mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-12 09:04:53 -07:00
minor improvements
This commit is contained in:
parent
a429a4a004
commit
792a400a3d
30 changed files with 1022 additions and 829 deletions
63
servatrice/src/servergame.h
Normal file
63
servatrice/src/servergame.h
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVERGAME_H
|
||||
#define SERVERGAME_H
|
||||
|
||||
#include <QThread>
|
||||
#include <QMutex>
|
||||
#include <QStringList>
|
||||
|
||||
class ServerSocket;
|
||||
class Random;
|
||||
|
||||
class ServerGame : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerSocket *> players;
|
||||
bool gameStarted;
|
||||
int activePlayer;
|
||||
int activePhase;
|
||||
public slots:
|
||||
void broadcastEvent(const QString &event, ServerSocket *player);
|
||||
public:
|
||||
QMutex *mutex;
|
||||
Random *rnd;
|
||||
QString name;
|
||||
QString description;
|
||||
QString password;
|
||||
int maxPlayers;
|
||||
ServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent = 0);
|
||||
~ServerGame();
|
||||
bool getGameStarted();
|
||||
int getPlayerCount();
|
||||
QStringList getPlayerNames();
|
||||
ServerSocket *getPlayer(int player_id);
|
||||
void addPlayer(ServerSocket *player);
|
||||
void removePlayer(ServerSocket *player);
|
||||
void startGameIfReady();
|
||||
void msg(const QString &s);
|
||||
int getActivePlayer() { return activePlayer; }
|
||||
int getActivePhase() { return activePhase; }
|
||||
void setActivePlayer(int _activePlayer);
|
||||
void setActivePhase(int _activePhase);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue