minor improvements

This commit is contained in:
Max-Wilhelm Bruker 2009-04-08 21:49:16 +02:00
parent a429a4a004
commit 792a400a3d
30 changed files with 1022 additions and 829 deletions

52
servatrice/src/server.h Normal file
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/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVER_H
#define SERVER_H
#include <QTcpServer>
class ServerGame;
class ServerSocket;
class QSqlDatabase;
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
class Server : public QTcpServer
{
Q_OBJECT
private slots:
void addGame(const QString name, const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
void addClientToGame(const QString name, ServerSocket *client);
void gameCreated(ServerGame *_game, ServerSocket *_creator);
void gameClosed();
public:
Server(QObject *parent = 0);
~Server();
bool openDatabase();
bool checkGamePassword(const QString &name, const QString &password);
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
QList<ServerGame *> listOpenGames();
ServerGame *getGame(const QString &name);
private:
void incomingConnection(int SocketId);
QList<ServerGame *> games;
};
#endif