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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
converted phases toolbar to graphics item
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parent
20194617bc
commit
78e5068e39
24 changed files with 274 additions and 159 deletions
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@ -1,54 +1,60 @@
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#include <QAction>
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#include <QVBoxLayout>
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#include <QPainter>
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#include <QPen>
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#include <QTimer>
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#include <QDebug>
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#include <math.h>
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#include "phasestoolbar.h"
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#include "protocol_items.h"
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#include "pixmapgenerator.h"
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PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
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: QPushButton(icon, QString()), active(false), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), pixmap(50, 50)
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PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
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: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
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{
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setFocusPolicy(Qt::NoFocus);
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setFixedSize(50, 50);
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if (highlightable) {
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activeAnimationTimer = new QTimer(this);
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connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
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activeAnimationTimer->setSingleShot(false);
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} else
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activeAnimationCounter = 9.0;
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activeAnimationTimer = new QTimer(this);
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connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
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activeAnimationTimer->setSingleShot(false);
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updatePixmap(pixmap);
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setCacheMode(DeviceCoordinateCache);
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}
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void PhaseButton::updatePixmap(QPixmap &pixmap)
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QRectF PhaseButton::boundingRect() const
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{
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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int height = pixmap.height();
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int width = pixmap.width();
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icon().paint(&painter, 5, 5, width - 10, height - 10);
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return QRectF(0, 0, width, width);
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}
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void PhaseButton::paintEvent(QPaintEvent */*event*/)
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void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QPainter painter(this);
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painter.setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
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painter.setPen(Qt::gray);
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painter.drawRect(1, 1, pixmap.width() - 2, pixmap.height() - 2);
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painter.drawPixmap(0, 0, size().width(), size().height(), pixmap);
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QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
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QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
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qreal scaleFactor = translatedIconRect.width() / iconRect.width();
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QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
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// painter.setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 255 * ((10 - activeAnimationCounter) / 15.0)));
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painter.setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
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painter.setPen(Qt::gray);
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painter.drawRect(1, 1, pixmap.width() - 2, pixmap.height() - 2);
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painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0.5, 0.5, width - 1, width - 1);
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painter->save();
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painter->resetTransform();
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painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
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painter->restore();
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painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
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painter->setPen(Qt::gray);
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painter->drawRect(0.5, 0.5, width - 1, width - 1);
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}
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void PhaseButton::setWidth(double _width)
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{
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prepareGeometryChange();
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width = _width;
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}
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void PhaseButton::setActive(bool _active)
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{
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if (active == _active)
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if ((active == _active) || !highlightable)
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return;
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active = _active;
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@ -57,6 +63,9 @@ void PhaseButton::setActive(bool _active)
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void PhaseButton::updateAnimation()
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{
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if (!highlightable)
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return;
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if (active) {
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if (++activeAnimationCounter >= 10)
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activeAnimationTimer->stop();
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@ -67,13 +76,12 @@ void PhaseButton::updateAnimation()
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update();
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}
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void PhaseButton::setPhaseText(const QString &_phaseText)
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void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
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{
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phaseText = _phaseText;
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setToolTip(phaseText);
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emit clicked();
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}
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void PhaseButton::mouseDoubleClickEvent(QMouseEvent */*event*/)
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void PhaseButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent */*event*/)
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{
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triggerDoubleClickAction();
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}
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@ -84,34 +92,31 @@ void PhaseButton::triggerDoubleClickAction()
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doubleClickAction->trigger();
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}
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PhasesToolbar::PhasesToolbar(QWidget *parent)
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: QFrame(parent)
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PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
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: QGraphicsItem(parent), width(100), height(100)
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{
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setBackgroundRole(QPalette::Shadow);
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setAutoFillBackground(true);
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QAction *aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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QAction *aDrawCard = new QAction(this);
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connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
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PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), aUntapAll);
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untapButton->setShortcut(QKeySequence("F5"));
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PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"));
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PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), aDrawCard);
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drawButton->setShortcut(QKeySequence("F6"));
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PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"));
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main1Button->setShortcut(QKeySequence("F7"));
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PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"));
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combatStartButton->setShortcut(QKeySequence("F8"));
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PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"));
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PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"));
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PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"));
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PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"));
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PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"));
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main2Button->setShortcut(QKeySequence("F9"));
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PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"));
