[Game] Move state fields out of CardItem (#6904)

* [Game] Move state fields out of CardItem

Took 1 hour 2 minutes

* Move stuff into .cpp

Took 14 minutes

* Signals pass changed values as params

Took 2 minutes

* Comments.

Took 23 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-18 20:21:57 +02:00 committed by GitHub
parent 021a9f8383
commit 7a5b2e9f0e
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5 changed files with 274 additions and 75 deletions

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@ -0,0 +1,103 @@
#ifndef COCKATRICE_CARD_STATE_H
#define COCKATRICE_CARD_STATE_H
#include <QMap>
#include <QObject>
class CardZoneLogic;
class CardItem;
class CardState : public QObject
{
Q_OBJECT
private:
bool attacking = false;
QMap<int, int> counters;
QString annotation;
QString pt;
bool doesntUntap = false;
bool destroyOnZoneChange = false;
CardItem *attachedTo = nullptr;
CardZoneLogic *zone = nullptr;
signals:
void stateChanged();
void attackingChanged(bool newValue);
void countersChanged(const QMap<int, int> &newCounters);
void annotationChanged(const QString &newAnnotation);
void ptChanged(const QString &newPt);
void doesntUntapChanged(bool newValue);
void destroyOnZoneChangeChanged(bool newValue);
void attachedToChanged(CardItem *newAttachedTo);
void zoneChanged(CardZoneLogic *newZone);
public:
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
{
}
void resetState(bool keepAnnotations);
CardZoneLogic *getZone() const
{
return zone;
}
void setZone(CardZoneLogic *_zone);
bool getAttacking() const
{
return attacking;
}
void setAttacking(bool _attacking);
const QMap<int, int> &getCounters() const
{
return counters;
}
void insertCounter(int id, int value);
void setCounter(int id, int value);
void clearCounters();
QString getAnnotation() const
{
return annotation;
}
void setAnnotation(const QString &_annotation);
QString getPT() const
{
return pt;
}
void setPT(const QString &_pt);
bool getDoesntUntap() const
{
return doesntUntap;
}
void setDoesntUntap(bool _doesntUntap);
bool getDestroyOnZoneChange() const
{
return destroyOnZoneChange;
}
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
CardItem *getAttachedTo() const
{
return attachedTo;
}
void setAttachedTo(CardItem *_attachedTo);
};
#endif // COCKATRICE_CARD_STATE_H