[Refactor] Move card item creation out of game logic (#7436)

* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 7ca23430cd
commit 78964779c6
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20 changed files with 159 additions and 137 deletions

View file

@ -11,7 +11,6 @@
#include <QString>
#include <qtmetamacros.h>
class CardItem;
class AbstractClient;
class CardState;
class GameEventHandler;

View file

@ -1,5 +1,7 @@
#include "card_state.h"
#include "../zones/card_zone_logic.h"
#include <QSharedPointer>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/card/database/card_database_manager.h>
@ -206,7 +208,33 @@ void CardState::setAttachedTo(CardState *_attachedTo)
if (attachedTo == _attachedTo) {
return;
}
if (attachedTo != nullptr) {
attachedTo->removeAttachedCard(this);
}
setGridPoint(QPoint(-1, getGridPoint().y()));
attachedTo = _attachedTo;
emit attachedToChanged(_attachedTo);
emit stateChanged();
if (attachedTo != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards. The graphics item that owns this state handles the teardown in that case.
CardZoneLogic *parentZone = attachedTo->getZone();
if (parentZone == nullptr) {
return;
}
emit parentZone->cardAdded(this);
attachedTo->addAttachedCard(this);
if (getZone() != parentZone) {
parentZone->reorganizeCards();
}
} else if (getZone() != nullptr) {
emit getZone() -> cardAdded(this);
}
if (getZone() != nullptr) {
getZone()->reorganizeCards();
}
}

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@ -12,8 +12,6 @@
#include <qtmetamacros.h>
class CardZoneLogic;
class CardItem;
class CardState : public QObject
{
Q_OBJECT
@ -35,7 +33,7 @@ private:
QString color;
CardState *attachedTo = nullptr;
QList<CardItem *> attachedCards;
QList<CardState *> attachedCards;
CardZoneLogic *zone = nullptr;
signals:
@ -226,17 +224,17 @@ public:
void setAttachedTo(CardState *_attachedTo);
void addAttachedCard(CardItem *card)
void addAttachedCard(CardState *card)
{
attachedCards.append(card);
}
void removeAttachedCard(CardItem *card)
void removeAttachedCard(CardState *card)
{
attachedCards.removeOne(card);
}
const QList<CardItem *> &getAttachedCards() const
const QList<CardState *> &getAttachedCards() const
{
return attachedCards;
}

View file

@ -1,7 +1,6 @@
#include "player_actions.h"
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/dialogs/dlg_create_token.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"

