minor improvements

This commit is contained in:
Max-Wilhelm Bruker 2009-04-08 21:49:16 +02:00
parent a429a4a004
commit 792a400a3d
30 changed files with 1022 additions and 829 deletions

View file

@ -0,0 +1,63 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVERGAME_H
#define SERVERGAME_H
#include <QThread>
#include <QMutex>
#include <QStringList>
class ServerSocket;
class Random;
class ServerGame : public QObject {
Q_OBJECT
private:
QList<ServerSocket *> players;
bool gameStarted;
int activePlayer;
int activePhase;
public slots:
void broadcastEvent(const QString &event, ServerSocket *player);
public:
QMutex *mutex;
Random *rnd;
QString name;
QString description;
QString password;
int maxPlayers;
ServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent = 0);
~ServerGame();
bool getGameStarted();
int getPlayerCount();
QStringList getPlayerNames();
ServerSocket *getPlayer(int player_id);
void addPlayer(ServerSocket *player);
void removePlayer(ServerSocket *player);
void startGameIfReady();
void msg(const QString &s);
int getActivePlayer() { return activePlayer; }
int getActivePhase() { return activePhase; }
void setActivePlayer(int _activePlayer);
void setActivePhase(int _activePhase);
};
#endif