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minor improvements
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parent
a429a4a004
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30 changed files with 1022 additions and 829 deletions
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TESTCARD_H
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#define TESTCARD_H
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#include <QString>
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class TestCard {
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private:
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int id;
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int coord_x, coord_y;
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QString name;
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int counters;
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bool tapped;
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bool attacking;
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bool facedown;
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QString annotation;
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bool doesntUntap;
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public:
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TestCard(QString _name, int _id, int _coord_x, int _coord_y);
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~TestCard();
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int getId() { return id; }
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int getX() { return coord_x; }
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int getY() { return coord_y; }
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QString getName() { return name; }
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int getCounters() { return counters; }
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bool getTapped() { return tapped; }
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bool getAttacking() { return attacking; }
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bool getFaceDown() { return facedown; }
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QString getAnnotation() { return annotation; }
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bool getDoesntUntap() { return doesntUntap; }
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void setId(int _id) { id = _id; }
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void setCoords(int x, int y) { coord_x = x; coord_y = y; }
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void setName(const QString &_name) { name = _name; }
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void setCounters(int _counters) { counters = _counters; }
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void setTapped(bool _tapped) { tapped = _tapped; }
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void setAttacking(bool _attacking) { attacking = _attacking; }
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void setFaceDown(bool _facedown) { facedown = _facedown; }
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void setAnnotation(const QString &_annotation) { annotation = _annotation; }
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void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
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void resetState();
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bool setAttribute(const QString &aname, const QString &avalue, bool allCards);
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};
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#endif
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