mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
minor improvements
This commit is contained in:
parent
a429a4a004
commit
792a400a3d
30 changed files with 1022 additions and 829 deletions
690
servatrice/src/serversocket.cpp
Normal file
690
servatrice/src/serversocket.cpp
Normal file
|
|
@ -0,0 +1,690 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QStringList>
|
||||
#include "server.h"
|
||||
#include "serversocket.h"
|
||||
#include "servergame.h"
|
||||
#include "version.h"
|
||||
#include "returnmessage.h"
|
||||
#include "playerzone.h"
|
||||
#include "counter.h"
|
||||
#include "card.h"
|
||||
#include "random.h"
|
||||
|
||||
ServerSocket::ServerSocket(Server *_server, QObject *parent)
|
||||
: QTcpSocket(parent), server(_server), game(0), authState(PasswordWrong)
|
||||
{
|
||||
remsg = new ReturnMessage(this);
|
||||
connect(this, SIGNAL(readyRead()), this, SLOT(readClient()));
|
||||
connect(this, SIGNAL(disconnected()), this, SLOT(deleteLater()));
|
||||
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
|
||||
setTextModeEnabled(true);
|
||||
PlayerStatus = StatusNormal;
|
||||
}
|
||||
|
||||
ServerSocket::~ServerSocket()
|
||||
{
|
||||
qDebug("ServerSocket destructor");
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
}
|
||||
|
||||
int ServerSocket::newCardId()
|
||||
{
|
||||
return nextCardId++;
|
||||
}
|
||||
|
||||
void ServerSocket::setName(const QString &name)
|
||||
{
|
||||
emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
|
||||
PlayerName = name;
|
||||
}
|
||||
|
||||
PlayerZone *ServerSocket::getZone(const QString &name)
|
||||
{
|
||||
QListIterator<PlayerZone *> ZoneIterator(zones);
|
||||
while (ZoneIterator.hasNext()) {
|
||||
PlayerZone *temp = ZoneIterator.next();
|
||||
if (!temp->getName().compare(name))
|
||||
return temp;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Counter *ServerSocket::getCounter(const QString &name)
|
||||
{
|
||||
QListIterator<Counter *> CounterIterator(counters);
|
||||
while (CounterIterator.hasNext()) {
|
||||
Counter *temp = CounterIterator.next();
|
||||
if (!temp->getName().compare(name))
|
||||
return temp;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerSocket::setupZones()
|
||||
{
|
||||
// Delete existing zones and counters
|
||||
clearZones();
|
||||
|
||||
// This may need to be customized according to the game rules.
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
// Create zones
|
||||
PlayerZone *deck = new PlayerZone("deck", false, false, false, false);
|
||||
zones << deck;
|
||||
PlayerZone *sb = new PlayerZone("sb", false, false, false, false);
|
||||
zones << sb;
|
||||
zones << new PlayerZone("table", true, true, false, true);
|
||||
zones << new PlayerZone("hand", false, false, true, true);
|
||||
zones << new PlayerZone("grave", false, true, false, true);
|
||||
zones << new PlayerZone("rfg", false, true, false, true);
|
||||
|
||||
// Create life counter
|
||||
Counter *life = new Counter("life", 20);
|
||||
counters << life;
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
// Assign card ids and create deck from decklist
|
||||
QListIterator<QString> DeckIterator(DeckList);
|
||||
int i = 0;
|
||||
while (DeckIterator.hasNext())
|
||||
deck->cards.append(new Card(DeckIterator.next(), i++, 0, 0));
|
||||
deck->shuffle(game->rnd);
|
||||
|
||||
QListIterator<QString> SBIterator(SideboardList);
|
||||
while (SBIterator.hasNext())
|
||||
sb->cards.append(new Card(SBIterator.next(), i++, 0, 0));
|
||||
|
||||
nextCardId = i;
|
||||
|
||||
PlayerStatus = StatusPlaying;
|
||||
broadcastEvent(QString("setup_zones|%1|%2|%3").arg(getCounter("life")->getCount())
|
||||
.arg(deck->cards.size())
|
||||
.arg(getZone("sb")->cards.size()), this);
|
||||
}
|
||||
|
||||
void ServerSocket::clearZones()
|
||||
{
|
||||
for (int i = 0; i < zones.size(); i++)
|
||||
delete zones.at(i);
|
||||
zones.clear();
|
||||
|
||||
for (int i = 0; i < counters.size(); i++)
|
||||
delete counters.at(i);
|
||||
counters.clear();
|
||||
}
|
||||
|
||||
void ServerSocket::leaveGame()
|
||||
{
|
||||
if (!game)
|
||||
return;
|
||||
game->removePlayer(this);
|
||||
game = 0;
|
||||
PlayerStatus = StatusNormal;
|
||||
clearZones();
|
||||
moveToThread(server->thread());
|
||||
}
|
||||
|
||||
void ServerSocket::readClient()
|
||||
{
|
||||
QTextStream *stream = new QTextStream(this);
|
||||
stream->setCodec("UTF-8");
|
||||
QStringList lines;
|
||||
|
||||
// Before parsing, everything has to be buffered so that the stream
|
||||
// can be deleted in order to avoid problems when moving the object
|
||||
// to another thread while this function is still running.
