mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-27 00:53:55 -07:00
[Game] Refactor: explicitly pass params from card counter actions (#6780)
This commit is contained in:
parent
cdb171f201
commit
7814204fe2
3 changed files with 78 additions and 77 deletions
|
|
@ -1462,80 +1462,77 @@ void PlayerActions::actUnattach()
|
|||
sendGameCommand(prepareGameCommand(commandList));
|
||||
}
|
||||
|
||||
void PlayerActions::actCardCounterTrigger()
|
||||
void PlayerActions::actAddCardCounter(int counterId)
|
||||
{
|
||||
offsetCardCounter(counterId, 1);
|
||||
}
|
||||
|
||||
void PlayerActions::actRemoveCardCounter(int counterId)
|
||||
{
|
||||
offsetCardCounter(counterId, -1);
|
||||
}
|
||||
|
||||
void PlayerActions::offsetCardCounter(int counterId, int offset)
|
||||
{
|
||||
auto *action = static_cast<QAction *>(sender());
|
||||
int counterId = action->data().toInt() / 1000;
|
||||
QList<const ::google::protobuf::Message *> commandList;
|
||||
switch (action->data().toInt() % 1000) {
|
||||
case 9: { // increment counter
|
||||
for (const auto &item : player->getGameScene()->selectedItems()) {
|
||||
auto *card = static_cast<CardItem *>(item);
|
||||
if (card->getCounters().value(counterId, 0) < MAX_COUNTERS_ON_CARD) {
|
||||
auto *cmd = new Command_SetCardCounter;
|
||||
cmd->set_zone(card->getZone()->getName().toStdString());
|
||||
cmd->set_card_id(card->getId());
|
||||
cmd->set_counter_id(counterId);
|
||||
cmd->set_counter_value(card->getCounters().value(counterId, 0) + 1);
|
||||
commandList.append(cmd);
|
||||
}
|
||||
}
|
||||
break;
|
||||
for (const auto &item : player->getGameScene()->selectedItems()) {
|
||||
auto *card = static_cast<CardItem *>(item);
|
||||
|
||||
int oldValue = card->getCounters().value(counterId, 0);
|
||||
int newValue = oldValue + offset;
|
||||
|
||||
if (newValue >= 0 && newValue <= MAX_COUNTERS_ON_CARD) {
|
||||
auto *cmd = new Command_SetCardCounter;
|
||||
cmd->set_zone(card->getZone()->getName().toStdString());
|
||||
cmd->set_card_id(card->getId());
|
||||
cmd->set_counter_id(counterId);
|
||||
cmd->set_counter_value(newValue);
|
||||
commandList.append(cmd);
|
||||
}
|
||||
case 10: { // decrement counter
|
||||
for (const auto &item : player->getGameScene()->selectedItems()) {
|
||||
auto *card = static_cast<CardItem *>(item);
|
||||
if (card->getCounters().value(counterId, 0)) {
|
||||
auto *cmd = new Command_SetCardCounter;
|
||||
cmd->set_zone(card->getZone()->getName().toStdString());
|
||||
cmd->set_card_id(card->getId());
|
||||
cmd->set_counter_id(counterId);
|
||||
cmd->set_counter_value(card->getCounters().value(counterId, 0) - 1);
|
||||
commandList.append(cmd);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 11: { // set counter with dialog
|
||||
player->setDialogSemaphore(true);
|
||||
|
||||
// If a single card is selected, we show the old value in the dialog. Otherwise, we show "x"
|
||||
QList<QGraphicsItem *> sel = player->getGameScene()->selectedItems();
|
||||
QString oldValueForDlg = "x";
|
||||
if (sel.size() == 1) {
|
||||
auto *card = dynamic_cast<CardItem *>(sel.first());
|
||||
oldValueForDlg = QString::number(card->getCounters().value(counterId, 0));
|
||||
}
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
QString counterName = cardCounterSettings.displayName(counterId);
|
||||
|
||||
AbstractCounterDialog dialog(counterName, oldValueForDlg, player->getGame()->getTab());
|
||||
int ok = dialog.exec();
|
||||
|
||||
player->setDialogSemaphore(false);
|
||||
if (player->clearCardsToDelete() || !ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &item : sel) {
|
||||
auto *card = dynamic_cast<CardItem *>(item);
|
||||
|
||||
int oldValue = card->getCounters().value(counterId, 0);
|
||||
Expression exp(oldValue);
|
||||
int number = static_cast<int>(exp.parse(dialog.textValue()));
|
||||
|
||||
auto *cmd = new Command_SetCardCounter;
|
||||
cmd->set_zone(card->getZone()->getName().toStdString());
|
||||
cmd->set_card_id(card->getId());
|
||||
cmd->set_counter_id(counterId);
|
||||
cmd->set_counter_value(number);
|
||||
commandList.append(cmd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
|
||||
sendGameCommand(prepareGameCommand(commandList));
|
||||
}
|
||||
|
||||
void PlayerActions::actSetCardCounter(int counterId)
|
||||
{
|
||||
player->setDialogSemaphore(true);
|
||||
|
||||
// If a single card is selected, we show the old value in the dialog. Otherwise, we show "x"
|
||||
QList<QGraphicsItem *> sel = player->getGameScene()->selectedItems();
|
||||
QString oldValueForDlg = "x";
|
||||
if (sel.size() == 1) {
|
||||
auto *card = dynamic_cast<CardItem *>(sel.first());
|
||||
oldValueForDlg = QString::number(card->getCounters().value(counterId, 0));
|
||||
}
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
QString counterName = cardCounterSettings.displayName(counterId);
|
||||
|
||||
AbstractCounterDialog dialog(counterName, oldValueForDlg, player->getGame()->getTab());
|
||||
int ok = dialog.exec();
|
||||
|
||||
player->setDialogSemaphore(false);
|
||||
if (player->clearCardsToDelete() || !ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<const ::google::protobuf::Message *> commandList;
|
||||
for (const auto &item : sel) {
|
||||
auto *card = dynamic_cast<CardItem *>(item);
|
||||
|
||||
int oldValue = card->getCounters().value(counterId, 0);
|
||||
Expression exp(oldValue);
|
||||
int number = static_cast<int>(exp.parse(dialog.textValue()));
|
||||
|
||||
auto *cmd = new Command_SetCardCounter;
|
||||
cmd->set_zone(card->getZone()->getName().toStdString());
|
||||
cmd->set_card_id(card->getId());
|
||||
cmd->set_counter_id(counterId);
|
||||
cmd->set_counter_value(number);
|
||||
commandList.append(cmd);
|
||||
}
|
||||
|
||||
sendGameCommand(prepareGameCommand(commandList));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue