
||||
CardZone *deck = zones.value("deck");
|
||||
CardZone *hand = zones.value("hand");
|
||||
if (!event.getPublic()) {
|
||||
hand->addCard(deck->takeCard(0, data[0].toInt(), data[1]), true, -1);
|
||||
} else {
|
||||
int number = data[0].toInt();
|
||||
for (; number; number--)
|
||||
hand->addCard(deck->takeCard(0, -1, QString()), false, -1);
|
||||
hand->reorganizeCards();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case eventMoveCard: {
|
||||
if (data.size() != 8)
|
||||
break;
|
||||
int cardId = data[0].toInt();
|
||||
QString cardName = data[1];
|
||||
CardZone *startZone = zones.value(data[2], 0);
|
||||
if (!startZone) {
|
||||
qDebug(QString("start zone invalid: %1").arg(data[2]).toLatin1());
|
||||
break;
|
||||
}
|
||||
int position = data[3].toInt();
|
||||
CardZone *targetZone = zones.value(data[4], 0);
|
||||
if (!targetZone) {
|
||||
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
|
||||
break;
|
||||
}
|
||||
void Player::eventCreateToken(Event_CreateToken *event)
|
||||
{
|
||||
CardZone *zone = zones.value(event->getZone(), 0);
|
||||
if (!zone)
|
||||
return;
|
||||
|
||||
int x = data[5].toInt();
|
||||
int y = data[6].toInt();
|
||||
bool facedown = data[7].toInt();
|
||||
CardItem *card = new CardItem(this, event->getCardName(), event->getCardId());
|
||||
|
||||
int logPosition = position;
|
||||
int logX = x;
|
||||
if (position == -1)
|
||||
position = 0;
|
||||
if (x == -1)
|
||||
x = 0;
|
||||
CardItem *card = startZone->takeCard(position, cardId, cardName, startZone != targetZone);
|
||||
if (!card) {
|
||||
qDebug("moveCard: card not found");
|
||||
break;
|
||||
}
|
||||
|
||||
card->deleteDragItem();
|
||||
emit logCreateToken(this, card->getName());
|
||||
zone->addCard(card, true, event->getX(), event->getY());
|
||||
|
||||
card->setFaceDown(facedown);
|
||||
}
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
|
||||
void Player::eventSetCardAttr(Event_SetCardAttr *event)
|
||||
{
|
||||
CardZone *zone = zones.value(event->getZone(), 0);
|
||||
if (!zone)
|
||||
return;
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
// Look at all arrows from and to the card.
|
||||
// If the card was moved to another zone, delete the arrows, otherwise update them.
|
||||
QMapIterator<int, Player *> playerIterator(static_cast<Game *>(parent())->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *p = playerIterator.next().value();
|
||||
|
||||
QList<int> arrowsToDelete;
|
||||
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
ArrowItem *arrow = arrowIterator.next().value();
|
||||
if ((arrow->getStartItem() == card) || (arrow->getTargetItem() == card)) {
|
||||
if (startZone == targetZone)
|
||||
arrow->updatePath();
|
||||
else
|
||||
arrowsToDelete.append(arrow->getId());
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < arrowsToDelete.size(); ++i)
|
||||
p->delArrow(arrowsToDelete[i]);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case eventCreateToken: {
|
||||
// zone, cardid, cardname, powtough, x, y
|
||||
if (data.size() != 6)
|
||||
break;
|
||||
CardZone *zone = zones.value(data[0], 0);
|
||||
if (!zone)
|
||||
break;
|
||||
int cardid = data[1].toInt();
|
||||
QString cardname = data[2];
|
||||
QString powtough = data[3];
|
||||
int x = data[4].toInt();
|
||||
int y = data[5].toInt();
|
||||
|
||||
CardItem *card = new CardItem(db, cardname, cardid);
|
||||
|
||||
emit logCreateToken(this, card->getName());
|
||||
zone->addCard(card, true, x, y);
|
||||
|
||||
break;
|
||||
}
|
||||
case eventSetCardAttr: {
|
||||
if (data.size() != 4)
|
||||
break;
|
||||
CardZone *zone = zones.value(data[0], 0);
|
||||
if (!zone)
|
||||
break;
|
||||
int cardId = data[1].toInt();
|
||||
QString aname = data[2];
|
||||
QString avalue = data[3];
|
||||
// XXX Fehlerbehandlung
|
||||
|
||||
if (cardId == -1) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); i++)
|
||||
setCardAttrHelper(cards.at(i), aname, avalue, true);
|
||||
if (aname == "tapped")
|
||||
emit logSetTapped(this, QString("-1"), avalue == "1");
|
||||
} else {
|
||||
CardItem *card = zone->getCard(cardId, "");
|
||||
setCardAttrHelper(card, aname, avalue, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case eventAddCounter: {
|
||||
if (data.size() != 5)
|
||||
break;
|
||||
int counterId = data[0].toInt();
|
||||
QString counterName = data[1];
|
||||
int colorValue = data[2].toInt();
|
||||
int radius = data[3].toInt();
|
||||
int value = data[4].toInt();
|
||||
QColor color(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256);
|
||||
addCounter(counterId, counterName, color, radius, value);
|
||||
break;
|
||||
}
|
||||
case eventSetCounter: {
|
||||
if (data.size() != 2)
|
||||
break;
|
||||
int counterId = data[0].toInt();
|
||||
int value = data[1].toInt();
|
||||
Counter *c = counters.value(counterId, 0);
|
||||
if (!c)
|
||||
break;
|
||||
int oldValue = c->getValue();
|
||||
c->setValue(value);
|
||||
emit logSetCounter(this, c->getName(), value, oldValue);
|
||||
break;
|
||||
}
|
||||
case eventCreateArrow: {
|
||||
if (data.size() != 8)
|
||||
break;
|
||||
|
||||
const QMap<int, Player *> &playerList = static_cast<Game *>(parent())->getPlayers();
|
||||
|
||||
Player *startPlayer = playerList.value(data[1].toInt(), 0);
|
||||
Player *targetPlayer = playerList.value(data[4].toInt(), 0);
|
||||
if (!startPlayer || !targetPlayer)
|
||||
return;
|
||||
|
||||
CardZone *startZone = startPlayer->getZones().value(data[2], 0);
|
||||
CardZone *targetZone = targetPlayer->getZones().value(data[5], 0);
|
||||
if (!startZone || !targetZone)
|
||||
return;
|
||||
|
||||
CardItem *startCard = startZone->getCard(data[3].toInt(), QString());
|
||||
CardItem *targetCard = targetZone->getCard(data[6].toInt(), QString());
|
||||
if (!startCard || !targetCard)
|
||||
return;
|
||||
|
||||
addArrow(data[0].toInt(), startCard, targetCard, client->numberToColor(data[7].toInt()));
|
||||
emit logCreateArrow(this, startPlayer, startCard->getName(), targetPlayer, targetCard->getName());
|
||||
|
||||
break;
|
||||
}
|
||||
case eventDeleteArrow: {
|
||||
if (data.size() != 1)
|
||||
break;
|
||||
|
||||
delArrow(data[0].toInt());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
qDebug("unhandled player event");
|
||||
if (event->getCardId() == -1) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); i++)
|
||||
setCardAttrHelper(cards.at(i), event->getAttrName(), event->getAttrValue(), true);
|
||||
if (event->getAttrName() == "tapped")
|
||||
emit logSetTapped(this, QString("-1"), event->getAttrValue() == "1");
|
||||
} else {
|
||||
CardItem *card = zone->getCard(event->getCardId(), QString());
|
||||
setCardAttrHelper(card, event->getAttrName(), event->getAttrValue(), false);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void Player::eventCreateCounter(Event_CreateCounter *event)
|
||||
{
|
||||
addCounter(event->getCounter());
|
||||
}
|
||||
|
||||
void Player::eventSetCounter(Event_SetCounter *event)
|
||||
{
|
||||
Counter *c = counters.value(event->getCounterId(), 0);
|
||||
if (!c)
|
||||
return;
|
||||
int oldValue = c->getValue();
|
||||
c->setValue(event->getValue());
|
||||
emit logSetCounter(this, c->getName(), event->getValue(), oldValue);
|
||||
}
|
||||
|
||||
void Player::eventDelCounter(Event_DelCounter *event)
|
||||
{
|
||||
delCounter(event->getCounterId());
|
||||
}
|
||||
|
||||
void Player::eventDumpZone(Event_DumpZone *event)
|
||||
{
|
||||
Player *zoneOwner = static_cast<TabGame *>(parent())->getPlayers().value(event->getZoneOwnerId(), 0);
|
||||
if (!zoneOwner)
|
||||
return;
|
||||
CardZone *zone = zoneOwner->getZones().value(event->getZone(), 0);
|
||||
if (!zone)
|
||||
return;
|
||||
emit logDumpZone(this, zone, event->getNumberCards());
|
||||
}
|
||||
|
||||
void Player::eventStopDumpZone(Event_StopDumpZone *event)
|
||||
{
|
||||
Player *zoneOwner = static_cast<TabGame *>(parent())->getPlayers().value(event->getZoneOwnerId(), 0);
|
||||
if (!zoneOwner)
|
||||
return;
|
||||
CardZone *zone = zoneOwner->getZones().value(event->getZone(), 0);
|
||||
if (!zone)
|
||||
return;
|
||||
emit logStopDumpZone(this, zone);
|
||||
}
|
||||
|
||||
void Player::eventMoveCard(Event_MoveCard *event)
|
||||
{
|
||||
CardZone *startZone = zones.value(event->getStartZone(), 0);
|
||||
CardZone *targetZone = zones.value(event->getTargetZone(), 0);
|
||||
if (!startZone || !targetZone)
|
||||
return;
|
||||
|
||||
int position = event->getPosition();
|
||||
int x = event->getX();
|
||||
int y = event->getY();
|
||||
|
||||
int logPosition = position;
|
||||
int logX = x;
|
||||
if (position == -1)
|
||||
position = 0;
|
||||
if (x == -1)
|
||||
x = 0;
|
||||
CardItem *card = startZone->takeCard(position, event->getCardId(), event->getCardName(), startZone != targetZone);
|
||||
if (!card)
|
||||
return;
|
||||
|
||||
card->deleteDragItem();
|
||||
|
||||
card->setFaceDown(event->getFaceDown());
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
// Look at all arrows from and to the card.
|
||||
// If the card was moved to another zone, delete the arrows, otherwise update them.
