event handling

This commit is contained in:
Max-Wilhelm Bruker 2009-11-28 00:02:11 +01:00
parent e796af2b89
commit 77015c9ebf
34 changed files with 891 additions and 855 deletions

View file

@ -4,7 +4,6 @@
#include <QInputDialog>
#include <QPoint>
#include <QMap>
#include "client.h"
#include "carditem.h"
class Client;
@ -19,24 +18,50 @@ class CardZone;
class TableZone;
class HandZone;
class ServerInfo_Player;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class GameCommand;
class GameEvent;
class Event_DeckSelect;
class Event_Say;
class Event_ReadyStart;
class Event_Shuffle;
class Event_RollDie;
class Event_CreateArrow;
class Event_DeleteArrow;
class Event_CreateToken;
class Event_SetCardAttr;
class Event_CreateCounter;
class Event_SetCounter;
class Event_DelCounter;
class Event_DumpZone;
class Event_StopDumpZone;
class Event_MoveCard;
class Event_DrawCards;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
signals:
void moveCard(int cardId, QString startZone, QString targetZone, int x, int y);
void hoverCard(QString name);
void closeZoneView(ZoneViewZone *zone);
void toggleZoneView(Player *player, QString zoneName, int number);
void sigShowCardMenu(QPoint p);
void sigShowCardMenu(QPoint p); // XXX
void newCardAdded(CardItem *card);
// Log events
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logDeckSelect(Player *player, int deckId);
void logSay(Player *player, QString message);
void logReadyStart(Player *player);
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logCreateToken(Player *player, QString cardName);
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void sizeChanged();
public slots:
@ -87,6 +112,23 @@ private:
void rearrangeCounters();
void initSayMenu();
void eventDeckSelect(Event_DeckSelect *event);
void eventSay(Event_Say *event);
void eventReadyStart(Event_ReadyStart *event);
void eventShuffle(Event_Shuffle *event);
void eventRollDie(Event_RollDie *event);
void eventCreateArrow(Event_CreateArrow *event);
void eventDeleteArrow(Event_DeleteArrow *event);
void eventCreateToken(Event_CreateToken *event);
void eventSetCardAttr(Event_SetCardAttr *event);
void eventCreateCounter(Event_CreateCounter *event);
void eventSetCounter(Event_SetCounter *event);
void eventDelCounter(Event_DelCounter *event);
void eventDumpZone(Event_DumpZone *event);
void eventStopDumpZone(Event_StopDumpZone *event);
void eventMoveCard(Event_MoveCard *event);
void eventDrawCards(Event_DrawCards *event);
public:
static const int counterAreaWidth = 65;
@ -95,13 +137,16 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *c);
void addZone(CardZone *z);
void addCounter(int counterId, const QString &name, QColor color, int radius, int value);
Counter *addCounter(ServerInfo_Counter *counter);
Counter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
void addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color);
ArrowItem *addArrow(ServerInfo_Arrow *arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color);
void delArrow(int arrowId);
void clearArrows();
@ -116,12 +161,13 @@ public:
const QMap<QString, CardZone *> &getZones() const { return zones; }
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
TableZone *getTable() const { return table; }
// void gameEvent(const ServerEventData &event);
void showCardMenu(const QPoint &p);
bool getActive() const { return active; }
void setActive(bool _active);
void prepareForGame();
void processPlayerInfo(ServerInfo_Player *info);
void processGameEvent(GameEvent *event);
void sendGameCommand(GameCommand *command);
};