[Refactor] Move card item creation out of game logic (#7436)

* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 7ca23430cd
commit 78964779c6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
20 changed files with 159 additions and 137 deletions

View file

@ -37,7 +37,7 @@ ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
* Note that this method can end up modifying the cardIds despite returning false.
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
*
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
* Make sure to call this method once before calling addCard(), so that you skip creating the card and calling
* addCard() if it's not required.
*
* @param x The position to insert the card at.