|
||||
QMapIterator<int, Player *> playerIterator(static_cast<TabGame *>(parent())->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *p = playerIterator.next().value();
|
||||
|
||||
QList<int> arrowsToDelete;
|
||||
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
ArrowItem *arrow = arrowIterator.next().value();
|
||||
if ((arrow->getStartItem() == card) || (arrow->getTargetItem() == card)) {
|
||||
if (startZone == targetZone)
|
||||
arrow->updatePath();
|
||||
else
|
||||
arrowsToDelete.append(arrow->getId());
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < arrowsToDelete.size(); ++i)
|
||||
p->delArrow(arrowsToDelete[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::eventDrawCards(Event_DrawCards *event)
|
||||
{
|
||||
CardZone *deck = zones.value("deck");
|
||||
CardZone *hand = zones.value("hand");
|
||||
const QList<ServerInfo_Card *> &cardList = event->getCardList();
|
||||
if (!cardList.isEmpty())
|
||||
for (int i = 0; i < cardList.size(); ++i)
|
||||
hand->addCard(deck->takeCard(0, cardList[i]->getId(), cardList[i]->getName()), false, -1);
|
||||
else
|
||||
for (int i = 0; i < event->getNumberCards(); ++i)
|
||||
hand->addCard(deck->takeCard(0, -1, QString()), false, -1);
|
||||
hand->reorganizeCards();
|
||||
deck->reorganizeCards();
|
||||
|
||||
emit logDrawCards(this, event->getNumberCards());
|
||||
}
|
||||
|
||||
void Player::processGameEvent(GameEvent *event)
|
||||
{
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_DeckSelect: eventDeckSelect(qobject_cast<Event_DeckSelect *>(event)); break;
|
||||
case ItemId_Event_Say: eventSay(qobject_cast<Event_Say *>(event)); break;
|
||||
case ItemId_Event_ReadyStart: eventReadyStart(qobject_cast<Event_ReadyStart *>(event)); break;
|
||||
case ItemId_Event_Shuffle: eventShuffle(qobject_cast<Event_Shuffle *>(event)); break;
|
||||
case ItemId_Event_RollDie: eventRollDie(qobject_cast<Event_RollDie *>(event)); break;
|
||||
case ItemId_Event_CreateArrow: eventCreateArrow(qobject_cast<Event_CreateArrow *>(event)); break;
|
||||
case ItemId_Event_DeleteArrow: eventDeleteArrow(qobject_cast<Event_DeleteArrow *>(event)); break;
|
||||
case ItemId_Event_CreateToken: eventCreateToken(qobject_cast<Event_CreateToken *>(event)); break;
|
||||
case ItemId_Event_SetCardAttr: eventSetCardAttr(qobject_cast<Event_SetCardAttr *>(event)); break;
|
||||
case ItemId_Event_CreateCounter: eventCreateCounter(qobject_cast<Event_CreateCounter *>(event)); break;
|
||||
case ItemId_Event_SetCounter: eventSetCounter(qobject_cast<Event_SetCounter *>(event)); break;
|
||||
case ItemId_Event_DelCounter: eventDelCounter(qobject_cast<Event_DelCounter *>(event)); break;
|
||||
case ItemId_Event_DumpZone: eventDumpZone(qobject_cast<Event_DumpZone *>(event)); break;
|
||||
case ItemId_Event_StopDumpZone: eventStopDumpZone(qobject_cast<Event_StopDumpZone *>(event)); break;
|
||||
case ItemId_Event_MoveCard: eventMoveCard(qobject_cast<Event_MoveCard *>(event)); break;
|
||||
case ItemId_Event_DrawCards: eventDrawCards(qobject_cast<Event_DrawCards *>(event)); break;
|
||||
default: {
|
||||
qDebug() << "unhandled game event";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::showCardMenu(const QPoint &p)
|
||||
{
|
||||
emit sigShowCardMenu(p);
|
||||
|
|
@ -705,10 +693,10 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
|
|||
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
|
||||
if (cardList.isEmpty()) {
|
||||
for (int j = 0; j < zoneInfo->getCardCount(); ++j)
|
||||
zone->addCard(new CardItem, false, -1);
|
||||
zone->addCard(new CardItem(this), false, -1);
|
||||
} else {
|
||||
for (int j = 0; j < cardList.size(); ++j) {
|
||||
CardItem *card = new CardItem;
|
||||
CardItem *card = new CardItem(this);
|
||||
card->processCardInfo(cardList[i]);
|
||||
zone->addCard(card, false, cardList[i]->getX(), cardList[i]->getY());
|
||||
}
|
||||
|
|
@ -718,28 +706,17 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
|
|||
|
||||
clearCounters();
|
||||
for (int i = 0; i < info->getCounterList().size(); ++i) {
|
||||
ServerInfo_Counter *counterInfo = info->getCounterList().at(i);
|
||||
addCounter(counterInfo->getId(), counterInfo->getName(), counterInfo->getColor(), counterInfo->getRadius(), counterInfo->getCount());
|
||||
addCounter(info->getCounterList().at(i));
|
||||
}
|
||||
|
||||
clearArrows();
|
||||
for (int i = 0; i < info->getArrowList().size(); ++i) {
|
||||
ServerInfo_Arrow *arrowInfo = info->getArrowList().at(i);
|
||||
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
|
||||
Player *startPlayer = playerList.value(arrowInfo->getStartPlayerId(), 0);
|
||||
Player *targetPlayer = playerList.value(arrowInfo->getTargetPlayerId(), 0);
|
||||
if (!startPlayer || !targetPlayer)
|
||||
continue;
|
||||
CardZone *startZone = startPlayer->getZones().value(arrowInfo->getStartZone(), 0);
|
||||
CardZone *targetZone = targetPlayer->getZones().value(arrowInfo->getTargetZone(), 0);
|
||||
if (!startZone || !targetZone)
|
||||
continue;
|
||||
CardItem *startCard = startZone->getCard(arrowInfo->getStartCardId(), QString());
|
||||
CardItem *targetCard = targetZone->getCard(arrowInfo->getTargetCardId(), QString());
|
||||
if (!startCard || !targetCard)
|
||||
continue;
|
||||
addArrow(arrowInfo->getId(), startCard, targetCard, arrowInfo->getColor());
|
||||
}
|
||||
for (int i = 0; i < info->getArrowList().size(); ++i)
|
||||
addArrow(info->getArrowList().at(i));
|
||||
}
|
||||
|
||||
void Player::addCard(CardItem *c)
|
||||
{
|
||||
emit newCardAdded(c);
|
||||
}
|
||||
|
||||
void Player::addZone(CardZone *z)
|
||||
|
|
@ -747,13 +724,19 @@ void Player::addZone(CardZone *z)
|
|||
zones.insert(z->getName(), z);
|
||||
}
|
||||
|
||||
void Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
Counter *Player::addCounter(ServerInfo_Counter *counter)
|
||||
{
|
||||
return addCounter(counter->getId(), counter->getName(), counter->getColor(), counter->getRadius(), counter->getCount());
|
||||
}
|
||||
|
||||
Counter *Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
{
|
||||
Counter *c = new Counter(this, counterId, name, color, radius, value, this);
|
||||
counters.insert(counterId, c);
|
||||
if (countersMenu)
|
||||
countersMenu->addMenu(c->getMenu());
|
||||
rearrangeCounters();
|
||||
return c;
|
||||
}
|
||||
|
||||
void Player::delCounter(int counterId)
|
||||
|
|
@ -774,11 +757,33 @@ void Player::clearCounters()
|
|||
counters.clear();
|
||||
}
|
||||
|
||||
void Player::addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color)
|
||||
ArrowItem *Player::addArrow(ServerInfo_Arrow *arrow)
|
||||
{
|
||||
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
|
||||
Player *startPlayer = playerList.value(arrow->getStartPlayerId(), 0);
|
||||
Player *targetPlayer = playerList.value(arrow->getTargetPlayerId(), 0);
|
||||
if (!startPlayer || !targetPlayer)
|
||||
return 0;
|
||||
|
||||
CardZone *startZone = startPlayer->getZones().value(arrow->getStartZone(), 0);
|
||||
CardZone *targetZone = targetPlayer->getZones().value(arrow->getTargetZone(), 0);
|
||||
if (!startZone || !targetZone)
|
||||
return 0;
|
||||
|
||||
CardItem *startCard = startZone->getCard(arrow->getStartCardId(), QString());
|
||||
CardItem *targetCard = targetZone->getCard(arrow->getTargetCardId(), QString());
|
||||
if (!startCard || !targetCard)
|
||||
return 0;
|
||||
|
||||
return addArrow(arrow->getId(), startCard, targetCard, arrow->getColor());
|
||||
}
|
||||
|
||||
ArrowItem *Player::addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color)
|
||||
{
|
||||
ArrowItem *arrow = new ArrowItem(this, arrowId, startCard, targetCard, color);
|
||||
arrows.insert(arrowId, arrow);
|
||||
scene()->addItem(arrow);
|
||||
return arrow;
|
||||
}
|
||||
|
||||
void Player::delArrow(int arrowId)
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
#include <QInputDialog>
|
||||
#include <QPoint>
|
||||
#include <QMap>
|
||||
#include "client.h"
|
||||
#include "carditem.h"
|
||||
|
||||
class Client;
|
||||
|
|
@ -19,24 +18,50 @@ class CardZone;
|
|||
class TableZone;
|
||||
class HandZone;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_Arrow;
|
||||
class ServerInfo_Counter;
|
||||
class GameCommand;
|
||||
class GameEvent;
|
||||
class Event_DeckSelect;
|
||||
class Event_Say;
|
||||
class Event_ReadyStart;
|
||||
class Event_Shuffle;
|
||||
class Event_RollDie;
|
||||
class Event_CreateArrow;
|
||||
class Event_DeleteArrow;
|
||||
class Event_CreateToken;
|
||||
class Event_SetCardAttr;
|
||||
class Event_CreateCounter;
|
||||
class Event_SetCounter;
|
||||
class Event_DelCounter;
|
||||
class Event_DumpZone;
|
||||
class Event_StopDumpZone;
|
||||
class Event_MoveCard;
|
||||
class Event_DrawCards;
|
||||
|
||||
class Player : public QObject, public QGraphicsItem {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void moveCard(int cardId, QString startZone, QString targetZone, int x, int y);
|
||||
void hoverCard(QString name);
|
||||
void closeZoneView(ZoneViewZone *zone);
|
||||
void toggleZoneView(Player *player, QString zoneName, int number);
|
||||
void sigShowCardMenu(QPoint p);
|
||||
void sigShowCardMenu(QPoint p); // XXX
|
||||
void newCardAdded(CardItem *card);
|
||||
// Log events
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logDeckSelect(Player *player, int deckId);
|
||||
void logSay(Player *player, QString message);
|
||||
void logReadyStart(Player *player);
|
||||
void logShuffle(Player *player);
|
||||
void logRollDie(Player *player, int sides, int roll);
|
||||
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
|
||||
void logCreateToken(Player *player, QString cardName);
|
||||
void logDrawCards(Player *player, int number);
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
|
||||
void logSetTapped(Player *player, QString cardName, bool tapped);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
|
||||
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
||||
void logDumpZone(Player *player, CardZone *zone, int numberCards);
|
||||
void logStopDumpZone(Player *player, CardZone *zone);
|
||||
|
||||
void sizeChanged();
|
||||
public slots:
|
||||
|
|
