[Refactor] Move card item creation out of game logic (#7436)

* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 7ca23430cd
commit 78964779c6
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GPG key ID: B5690EEEBB952194
20 changed files with 159 additions and 137 deletions

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@ -205,7 +205,7 @@ void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool sele
auto *owner = card->getOwner();
if (selected) {
owner->requestCardMenuUpdate(card);
owner->requestCardMenuUpdate(card->getState());
return;
}
@ -231,7 +231,7 @@ void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screen
setActiveCard(card);
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card->getState())) {
menu->popup(screenPos);
}
}
@ -650,11 +650,15 @@ void GameScene::requestArrowDeletion(int playerId, int arrowId)
}
}
void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
void GameScene::onCardZoneChanged(CardState *card, bool sameZone)
{
auto *item = qobject_cast<CardItem *>(card->parent());
if (!item) {
return;
}
QList<ArrowItem *> toDelete;
for (auto *arrow : arrowRegistry.all()) {
if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
if (arrow->getStartItem() == item || arrow->getTargetItem() == item) {
if (sameZone) {
arrow->updatePath();
} else {