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cleanupButton->setShortcut(QKeySequence("F10"));
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PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
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// untapButton->setShortcut(QKeySequence("F5"));
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PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
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PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
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// drawButton->setShortcut(QKeySequence("F6"));
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PhaseButton *main1Button = new PhaseButton("main1", this);
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// main1Button->setShortcut(QKeySequence("F7"));
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PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
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// combatStartButton->setShortcut(QKeySequence("F8"));
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PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
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PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
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PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
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PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
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PhaseButton *main2Button = new PhaseButton("main2", this);
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// main2Button->setShortcut(QKeySequence("F9"));
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PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
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// cleanupButton->setShortcut(QKeySequence("F10"));
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buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
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<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
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@ -120,52 +125,85 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
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for (int i = 0; i < buttonList.size(); ++i)
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connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
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QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
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nextTurnButton->setFocusPolicy(Qt::NoFocus);
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nextTurnButton->setIconSize(QSize(40, 40));
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nextTurnButton->setFixedSize(50, 50);
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nextTurnButton = new PhaseButton("nextturn", this, 0, false);
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connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
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QVBoxLayout *layout = new QVBoxLayout;
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layout->setSpacing(0);
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layout->addStretch(1);
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layout->addWidget(untapButton);
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layout->addWidget(upkeepButton);
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layout->addWidget(drawButton);
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layout->addSpacing(10);
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layout->addWidget(main1Button);
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layout->addSpacing(10);
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layout->addWidget(combatStartButton);
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layout->addWidget(combatAttackersButton);
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layout->addWidget(combatBlockersButton);
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layout->addWidget(combatDamageButton);
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layout->addWidget(combatEndButton);
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layout->addSpacing(10);
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layout->addWidget(main2Button);
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layout->addSpacing(10);
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layout->addWidget(cleanupButton);
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layout->addSpacing(20);
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layout->addWidget(nextTurnButton);
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layout->addStretch(1);
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rearrangeButtons();
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retranslateUi();
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setLayout(layout);
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}
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QRectF PhasesToolbar::boundingRect() const
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{
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return QRectF(0, 0, width, height);
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}
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void PhasesToolbar::retranslateUi()
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{
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buttonList[0]->setPhaseText(tr("Untap step"));
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buttonList[1]->setPhaseText(tr("Upkeep step"));
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buttonList[2]->setPhaseText(tr("Draw step"));
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buttonList[3]->setPhaseText(tr("First main phase"));
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buttonList[4]->setPhaseText(tr("Beginning of combat step"));
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buttonList[5]->setPhaseText(tr("Declare attackers step"));
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buttonList[6]->setPhaseText(tr("Declare blockers step"));
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buttonList[7]->setPhaseText(tr("Combat damage step"));
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buttonList[8]->setPhaseText(tr("End of combat step"));
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buttonList[9]->setPhaseText(tr("Second main phase"));
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buttonList[10]->setPhaseText(tr("End of turn step"));
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setToolTip(getLongPhaseName(i));
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}
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QString PhasesToolbar::getLongPhaseName(int phase) const
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{
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switch (phase) {
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case 0: return tr("Untap step");
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case 1: return tr("Upkeep step");
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case 2: return tr("Draw step");
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case 3: return tr("First main phase");
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case 4: return tr("Beginning of combat step");
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case 5: return tr("Declare attackers step");
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case 6: return tr("Declare blockers step");
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case 7: return tr("Combat damage step");
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case 8: return tr("End of combat step");
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case 9: return tr("Second main phase");
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case 10: return tr("End of turn step");
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default: return QString();
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}
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}
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void PhasesToolbar::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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painter->fillRect(boundingRect(), QColor(50, 50, 50));
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}
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void PhasesToolbar::rearrangeButtons()
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{
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for (int i = 0; i < buttonList.size(); ++i)
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buttonList[i]->setWidth(symbolSize);
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nextTurnButton->setWidth(symbolSize);
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double y = margin;
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buttonList[0]->setPos(margin, y);
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buttonList[1]->setPos(margin, y += symbolSize);
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buttonList[2]->setPos(margin, y += symbolSize);
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y += ySpacing;
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buttonList[3]->setPos(margin, y += symbolSize);
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y += ySpacing;
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buttonList[4]->setPos(margin, y += symbolSize);
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buttonList[5]->setPos(margin, y += symbolSize);
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buttonList[6]->setPos(margin, y += symbolSize);
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buttonList[7]->setPos(margin, y += symbolSize);
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buttonList[8]->setPos(margin, y += symbolSize);
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y += ySpacing;
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buttonList[9]->setPos(margin, y += symbolSize);
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y += ySpacing;
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buttonList[10]->setPos(margin, y += symbolSize);
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y += ySpacing;
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y += ySpacing;
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nextTurnButton->setPos(margin, y += symbolSize);
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}
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void PhasesToolbar::setHeight(double _height)
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{
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prepareGeometryChange();
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height = _height;
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ySpacing = (height - 2 * margin) / (buttonCount * 5 + spaceCount);
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symbolSize = ySpacing * 5;
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width = symbolSize + 2 * margin;
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rearrangeButtons();
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}
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void PhasesToolbar::setActivePhase(int phase)
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