@ -87,6 +112,23 @@ private:
|
|||
void rearrangeCounters();
|
||||
|
||||
void initSayMenu();
|
||||
|
||||
void eventDeckSelect(Event_DeckSelect *event);
|
||||
void eventSay(Event_Say *event);
|
||||
void eventReadyStart(Event_ReadyStart *event);
|
||||
void eventShuffle(Event_Shuffle *event);
|
||||
void eventRollDie(Event_RollDie *event);
|
||||
void eventCreateArrow(Event_CreateArrow *event);
|
||||
void eventDeleteArrow(Event_DeleteArrow *event);
|
||||
void eventCreateToken(Event_CreateToken *event);
|
||||
void eventSetCardAttr(Event_SetCardAttr *event);
|
||||
void eventCreateCounter(Event_CreateCounter *event);
|
||||
void eventSetCounter(Event_SetCounter *event);
|
||||
void eventDelCounter(Event_DelCounter *event);
|
||||
void eventDumpZone(Event_DumpZone *event);
|
||||
void eventStopDumpZone(Event_StopDumpZone *event);
|
||||
void eventMoveCard(Event_MoveCard *event);
|
||||
void eventDrawCards(Event_DrawCards *event);
|
||||
public:
|
||||
static const int counterAreaWidth = 65;
|
||||
|
||||
|
|
@ -95,13 +137,16 @@ public:
|
|||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
void addCard(CardItem *c);
|
||||
void addZone(CardZone *z);
|
||||
|
||||
void addCounter(int counterId, const QString &name, QColor color, int radius, int value);
|
||||
Counter *addCounter(ServerInfo_Counter *counter);
|
||||
Counter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
|
||||
void delCounter(int counterId);
|
||||
void clearCounters();
|
||||
|
||||
void addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color);
|
||||
ArrowItem *addArrow(ServerInfo_Arrow *arrow);
|
||||
ArrowItem *addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color);
|
||||
void delArrow(int arrowId);
|
||||
void clearArrows();
|
||||
|
||||
|
|
@ -116,12 +161,13 @@ public:
|
|||
const QMap<QString, CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
|
||||
TableZone *getTable() const { return table; }
|
||||
// void gameEvent(const ServerEventData &event);
|
||||
void showCardMenu(const QPoint &p);
|
||||
bool getActive() const { return active; }
|
||||
void setActive(bool _active);
|
||||
|
||||
|
||||
void prepareForGame();
|
||||
void processPlayerInfo(ServerInfo_Player *info);
|
||||
void processGameEvent(GameEvent *event);
|
||||
void sendGameCommand(GameCommand *command);
|
||||
};
|
||||
|
||||
|
|
|
|||
42
cockatrice/src/playerlistwidget.cpp
Normal file
42
cockatrice/src/playerlistwidget.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#include "playerlistwidget.h"
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
PlayerListWidget::PlayerListWidget(QWidget *parent)
|
||||
: QTreeWidget(parent)
|
||||
{
|
||||
setColumnCount(1);
|
||||
setRootIsDecorated(false);
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void PlayerListWidget::retranslateUi()
|
||||
{
|
||||
headerItem()->setText(0, tr("Player name"));
|
||||
}
|
||||
|
||||
void PlayerListWidget::addPlayer(ServerInfo_Player *player)
|
||||
{
|
||||
QTreeWidgetItem *newPlayer = new QTreeWidgetItem;
|
||||
newPlayer->setText(0, player->getName());
|
||||
addTopLevelItem(newPlayer);
|
||||
players.insert(player->getPlayerId(), newPlayer);
|
||||
}
|
||||
|
||||
void PlayerListWidget::removePlayer(int playerId)
|
||||
{
|
||||
QTreeWidgetItem *player = players.value(playerId, 0);
|
||||
if (!player)
|
||||
return;
|
||||
players.remove(playerId);
|
||||
delete takeTopLevelItem(indexOfTopLevelItem(player));
|
||||
}
|
||||
|
||||
void PlayerListWidget::setActivePlayer(int playerId)
|
||||
{
|
||||
QMapIterator<int, QTreeWidgetItem *> i(players);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
QTreeWidgetItem *twi = i.value();
|
||||
twi->setBackground(0, i.key() == playerId ? QColor(150, 255, 150) : Qt::white);
|
||||
}
|
||||
}
|
||||
21
cockatrice/src/playerlistwidget.h
Normal file
21
cockatrice/src/playerlistwidget.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef PLAYERLISTWIDGET_H
|
||||
#define PLAYERLISTWIDGET_H
|
||||
|
||||
#include <QTreeWidget>
|
||||
#include <QMap>
|
||||
|
||||
class ServerInfo_Player;
|
||||
|
||||
class PlayerListWidget : public QTreeWidget {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QMap<int, QTreeWidgetItem *> players;
|
||||
public:
|
||||
PlayerListWidget(QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
void addPlayer(ServerInfo_Player *player);
|
||||
void removePlayer(int playerId);
|
||||
void setActivePlayer(int playerId);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,12 +1,12 @@
|
|||
#include <QtGui>
|
||||
#include "tab_game.h"
|
||||
#include "cardinfowidget.h"
|
||||
#include "playerlistwidget.h"
|
||||
#include "messagelogwidget.h"
|
||||
#include "phasestoolbar.h"
|
||||
#include "gameview.h"
|
||||
#include "gamescene.h"
|
||||
#include "player.h"
|
||||
#include "game.h"
|
||||
#include "zoneviewzone.h"
|
||||
#include "zoneviewwidget.h"
|
||||
#include "zoneviewlayout.h"
|
||||
|
|
@ -15,10 +15,13 @@
|
|||
#include "deck_picturecacher.h"
|
||||
#include "protocol_items.h"
|
||||
#include "dlg_load_remote_deck.h"
|
||||
