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fixed crash that occurs when reloading the card database while deck editor or game is running
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8 changed files with 31 additions and 3 deletions
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@ -39,6 +39,7 @@ public slots:
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void setCard(const QString &cardName);
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void setCard(AbstractCardItem *card);
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private slots:
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void clear();
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void updatePixmap();
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void minimizeClicked();
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signals:
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