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https://github.com/Cockatrice/Cockatrice.git
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converted phases toolbar to graphics item
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parent
20194617bc
commit
78e5068e39
24 changed files with 274 additions and 159 deletions
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@ -3,44 +3,57 @@
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#include <QFrame>
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#include <QList>
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#include <QPushButton>
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#include <QGraphicsObject>
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class Player;
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class GameCommand;
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class PhaseButton : public QPushButton {
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class PhaseButton : public QObject, public QGraphicsItem {
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Q_OBJECT
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private:
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QString phaseText;
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bool active;
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QString name;
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bool active, highlightable;
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int activeAnimationCounter;
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QTimer *activeAnimationTimer;
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QAction *doubleClickAction;
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QPixmap pixmap;
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double width;
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void updatePixmap(QPixmap &pixmap);
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private slots:
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void updateAnimation();
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public:
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PhaseButton(const QIcon &icon, QAction *_doubleClickAction = 0);
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void setPhaseText(const QString &_phaseText);
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QString getPhaseText() const { return phaseText; }
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PhaseButton(const QString &_name, QGraphicsItem *parent = 0, QAction *_doubleClickAction = 0, bool _highlightable = true);
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QRectF boundingRect() const;
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void setWidth(double _width);
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void setActive(bool _active);
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bool getActive() const { return active; }
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void triggerDoubleClickAction();
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signals:
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void clicked();
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protected:
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void paintEvent(QPaintEvent *event);
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void mouseDoubleClickEvent(QMouseEvent *event);
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void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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};
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class PhasesToolbar : public QFrame {
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class PhasesToolbar : public QObject, public QGraphicsItem {
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Q_OBJECT
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private:
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QList<PhaseButton *> buttonList;
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PhaseButton *nextTurnButton;
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double width, height, ySpacing, symbolSize;
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static const int buttonCount = 12;
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static const int spaceCount = 6;
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static const double margin = 3;
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void rearrangeButtons();
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public:
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PhasesToolbar(QWidget *parent = 0);
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PhasesToolbar(QGraphicsItem *parent = 0);
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QRectF boundingRect() const;
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void retranslateUi();
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void setHeight(double _height);
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double getWidth() const { return width; }
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int phaseCount() const { return buttonList.size(); }
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QString getLongPhaseName(int phase) const;
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public slots:
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void setActivePhase(int phase);
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private slots:
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@ -50,6 +63,8 @@ private slots:
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void actDrawCard();
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signals:
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void sendGameCommand(GameCommand *command, int playerId);
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protected:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
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};
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#endif
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