View file

@ -1,9 +1,9 @@
#include "player_event_handler.h"
#include "../../game_graphics/board/card_item.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../board/counter_state.h"
#include "../zones/card_zone_logic.h"
#include "../zones/hand_zone_logic.h"
@ -27,6 +27,9 @@
#include <QSharedPointer>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/database/card_database_querier.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
@ -49,15 +52,11 @@
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <qlogging.h>
#include <string>
static CardItem *toCardItem(CardState *card)
{
return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
}
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
{
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
@ -160,23 +159,29 @@ void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
}
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
// use db PT if not provided in event and not face-down
if (!QString::fromStdString(event.pt()).isEmpty()) {
card->setPT(QString::fromStdString(event.pt()));
} else if (!event.face_down()) {
ExactCard dbCard = card->getCard();
QString pt = QString::fromStdString(event.pt());
if (pt.isEmpty() && !event.face_down()) {
ExactCard dbCard = CardDatabaseManager::query()->getCard(cardRef);
if (dbCard) {
card->setPT(dbCard.getInfo().getPowTough());
pt = dbCard.getInfo().getPowTough();
}
}
card->setColor(QString::fromStdString(event.color()));
card->setAnnotation(QString::fromStdString(event.annotation()));
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
card->setFaceDown(event.face_down());
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
zone->addCard(card->getState(), true, event.x(), event.y());
emit logCreateToken(player, cardRef.name, pt, event.face_down());
ServerInfo_Card cardInfo;
cardInfo.set_id(event.card_id());
cardInfo.set_name(event.card_name());
cardInfo.set_provider_id(event.card_provider_id());
cardInfo.set_pt(pt.toStdString());
cardInfo.set_color(event.color());
cardInfo.set_annotation(event.annotation());
cardInfo.set_destroy_on_zone_change(event.destroy_on_zone_change());
cardInfo.set_face_down(event.face_down());
cardInfo.set_x(event.x());
cardInfo.set_y(event.y());
emit zone->createCardRequested(cardInfo, true);
}
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
@ -276,7 +281,7 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
int oldValue = card->getCounters().value(event.counter_id(), 0);
card->setCounter(event.counter_id(), event.counter_value());
emit requestCardMenuUpdate(toCardItem(card));
emit requestCardMenuUpdate(card);
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
}
@ -362,22 +367,17 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
if (card->getAttachedTo() && (startZone != targetZone)) {
CardState *parentCard = card->getAttachedTo();
// Route through CardItem so the old parent's attachedCards list is cleaned up: CardState::setAttachedTo
// only repoints the pointer, leaving a dangling entry that reorganizeCards/prepareDelete would dereference.
if (CardItem *item = toCardItem(card)) {
item->setAttachedTo(nullptr);
} else {
card->setAttachedTo(nullptr);
}
// CardState::setAttachedTo removes the card from the old parent's attachedCards list and emits the zone events.
card->setAttachedTo(nullptr);
parentCard->getZone()->reorganizeCards();
}
card->setId(event.new_card_id());
card->setFaceDown(event.face_down());
if (startZone != targetZone) {
const QList<CardItem *> &attachedCards = card->getAttachedCards();
const QList<CardState *> &attachedCards = card->getAttachedCards();
for (auto attachedCard : attachedCards) {
emit targetZone->cardAdded(attachedCard->getState());
emit targetZone->cardAdded(attachedCard);
}
}
@ -391,8 +391,8 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
targetZone->addCard(card, true, x, y);
emit cardZoneChanged(toCardItem(card), startZone == targetZone);
emit requestCardMenuUpdate(toCardItem(card));
emit cardZoneChanged(card, startZone == targetZone);
emit requestCardMenuUpdate(card);
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
targetZone->getName() == ZoneNames::STACK) {
@ -419,7 +419,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
emit logFlipCard(player, card->getName(), event.face_down());
card->setFaceDown(event.face_down());
emit requestCardMenuUpdate(toCardItem(card));
emit requestCardMenuUpdate(card);
}
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
@ -434,10 +434,18 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
return;
}
QList<CardItem *> attachedCards = card->getAttachedCards();
QList<CardState *> attachedCards = card->getAttachedCards();
// This list is always empty except for buggy server implementations.
for (auto &attachedCard : attachedCards) {
card->removeAttachedCard(attachedCard);
attachedCard->setGridPoint(QPoint(-1, attachedCard->getGridPoint().y()));
attachedCard->setAttachedTo(nullptr);
if (attachedCard->getZone() == nullptr) {
attachedCard->deleteView();
} else {
emit attachedCard->getZone()->cardAdded(attachedCard);
attachedCard->getZone()->reorganizeCards();
}
}
emit logDestroyCard(player, card->getName());
@ -473,14 +481,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
CardState *oldParent = startCard->getAttachedTo();
// Route through CardItem::setAttachedTo to keep the attachedCards graph, grid-x reset and zone emits intact:
// CardState::setAttachedTo alone only repoints the pointer, so the target would never list the card and the old
// parent would keep a dangling pointer.
if (CardItem *startItem = toCardItem(startCard)) {
startItem->setAttachedTo(toCardItem(targetCard));
} else {
startCard->setAttachedTo(targetCard);
}
startCard->setAttachedTo(targetCard);
startZone->reorganizeCards();
if ((startZone != targetZone) && targetZone) {
@ -495,7 +496,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
} else {
emit logUnattachCard(player, startCard->getName());
}
emit requestCardMenuUpdate(toCardItem(startCard));
emit requestCardMenuUpdate(startCard);
}
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)