#include "client.h"
|
||||
#include "carditem.h"
|
||||
#include "arrowitem.h"
|
||||
#include "main.h"
|
||||
|
||||
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator)
|
||||
: client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator)
|
||||
: client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), currentPhase(-1)
|
||||
{
|
||||
zoneLayout = new ZoneViewLayout;
|
||||
scene = new GameScene(zoneLayout, this);
|
||||
|
|
@ -41,7 +44,8 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
|
|||
deckViewContainer = new QWidget;
|
||||
deckViewContainer->setLayout(deckViewLayout);
|
||||
|
||||
cardInfo = new CardInfoWidget(db);
|
||||
cardInfo = new CardInfoWidget;
|
||||
playerListWidget = new PlayerListWidget;
|
||||
messageLog = new MessageLogWidget;
|
||||
sayLabel = new QLabel;
|
||||
sayEdit = new QLineEdit;
|
||||
|
|
@ -53,9 +57,11 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
|
|||
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
phasesToolbar->hide();
|
||||
connect(phasesToolbar, SIGNAL(sendGameCommand(GameCommand *)), this, SLOT(sendGameCommand(GameCommand *)));
|
||||
|
||||
QVBoxLayout *verticalLayout = new QVBoxLayout;
|
||||
verticalLayout->addWidget(cardInfo);
|
||||
verticalLayout->addWidget(playerListWidget);
|
||||
verticalLayout->addWidget(messageLog);
|
||||
verticalLayout->addLayout(hLayout);
|
||||
|
||||
|
|
@ -75,36 +81,84 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
|
|||
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
|
||||
connect(phasesToolbar, SIGNAL(signalSetPhase(int)), client, SLOT(setActivePhase(int)));
|
||||
connect(phasesToolbar, SIGNAL(signalNextTurn()), client, SLOT(nextTurn()));
|
||||
// Menu actions
|
||||
aNextPhase = new QAction(this);
|
||||
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
|
||||
aNextTurn = new QAction(this);
|
||||
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
|
||||
aRemoveLocalArrows = new QAction(this);
|
||||
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
|
||||
|
||||
gameMenu = new QMenu(this);
|
||||
gameMenu->addAction(aNextPhase);
|
||||
gameMenu->addAction(aNextTurn);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aRemoveLocalArrows);
|
||||
|
||||
/* game = new Game(client, scene, menuBar(), this);
|
||||
connect(game, SIGNAL(hoverCard(QString)), cardInfo, SLOT(setCard(const QString &)));
|
||||
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
|
||||
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
|
||||
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
|
||||
connect(phasesToolbar, SIGNAL(signalDrawCard()), game, SLOT(activePlayerDrawCard()));
|
||||
connect(phasesToolbar, SIGNAL(signalUntapAll()), game, SLOT(activePlayerUntapAll()));
|
||||
messageLog->connectToGame(game);
|
||||
|
||||
game->queryGameState();
|
||||
*/
|
||||
retranslateUi();
|
||||
setLayout(mainLayout);
|
||||
|
||||
messageLog->logGameJoined(gameId);
|
||||
}
|
||||
|
||||
void TabGame::retranslateUi()
|
||||
{
|
||||
gameMenu->setTitle(tr("&Game"));
|
||||
aNextPhase->setText(tr("Next &phase"));
|
||||
aNextPhase->setShortcut(tr("Ctrl+Space"));
|
||||
aNextTurn->setText(tr("Next &turn"));
|
||||
aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
|
||||
aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
|
||||
aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
|
||||
|
||||
loadLocalButton->setText(tr("Load &local deck"));
|
||||
loadRemoteButton->setText(tr("Load deck from &server"));
|
||||
readyStartButton->setText(tr("&Start game"));
|
||||
sayLabel->setText(tr("&Say:"));
|
||||
cardInfo->retranslateUi();
|
||||
// if (game)
|
||||
// game->retranslateUi();
|
||||
zoneLayout->retranslateUi();
|
||||
aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
|
||||
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
|
||||
|
||||
QMapIterator<int, Player *> i(players);
|
||||
while (i.hasNext())
|
||||
i.next().value()->retranslateUi();
|
||||
}
|
||||
|
||||
void TabGame::actSay()
|
||||
{
|
||||
if (!sayEdit->text().isEmpty()) {
|
||||
sendGameCommand(new Command_Say(-1, sayEdit->text()));
|
||||
sayEdit->clear();
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::actNextPhase()
|
||||
{
|
||||
int phase = currentPhase;
|
||||
if (++phase >= phasesToolbar->phaseCount())
|
||||
phase = 0;
|
||||
sendGameCommand(new Command_SetActivePhase(-1, phase));
|
||||
}
|
||||
|
||||
void TabGame::actNextTurn()
|
||||
{
|
||||
sendGameCommand(new Command_NextTurn);
|
||||
}
|
||||
|
||||
void TabGame::actRemoveLocalArrows()
|
||||
{
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *player = playerIterator.next().value();
|
||||
if (!player->getLocal())
|
||||
continue;
|
||||
QMapIterator<int, ArrowItem *> arrowIterator(player->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
ArrowItem *a = arrowIterator.next().value();
|
||||
sendGameCommand(new Command_DeleteArrow(-1, a->getId()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Player *TabGame::addPlayer(int playerId, const QString &playerName)
|
||||
|
|
@ -112,6 +166,7 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
|
|||
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
|
||||
scene->addPlayer(newPlayer);
|
||||
|
||||
connect(newPlayer, SIGNAL(newCardAdded(CardItem *)), this, SLOT(newCardAdded(CardItem *)));
|
||||
messageLog->connectToPlayer(newPlayer);
|
||||
|
||||
players.insert(playerId, newPlayer);
|
||||
|
|
@ -125,7 +180,19 @@ void TabGame::processGameEvent(GameEvent *event)
|
|||
switch (event->getItemId()) {
|
||||
case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
|
||||
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event)); break;
|
||||
default: qDebug() << "unhandled game event";
|
||||
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event)); break;
|
||||
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event)); break;
|
||||
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event)); break;
|
||||
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event)); break;
|
||||
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event)); break;
|
||||
default: {
|
||||
Player *player = players.value(event->getPlayerId(), 0);
|
||||
if (!player) {
|
||||
qDebug() << "unhandled game event: invalid player id";
|
||||
break;
|
||||
}
|
||||
player->processGameEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -135,22 +202,83 @@ void TabGame::sendGameCommand(GameCommand *command)
|
|||
client->sendCommand(command);
|
||||
}
|
||||
|
||||
void TabGame::eventGameStart(Event_GameStart * /*event*/)
|
||||
{
|
||||
currentPhase = -1;
|
||||
|
||||
deckViewContainer->hide();
|
||||
gameView->show();
|
||||
phasesToolbar->show();
|
||||
messageLog->logGameStart();
|
||||
|
||||
QMapIterator<int, Player *> i(players);
|
||||
while (i.hasNext())
|
||||
i.next().value()->prepareForGame();
|
||||
}
|
||||
|
||||
void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
|
||||
{
|
||||
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
|
||||
for (int i = 0; i < plList.size(); ++i) {
|
||||
ServerInfo_Player *pl = plList[i];
|
||||
Player *player = players.value(pl->getPlayerId(), 0);
|
||||
if (!player)
|
||||
if (!player) {
|
||||
player = addPlayer(pl->getPlayerId(), pl->getName());
|
||||
playerListWidget->addPlayer(pl);
|
||||
}
|
||||
player->processPlayerInfo(pl);
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::eventGameStart(Event_GameStart *event)
|
||||
void TabGame::eventJoin(Event_Join *event)
|
||||
{
|
||||
deckViewContainer->hide();
|
||||
gameView->show();
|
||||
if (event->getSpectator()) {
|
||||
spectatorList.append(event->getPlayerName());
|
||||
messageLog->logJoinSpectator(event->getPlayerName());
|
||||
} else {
|
||||
Player *newPlayer = addPlayer(event->getPlayerId(), event->getPlayerName());
|
||||
messageLog->logJoin(newPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::eventLeave(Event_Leave *event)
|
||||
{
|
||||
Player *player = players.value(event->getPlayerId(), 0);
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
messageLog->logLeave(player);
|
||||
}
|
||||
|
||||
void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
|
||||
{
|
||||
started = false;
|
||||
messageLog->logGameClosed();
|
||||
}
|
||||
|
||||
void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event)
|
||||
{
|
||||
Player *player = players.value(event->getActivePlayerId(), 0);
|
||||
if (!player)
|
||||
return;
|
||||
playerListWidget->setActivePlayer(event->getActivePlayerId());
|
||||
QMapIterator<int, Player *> i(players);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
i.value()->setActive(i.value() == player);
|
||||
}
|
||||
messageLog->logSetActivePlayer(player);
|
||||
currentPhase = -1;
|
||||
}
|
||||
|
||||
void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
|
||||
{
|
||||
const int phase = event->getPhase();
|
||||
if (currentPhase != phase) {
|
||||
currentPhase = phase;
|
||||
phasesToolbar->setActivePhase(phase);
|
||||
messageLog->logSetActivePhase(phase);
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::loadLocalDeck()
|
||||
|
|
@ -202,3 +330,8 @@ void TabGame::readyStart()
|
|||
{
|
||||
client->sendCommand(new Command_ReadyStart(gameId));
|
||||
}
|
||||
|
||||
void TabGame::newCardAdded(CardItem *card)
|
||||
{
|
||||
connect(card, SIGNAL(hovered(CardItem *)), cardInfo, SLOT(setCard(CardItem *)));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,16 +14,25 @@ class MessageLogWidget;
|
|||
class QLabel;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class QMenu;
|
||||
class ZoneViewLayout;
|
||||
class ZoneViewWidget;
|
||||
class PhasesToolbar;
|
||||
class PlayerListWidget;
|
||||
class ProtocolResponse;
|
||||
class GameEvent;
|
||||
class GameCommand;
|
||||
class Event_GameStateChanged;
|
||||
class Event_GameStart;
|
||||
class Event_GameStateChanged;
|
||||
class Event_Join;
|
||||
class Event_Leave;
|
||||
class Event_GameClosed;
|
||||
class Event_GameStart;
|
||||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Player;
|
||||
class CardZone;
|
||||
class CardItem;
|
||||
|
||||
class TabGame : public QWidget {
