[Refactor] Move card item creation out of game logic (#7436)

* [Refactor] Move card item creation out of game logic

* [Game] Rename signal to createCardRequested per review

* [Game] Move attachment bookkeeping onto CardState

CardState::setAttachedTo now maintains the attachedCards graph, resets the
grid point and emits the zone events itself, so game logic no longer needs
to reach into the CardItem graphics item. CardItem::setAttachedTo delegates
to the state and keeps only the view teardown (deleteLater).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 7ca23430cd
commit 78964779c6
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20 changed files with 159 additions and 137 deletions

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@ -24,6 +24,7 @@ CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
connect(logic, &CardZoneLogic::cardCountChanged, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::invalidateItems);
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::onCardAdded);
connect(logic, &CardZoneLogic::createCardRequested, this, &CardZone::onCreateCardRequested);
connect(logic, &CardZoneLogic::setGraphicsVisibility, this, [this](bool v) { this->setVisible(v); });
connect(logic, &CardZoneLogic::updateGraphics, this, [this]() { update(); });
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::reorganizeCards);
@ -59,6 +60,14 @@ void CardZone::onCardAdded(CardState *addedCard)
addedItem->update();
}
void CardZone::onCreateCardRequested(const ServerInfo_Card &cardInfo, bool reorganize)
{
CardRef cardRef = {QString::fromStdString(cardInfo.name()), QString::fromStdString(cardInfo.provider_id())};
auto *card = new CardItem(getLogic()->getPlayer(), nullptr, cardRef, cardInfo.id());
card->processCardInfo(cardInfo);
getLogic()->addCard(card->getState(), reorganize, cardInfo.x(), cardInfo.y());
}
void CardZone::retranslateUi()
{
for (auto *card : cardItems()) {