View file

@ -27,7 +27,6 @@
#include <qtmetamacros.h>
#include <sys/types.h>
class CardItem;
class CardState;
class CardZoneLogic;
class PlayerLogic;
@ -62,7 +61,7 @@ template <typename T> class QList;
* Design notes:
* - All event handlers assume events are authoritative and already validated
* by the server.
* - Most handlers mutate both logical state (CardItem, CardZoneLogic, counters)
* - Most handlers mutate both logical state (CardState, CardZoneLogic, counters)
* and visual/UI state (views, arrows, menus).
* - Logging signals are emitted *after* or *during* state mutation, depending
* on whether later mutations would invalidate log data.
@ -267,8 +266,8 @@ signals:
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
/** @} */
void cardZoneChanged(CardItem *card, bool sameZone);
void requestCardMenuUpdate(CardItem *card);
void cardZoneChanged(CardState *card, bool sameZone);
void requestCardMenuUpdate(CardState *card);
/**
* @brief A card was just moved by the server and its view needs refreshing.
*

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@ -1,8 +1,9 @@
#include "player_logic.h"
#include "../../game_graphics/board/card_item.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../board/counter_state.h"
#include "../game_meta_info.h"
#include "../zones/hand_zone_logic.h"
@ -33,11 +34,6 @@
#include <qalgorithms.h>
#include <string>
static CardItem *toCardItem(CardState *card)
{
return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
}
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
@ -177,22 +173,20 @@ void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
const int cardListSize = zoneInfo.card_list_size();
if (!cardListSize) {
for (int j = 0; j < zoneInfo.card_count(); ++j) {
zone->addCard((new CardItem(this))->getState(), false, -1);
emit zone->createCardRequested(ServerInfo_Card(), false);
}
} else {
for (int j = 0; j < cardListSize; ++j) {
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
auto *card = new CardItem(this);
card->processCardInfo(cardInfo);
ServerInfo_Card cardInfo = zoneInfo.card_list(j);
// Zones without coordinates (hand, piles, stack) preserve the order
// they arrive in on the server in the positions of their cards list.
// The x coordinate of such cards is always 0, so inserting at it
// would reverse the list on reconnect. Append instead.
if (zoneInfo.with_coords()) {
zone->addCard(card->getState(), false, cardInfo.x(), cardInfo.y());
} else {
zone->addCard(card->getState(), false, -1);
if (!zoneInfo.with_coords()) {
cardInfo.set_x(-1);
cardInfo.set_y(-1);
}
emit zone->createCardRequested(cardInfo, false);
}
}
if (zoneInfo.has_always_reveal_top_card()) {
@ -232,13 +226,7 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
continue;
}
// Route through CardItem::setAttachedTo to maintain the attachedCards graph and reparenting;
// CardState::setAttachedTo alone only repoints the pointer.
if (CardItem *startItem = toCardItem(startCard)) {
startItem->setAttachedTo(toCardItem(targetCard));
} else {
startCard->setAttachedTo(targetCard);
}
startCard->setAttachedTo(targetCard);
}
}
}
@ -250,7 +238,7 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
}
}
void PlayerLogic::addCard(CardItem *card)
void PlayerLogic::addCard(AbstractCardItem *card)
{
emit newCardAdded(card);
}

View file

@ -73,7 +73,7 @@ signals:
/** @brief Emitted when the remote playmat (card/params) is updated from player properties. */
void playmatChanged();
void newCardAdded(AbstractCardItem *card);
void requestCardMenuUpdate(CardItem *card);
void requestCardMenuUpdate(CardState *card);
void counterAdded(CounterState *state);
void counterRemoved(int counterId);
void rearrangeCounters();
@ -103,7 +103,7 @@ public:
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void addCard(CardItem *c);
void addCard(AbstractCardItem *c);
void deleteCard(CardState *c);
bool clearCardsToDelete();

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@ -1,7 +1,9 @@
#include "card_zone_logic.h"
#include "../../client/translation.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/zones/card_zone.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../player/player_actions.h"
#include "../player/player_info.h"
#include "../player/player_logic.h"
@ -50,10 +52,15 @@ void CardZoneLogic::addCard(CardState *card, const bool reorganize, const int x,
for (auto *viewLogic : views) {
if (viewLogic->prepareAddCard(x)) {
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
viewLogic->addCard(copy->getState(), reorganize, x, y);
ServerInfo_Card cardInfo;
const CardRef &cardRef = card->getCardRef();
cardInfo.set_name(cardRef.name.toStdString());
cardInfo.set_provider_id(cardRef.providerId.toStdString());
cardInfo.set_id(card->getId());
cardInfo.set_face_down(card->getFaceDown());
cardInfo.set_x(x);
cardInfo.set_y(y);
emit viewLogic->createCardRequested(cardInfo, reorganize);
}
}
@ -168,9 +175,9 @@ void CardZoneLogic::clearContents()
for (CardState *card : toClear) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (CardItem *attachedCard : attachedCards) {
emit attachedCard->getZone()->cardAdded(attachedCard->getState());
const QList<CardState *> &attachedCards = card->getAttachedCards();
for (CardState *attachedCard : attachedCards) {
emit attachedCard->getZone()->cardAdded(attachedCard);
}
}

View file

@ -14,10 +14,9 @@
#include <QLoggingCategory>
#include <QObject>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <qtmetamacros.h>
class CardItem;
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
class PlayerLogic;
@ -33,6 +32,8 @@ class CardZoneLogic : public QObject
signals:
void cardAdded(CardState *addedCard);
/** @brief Asks the graphics side to build the card item for @p cardInfo and add it to this zone. */
void createCardRequested(const ServerInfo_Card &cardInfo, bool reorganize);
void cardCountChanged();
void reorganizeCards();
void updateGraphics();

View file

@ -37,7 +37,7 @@ ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
* Note that this method can end up modifying the cardIds despite returning false.
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
*
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
* Make sure to call this method once before calling addCard(), so that you skip creating the card and calling
* addCard() if it's not required.
*
* @param x The position to insert the card at.

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@ -89,14 +89,18 @@ void CardItem::prepareDelete()
owner = nullptr;
}
const QList<CardItem *> &attachedCards = state->getAttachedCards();
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
const QList<CardState *> &attachedStates = state->getAttachedCards();
while (!attachedStates.isEmpty()) {
auto *attachedItem = qobject_cast<CardItem *>(attachedStates.first()->parent());
if (attachedItem == nullptr) {
break;
}
attachedItem->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedItem->setAttachedTo(nullptr);
}
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
state->getAttachedTo()->removeAttachedCard(state);
state->setAttachedTo(nullptr);
}
}
@ -225,36 +229,13 @@ void CardItem::setPT(const QString &_pt)
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
}
CardState *newParent = _attachedTo == nullptr ? nullptr : _attachedTo->getState();
state->setAttachedTo(newParent);
state->setGridPoint(QPoint(-1, state->getGridPoint().y()));
state->setAttachedTo(_attachedTo == nullptr ? nullptr : _attachedTo->getState());
if (state->getAttachedTo() != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getAttachedTo()->getZone() == nullptr) {
deleteLater();
} else {
emit state->getAttachedTo()->getZone()->cardAdded(state);
state->getAttachedTo()->addAttachedCard(this);
if (state->getZone() != state->getAttachedTo()->getZone()) {
state->getAttachedTo()->getZone()->reorganizeCards();
}
}
} else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getZone() == nullptr) {
deleteLater();
} else {
emit state->getZone()->cardAdded(state);
}
}
if (state->getZone() != nullptr) {
state->getZone()->reorganizeCards();
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its attached
// cards
if (newParent != nullptr ? newParent->getZone() == nullptr : state->getZone() == nullptr) {
deleteLater();
}
}

View file

@ -120,15 +120,15 @@ public:
return state->getAttachedTo();
}
void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardItem *card)
void addAttachedCard(CardState *card)
{
state->addAttachedCard(card);
}
void removeAttachedCard(CardItem *card)
void removeAttachedCard(CardState *card)
{
state->removeAttachedCard(card);
}
[[nodiscard]] const QList<CardItem *> &getAttachedCards() const
[[nodiscard]] const QList<CardState *> &getAttachedCards() const
{
return state->getAttachedCards();
}

View file

@ -205,7 +205,7 @@ void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool sele
auto *owner = card->getOwner();
if (selected) {
owner->requestCardMenuUpdate(card);
owner->requestCardMenuUpdate(card->getState());
return;
}
@ -231,7 +231,7 @@ void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screen
setActiveCard(card);
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card->getState())) {
menu->popup(screenPos);
}
}
@ -650,11 +650,15 @@ void GameScene::requestArrowDeletion(int playerId, int arrowId)
}
}
void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
void GameScene::onCardZoneChanged(CardState *card, bool sameZone)
{
auto *item = qobject_cast<CardItem *>(card->parent());
if (!item) {
return;
}
QList<ArrowItem *> toDelete;
for (auto *arrow : arrowRegistry.all()) {
if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
if (arrow->getStartItem() == item || arrow->getTargetItem() == item) {
if (sameZone) {
arrow->updatePath();
} else {

View file

@ -283,7 +283,7 @@ public slots:
/// Queues up arrow deletion but doesn't directly modify the scene
void requestArrowDeletion(int playerId, int arrowId);
void onCardZoneChanged(CardItem *card, bool sameZone);
void onCardZoneChanged(CardState *card, bool sameZone);
/**
* @brief Refreshes the view of a card that the server just moved.
*

View file

@ -87,22 +87,24 @@ void PlayerMenu::setMenusForGraphicItems()
}
}
QMenu *PlayerMenu::updateCardMenu(CardItem *card)
QMenu *PlayerMenu::updateCardMenu(CardState *card)
{
if (!card) {
emit cardMenuUpdated(nullptr);
return nullptr;
}
auto *cardItem = qobject_cast<CardItem *>(card->parent());
// If is spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
player->getGameScene()->getActiveCard() != card) {
cardItem == nullptr || player->getGameScene()->getActiveCard() != cardItem) {
return nullptr;
}
CardMenu *menu = new CardMenu(player, card, shortcutsActive);
CardMenu *menu = new CardMenu(player, cardItem, shortcutsActive);
connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
emit cardMenuUpdated(menu);

View file

@ -14,7 +14,7 @@
#include <qtmetamacros.h>
#include <utility>
class CardItem;
class CardState;
class CardMenu;
class PlayerGraphicsItem;
class AbstractPlayerComponent;
@ -43,7 +43,7 @@ signals:
public slots:
void setMenusForGraphicItems();
QMenu *updateCardMenu(CardItem *card);
QMenu *updateCardMenu(CardState *card);
private slots:
void refreshShortcuts();

View file

@ -24,6 +24,7 @@ CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
connect(logic, &CardZoneLogic::cardCountChanged, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::onCardAdded);
connect(logic, &CardZoneLogic::createCardRequested, this, &CardZone::onCreateCardRequested);
connect(logic, &CardZoneLogic::setGraphicsVisibility, this, [this](bool v) { this->setVisible(v); });
connect(logic, &CardZoneLogic::updateGraphics, this, [this]() { update(); });
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::reorganizeCards);
@ -59,6 +60,14 @@ void CardZone::onCardAdded(CardState *addedCard)
addedItem->update();
}
void CardZone::onCreateCardRequested(const ServerInfo_Card &cardInfo, bool reorganize)
{
CardRef cardRef = {QString::fromStdString(cardInfo.name()), QString::fromStdString(cardInfo.provider_id())};
auto *card = new CardItem(getLogic()->getPlayer(), nullptr, cardRef, cardInfo.id());
card->processCardInfo(cardInfo);
getLogic()->addCard(card->getState(), reorganize, cardInfo.x(), cardInfo.y());
}
void CardZone::retranslateUi()
{
for (auto *card : cardItems()) {

View file

@ -22,6 +22,7 @@ class QAction;
class QGraphicsItem;
class QMenu;
class QPoint;
class ServerInfo_Card;
template <typename T> class QList;
class CardItem;
@ -59,6 +60,8 @@ public slots:
* connection in CardZone's constructor dispatches through the vtable.
*/
virtual void onCardAdded(CardState *addedCard);
/** @brief Builds the card item for @p cardInfo and hands it to this zone's logic. */
void onCreateCardRequested(const ServerInfo_Card &cardInfo, bool reorganize);
public:
enum

View file

@ -248,11 +248,14 @@ void TableZone::reorganizeCards()
cardItems()[i]->setPos(actualX, actualY);
cardItems()[i]->setRealZValue(ZValues::tableCardZValue(actualX, actualY));
QListIterator<CardItem *> attachedCardIterator(cardItems()[i]->getAttachedCards());
QListIterator<CardState *> attachedCardIterator(cardItems()[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
CardItem *attachedCard = qobject_cast<CardItem *>(attachedCardIterator.next()->parent());
if (attachedCard == nullptr) {
continue;
}
qreal childX = actualX - j * STACKED_CARD_OFFSET_X;
qreal childY = y + 5;
attachedCard->setPos(childX, childY);