|
||||
Q_OBJECT
|
||||
|
|
@ -39,6 +48,7 @@ private:
|
|||
|
||||
QPushButton *loadLocalButton, *loadRemoteButton, *readyStartButton;
|
||||
CardInfoWidget *cardInfo;
|
||||
PlayerListWidget *playerListWidget;
|
||||
MessageLogWidget *messageLog;
|
||||
QLabel *sayLabel;
|
||||
QLineEdit *sayEdit;
|
||||
|
|
@ -48,51 +58,42 @@ private:
|
|||
DeckView *deckView;
|
||||
QWidget *deckViewContainer;
|
||||
ZoneViewLayout *zoneLayout;
|
||||
QAction *aCloseMostRecentZoneView;
|
||||
QAction *aCloseMostRecentZoneView,
|
||||
*aNextPhase, *aNextTurn, *aRemoveLocalArrows;
|
||||
QMenu *gameMenu;
|
||||
|
||||
Player *addPlayer(int playerId, const QString &playerName);
|
||||
|
||||
void eventGameStateChanged(Event_GameStateChanged *event);
|
||||
void eventGameStart(Event_GameStart *event);
|
||||
void eventGameStateChanged(Event_GameStateChanged *event);
|
||||
void eventJoin(Event_Join *event);
|
||||
void eventLeave(Event_Leave *event);
|
||||
void eventGameClosed(Event_GameClosed *event);
|
||||
void eventSetActivePlayer(Event_SetActivePlayer *event);
|
||||
void eventSetActivePhase(Event_SetActivePhase *event);
|
||||
signals:
|
||||
// -- XXX --
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
|
||||
// Log events
|
||||
void logPlayerListReceived(QStringList players);
|
||||
void logJoin(Player *player);
|
||||
void logLeave(Player *player);
|
||||
void logGameClosed();
|
||||
void logJoinSpectator(QString playerName);
|
||||
void logLeaveSpectator(QString playerName);
|
||||
void logReadyStart(Player *player);
|
||||
void logGameStart();
|
||||
void logSay(Player *player, QString text);
|
||||
void logShuffle(Player *player);
|
||||
void logRollDie(Player *player, int sides, int roll);
|
||||
void logDraw(Player *player, int number);
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logCreateToken(Player *player, QString cardName);
|
||||
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
|
||||
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
|
||||
void logSetTapped(Player *player, QString cardName, bool tapped);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
||||
void logDumpZone(Player *player, CardZone *zone, int numberCards);
|
||||
void logStopDumpZone(Player *player, CardZone *zone);
|
||||
void logSetActivePlayer(Player *player);
|
||||
void setActivePhase(int phase);
|
||||
// -- XXX --
|
||||
private slots:
|
||||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
void readyStart();
|
||||
void deckSelectFinished(ProtocolResponse *r);
|
||||
void newCardAdded(CardItem *card);
|
||||
|
||||
void actRemoveLocalArrows();
|
||||
void actSay();
|
||||
void actNextPhase();
|
||||
void actNextTurn();
|
||||
public:
|
||||
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator);
|
||||
void retranslateUi();
|
||||
const QMap<int, Player *> &getPlayers() const { return players; }
|
||||
|
||||
void processGameEvent(GameEvent *event);
|
||||
public slots:
|
||||
void sendGameCommand(GameCommand *command);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -125,6 +125,9 @@ void TabSupervisor::processChatEvent(ChatEvent *event)
|
|||
void TabSupervisor::processGameEvent(GameEvent *event)
|
||||
{
|
||||
TabGame *tab = gameTabs.value(event->getGameId());
|
||||
if (tab)
|
||||
if (tab) {
|
||||
qDebug() << "gameEvent gameId =" << event->getGameId();
|
||||
tab->processGameEvent(event);
|
||||
} else
|
||||
qDebug() << "gameEvent: invalid gameId";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ WndDeckEditor::WndDeckEditor(QWidget *parent)
|
|||
leftFrame->addLayout(searchLayout);
|
||||
leftFrame->addWidget(databaseView);
|
||||
|
||||
cardInfo = new CardInfoWidget(db);
|
||||
cardInfo = new CardInfoWidget;
|
||||
cardInfo->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Preferred);
|
||||
|
||||
QToolBar *verticalToolBar = new QToolBar;
|
||||
|
|
|
|||
|
|
@ -143,16 +143,7 @@ void MainWindow::actExit()
|
|||
{
|
||||
close();
|
||||
}
|
||||
/*
|
||||
void MainWindow::actSay()
|
||||
{
|
||||
if (sayEdit->text().isEmpty())
|
||||
return;
|
||||
|
||||
client->say(sayEdit->text());
|
||||
sayEdit->clear();
|
||||
}
|
||||
*/
|
||||
|
||||
void MainWindow::serverTimeout()
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ void ZoneViewZone::initializeCards()
|
|||
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
|
||||
for (int i = 0; i < number; i++) {
|
||||
CardItem *card = c.at(i);
|
||||
addCard(new CardItem(card->getName(), card->getId(), this), false, i);
|
||||
addCard(new CardItem(player, card->getName(), card->getId(), this), false, i);
|
||||
}
|
||||
emit contentsChanged();
|
||||
reorganizeCards();
|
||||
|
|
@ -45,7 +45,7 @@ void ZoneViewZone::initializeCards()
|
|||
void ZoneViewZone::zoneDumpReceived(QList<ServerInfo_Card> cards)
|
||||
{
|
||||
for (int i = 0; i < cards.size(); i++) {
|
||||
CardItem *card = new CardItem(cards[i].getName(), i, this);
|
||||
CardItem *card = new CardItem(player, cards[i].getName(), i, this);
|
||||
addCard(card, false, i);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue