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fixed crash that occurs when reloading the card database while deck editor or game is running
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8 changed files with 31 additions and 3 deletions
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@ -27,6 +27,7 @@ private:
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private slots:
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void animationEvent();
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void pixmapUpdated();
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void cardInfoUpdated();
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void callUpdate() { update(); }
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signals:
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void hovered(AbstractCardItem *card);
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