|
||||
for (;;) {
|
||||
QString line = stream->readLine();
|
||||
if (line.isNull())
|
||||
break;
|
||||
lines << line;
|
||||
}
|
||||
delete stream;
|
||||
|
||||
QStringListIterator i(lines);
|
||||
while (i.hasNext()) {
|
||||
QString line = i.next();
|
||||
|
||||
qDebug(QString("<<< %1").arg(line).toLatin1());
|
||||
switch (PlayerStatus) {
|
||||
case StatusNormal:
|
||||
case StatusReadyStart:
|
||||
case StatusPlaying:
|
||||
parseCommand(line);
|
||||
break;
|
||||
case StatusSubmitDeck:
|
||||
QString card = line;
|
||||
if (!card.compare(".")) {
|
||||
PlayerStatus = StatusNormal;
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
} else if (card.startsWith("SB:"))
|
||||
SideboardList << card.mid(3);
|
||||
else
|
||||
DeckList << card;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const ServerSocket::CommandProperties ServerSocket::commandList[ServerSocket::numberCommands] = {
|
||||
{"login", 2, false, false, false, &ServerSocket::cmdLogin},
|
||||
{"list_games", 0, true, false, false, &ServerSocket::cmdListGames},
|
||||
{"create_game", 4, true, false, false, &ServerSocket::cmdCreateGame},
|
||||
{"join_game", 2, true, false, false, &ServerSocket::cmdJoinGame},
|
||||
{"leave_game", 0, true, true, false, &ServerSocket::cmdLeaveGame},
|
||||
{"list_players", 0, true, true, false, &ServerSocket::cmdListPlayers},
|
||||
{"say", 1, true, true, false, &ServerSocket::cmdSay},
|
||||
{"submit_deck", 0, true, true, false, &ServerSocket::cmdSubmitDeck},
|
||||
{"ready_start", 0, true, true, false, &ServerSocket::cmdReadyStart},
|
||||
{"shuffle", 0, true, true, true, &ServerSocket::cmdShuffle},
|
||||
{"draw_cards", 1, true, true, true, &ServerSocket::cmdDrawCards},
|
||||
{"move_card", 6, true, true, true, &ServerSocket::cmdMoveCard},
|
||||
{"create_token", 5, true, true, true, &ServerSocket::cmdCreateToken},
|
||||
{"set_card_attr", 4, true, true, true, &ServerSocket::cmdSetCardAttr},
|
||||
{"inc_counter", 2, true, true, true, &ServerSocket::cmdIncCounter},
|
||||
{"set_counter", 2, true, true, true, &ServerSocket::cmdSetCounter},
|
||||
{"del_counter", 1, true, true, true, &ServerSocket::cmdDelCounter},
|
||||
{"list_counters", 2, true, true, true, &ServerSocket::cmdListCounters},
|
||||
{"list_zones", 1, true, true, true, &ServerSocket::cmdListZones},
|
||||
{"dump_zone", 3, true, true, true, &ServerSocket::cmdDumpZone},
|
||||
{"roll_dice", 1, true, true, true, &ServerSocket::cmdRollDice},
|
||||
{"set_active_player", 1, true, true, true, &ServerSocket::cmdSetActivePlayer},
|
||||
{"set_active_phase", 1, true, true, true, &ServerSocket::cmdSetActivePhase}
|
||||
};
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QStringList ¶ms)
|
||||
{
|
||||
authState = server->checkUserPassword(params[0], params[1]);
|
||||
if (authState == PasswordWrong)
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
PlayerName = params[0];
|
||||
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QStringList ¶ms)
|
||||
{
|
||||
QList<ServerGame *> gameList = server->listOpenGames();
|
||||
QListIterator<ServerGame *> gameListIterator(gameList);
|
||||
QStringList result;
|
||||
while (gameListIterator.hasNext()) {
|
||||
ServerGame *tmp = gameListIterator.next();
|
||||
tmp->mutex->lock();
|
||||
result << QString("%1|%2|%3|%4|%5").arg(tmp->name)
|
||||
.arg(tmp->description)
|
||||
.arg(tmp->password == "" ? 0 : 1)
|
||||
.arg(tmp->getPlayerCount())
|
||||
.arg(tmp->maxPlayers);
|
||||
tmp->mutex->unlock();
|
||||
}
|
||||
remsg->sendList(result);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QStringList ¶ms)
|
||||
{
|
||||
QString name = params[0];
|
||||
QString description = params[1];
|
||||
QString password = params[2];
|
||||
int maxPlayers = params[3].toInt();
|
||||
if (server->getGame(name))
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
leaveGame();
|
||||
emit createGame(name, description, password, maxPlayers, this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QStringList ¶ms)
|
||||
{
|
||||
QString name = params[0];
|
||||
QString password = params[1];
|
||||
if (!server->checkGamePassword(name, password))
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
leaveGame();
|
||||
emit joinGame(name, this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdLeaveGame(const QStringList ¶ms)
|
||||
{
|
||||
leaveGame();
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListPlayers(const QStringList ¶ms)
|
||||
{
|
||||
remsg->sendList(game->getPlayerNames());
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSay(const QStringList ¶ms)
|
||||
{
|
||||
emit broadcastEvent(QString("say|%1").arg(params[0]), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSubmitDeck(const QStringList ¶ms)
|
||||
{
|
||||
PlayerStatus = StatusSubmitDeck;
|
||||
DeckList.clear();
|
||||
SideboardList.clear();
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdReadyStart(const QStringList ¶ms)
|
||||
{
|
||||
PlayerStatus = StatusReadyStart;
|
||||
emit broadcastEvent(QString("ready_start"), this);
|
||||
game->startGameIfReady();
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdShuffle(const QStringList ¶ms)
|
||||
{
|
||||
getZone("deck")->shuffle(game->rnd);
|
||||
emit broadcastEvent("shuffle", this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int number = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
PlayerZone *deck = getZone("deck");
|
||||
PlayerZone *hand = getZone("hand");
|
||||
if (deck->cards.size() < number)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
for (int i = 0; i < number; ++i) {
|
||||
Card *card = deck->cards.first();
|
||||
deck->cards.removeFirst();
|
||||
hand->cards.append(card);
|
||||
msg(QString("private|||draw|%1|%2").arg(card->getId()).arg(card->getName()));
|
||||
}
|
||||
|
||||
emit broadcastEvent(QString("draw|%1").arg(number), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdMoveCard(const QStringList ¶ms)
|
||||
{
|
||||
// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
|
||||
bool ok;
|
||||
int cardid = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
PlayerZone *startzone = getZone(params[1]);
|
||||
PlayerZone *targetzone = getZone(params[2]);
|
||||
if ((!startzone) || (!targetzone))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
int position = -1;
|
||||
Card *card = startzone->getCard(cardid, true, &position);
|
||||
if (!card)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int x = params[3].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int y = 0;
|
||||
if (targetzone->hasCoords()) {
|
||||
y = params[4].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
}
|
||||
bool facedown = params[5].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
|
||||
targetzone->insertCard(card, x, y);
|
||||
|
||||
QString privateCardName, publicCardName;
|
||||
if (facedown)
|
||||
card->setId(newCardId());
|
||||
if ((!facedown && !card->getFaceDown())
|
||||
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic()))
|
||||
publicCardName = card->getName();
|
||||
if ((!facedown && !card->getFaceDown())
|
||||
|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic())
|
||||
|| (!facedown && targetzone->isPrivate()))
|
||||
privateCardName = card->getName();
|
||||
|
||||
card->setFaceDown(facedown);
|
||||
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
|
||||
.arg(privateCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0));
|
||||
if ((startzone->isPublic()) || (targetzone->isPublic()))
|
||||
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
|
||||
.arg(publicCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0), this);
|
||||
else
|
||||
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdCreateToken(const QStringList ¶ms)
|
||||
{
|
||||
// zone, cardname, powtough, x, y
|
||||
// powtough wird erst mal ignoriert
|
||||
PlayerZone *zone = getZone(params[0]);
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
QString cardname = params[1];
|
||||
int x = params[3].toInt();
|
||||
int y = params[4].toInt();
|
||||
int cardid = newCardId();
|
||||
QString powtough = params[2];
|
||||
|
||||
Card *card = new Card(cardname, cardid, x, y);
|
||||
zone->insertCard(card, x, y);
|
||||
emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
|
||||
.arg(cardid)
|
||||
.arg(cardname)
|
||||
.arg(powtough)
|
||||
.arg(x)
|
||||
.arg(y), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCardAttr(const QStringList ¶ms)
|
||||
{
|
||||
// zone, card id, attr name, attr value
|
||||
// card id = -1 => affects all cards in the specified zone
|
||||
PlayerZone *zone = getZone(params[0]);
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
bool ok;
|
||||
int cardid = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
|
||||
if (cardid == -1) {
|
||||
QListIterator<Card *> CardIterator(zone->cards);
|
||||
while (CardIterator.hasNext())
|
||||
if (!CardIterator.next()->setAttribute(params[2], params[3], true))
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
} else {
|
||||
Card *card = zone->getCard(cardid, false);
|
||||
if (!card)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (!card->setAttribute(params[2], params[3], false))
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
}
|
||||
emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(params[2]).arg(params[3]), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdIncCounter(const QStringList ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
bool ok;
|
||||
int delta = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
c->setCount(c->getCount() + delta);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(c->getCount()), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCounter(const QStringList ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
bool ok;
|
||||
int count = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
if (!c) {
|
||||
c = new Counter(params[0], count);
|
||||
counters << c;
|
||||
} else
|
||||
c->setCount(count);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(count), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDelCounter(const QStringList ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
delete c;
|
||||
counters.removeAt(counters.indexOf(c));
|
||||
emit broadcastEvent(QString("del_counter|%1").arg(params[0]), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListCounters(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
remsg->sendList(player->listCounters());
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListZones(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
remsg->sendList(player->listZones());
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDumpZone(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int number_cards = params[2].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
PlayerZone *zone = player->getZone(params[1]);
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (!(zone->isPublic() || (player_id == PlayerId)))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
QListIterator<Card *> card_iterator(zone->cards);
|
||||
QStringList result;
|
||||
for (int i = 0; card_iterator.hasNext() && (i < number_cards || number_cards == 0); i++) {
|
||||
Card *tmp = card_iterator.next();
|
||||
// XXX Face down cards
|
||||
if (zone->hasIdAccess())
|
||||
result << QString("%1|%2|%3|%4|%5|%6|%7|%8").arg(tmp->getId())
|
||||
.arg(tmp->getName())
|
||||
.arg(tmp->getX())
|
||||
.arg(tmp->getY())
|
||||
.arg(tmp->getCounters())
|
||||
.arg(tmp->getTapped())
|
||||
.arg(tmp->getAttacking())
|
||||
.arg(tmp->getAnnotation());
|
||||
else
|
||||
result << QString("%1|%2||||||").arg(i).arg(tmp->getName());
|
||||
}
|
||||
remsg->sendList(result);
|
||||
emit broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdRollDice(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int sides = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
emit broadcastEvent(QString("roll_dice|%1|%2").arg(sides).arg(game->rnd->getNumber(1, sides)), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePlayer(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int active_player = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
if (!game->getPlayer(active_player))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
game->setActivePlayer(active_player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(const QStringList ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int active_phase = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
// XXX Überprüfung, ob die Phase existiert...
|
||||
game->setActivePhase(active_phase);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
bool ServerSocket::parseCommand(QString line)
|
||||
{
|
||||
QStringList params = line.split("|");
|
||||
|
||||
// Extract message id
|
||||
bool conv_ok;
|
||||
int msgId = params.takeFirst().toInt(&conv_ok);
|
||||
if (!conv_ok) {
|
||||
remsg->setMsgId(0);
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
remsg->setMsgId(msgId);
|
||||
|
||||
if (params.empty()) {
|
||||
remsg->setMsgId(0);
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
|
||||
// Extract command
|
||||
QString cmd = params.takeFirst();
|
||||
remsg->setCmd(cmd);
|
||||
|
||||
for (int i = 0; i < numberCommands; i++)
|
||||
if (commandList[i].name == cmd) {
|
||||
// Check login
|
||||
if (commandList[i].needsLogin && (authState == PasswordWrong))
|
||||
return remsg->send(ReturnMessage::ReturnLoginNeeded);
|
||||
// Check context
|
||||
if (commandList[i].needsGame && !game)
|
||||
return remsg->send(ReturnMessage::ReturnContextError);
|
||||
if (commandList[i].needsStartedGame && !game->getGameStarted())
|
||||
return remsg->send(ReturnMessage::ReturnContextError);
|
||||
// Check parameter count
|
||||
if (commandList[i].numberParams != params.size())
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
// Call handler function
|
||||
CommandHandler handler = commandList[i].handler;
|
||||
return remsg->send((this->*handler)(params));
|
||||
}
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
|
||||
PlayerStatusEnum ServerSocket::getStatus()
|
||||
{
|
||||
return PlayerStatus;
|
||||
}
|
||||
|
||||
void ServerSocket::setStatus(PlayerStatusEnum status)
|
||||
{
|
||||
PlayerStatus = status;
|
||||
}
|
||||
|
||||
void ServerSocket::setGame(ServerGame *g)
|
||||
{
|
||||
game = g;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listCounters()
|
||||
{
|
||||
QStringList counter_list;
|
||||
QListIterator<Counter *> i(counters);
|
||||
while (i.hasNext()) {
|
||||
Counter *tmp = i.next();
|
||||
counter_list << QString("%1|%2").arg(tmp->getName()).arg(tmp->getCount());
|
||||
}
|
||||
return counter_list;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listZones()
|
||||
{
|
||||
QStringList zone_list;
|
||||
QListIterator<PlayerZone *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
PlayerZone *tmp = i.next();
|
||||
zone_list << QString("%1|%2|%3|%4").arg(tmp->getName()).arg(tmp->isPublic()).arg(tmp->hasCoords()).arg(tmp->cards.size());
|
||||
}
|
||||
return zone_list;
|
||||
}
|
||||
|
||||
void ServerSocket::msg(const QString &s)
|
||||
{
|
||||
qDebug(QString(">>> %1").arg(s).toLatin1());
|
||||
QTextStream stream(this);
|
||||
stream.setCodec("UTF-8");
|
||||
stream << s << endl;
|
||||
stream.flush();
|
||||
flush();
|
||||
}
|
||||
|
||||
void ServerSocket::initConnection()
|
||||
{
|
||||
msg(QString("welcome||%1").arg(VERSION_STRING));
|
||||
msg("welcome||.");
|
||||
}
|
||||
|
||||
void ServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
|
||||
{
|
||||
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
|
||||
deleteLater();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue