implemented conceding

This commit is contained in:
Max-Wilhelm Bruker 2009-12-01 17:26:42 +01:00
parent 207d10d3e2
commit 78c1851c52
18 changed files with 168 additions and 51 deletions

View file

@ -438,6 +438,11 @@ void Player::eventReadyStart(Event_ReadyStart * /*event*/)
emit logReadyStart(this);
}
void Player::eventConcede(Event_Concede * /*event*/)
{
emit logConcede(this);
}
void Player::eventShuffle(Event_Shuffle * /*event*/)
{
emit logShuffle(this);
@ -619,6 +624,7 @@ void Player::processGameEvent(GameEvent *event)
case ItemId_Event_DeckSelect: eventDeckSelect(qobject_cast<Event_DeckSelect *>(event)); break;
case ItemId_Event_Say: eventSay(qobject_cast<Event_Say *>(event)); break;
case ItemId_Event_ReadyStart: eventReadyStart(qobject_cast<Event_ReadyStart *>(event)); break;
case ItemId_Event_Concede: eventConcede(qobject_cast<Event_Concede *>(event)); break;
case ItemId_Event_Shuffle: eventShuffle(qobject_cast<Event_Shuffle *>(event)); break;
case ItemId_Event_RollDie: eventRollDie(qobject_cast<Event_RollDie *>(event)); break;
case ItemId_Event_CreateArrows: eventCreateArrows(qobject_cast<Event_CreateArrows *>(event)); break;