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Move cards and filters folder out of game (#6145)
* big move * also move game_specific_terms * fix imports * alphabetize cmake * fix build failure * create database folder and move files into it * fix includes * run formatter
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149 changed files with 218 additions and 218 deletions
132
cockatrice/src/database/card_database.h
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132
cockatrice/src/database/card_database.h
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#ifndef CARDDATABASE_H
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#define CARDDATABASE_H
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#include "../card/exact_card.h"
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#include "../common/card_ref.h"
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#include <QBasicMutex>
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#include <QDate>
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#include <QHash>
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#include <QList>
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#include <QLoggingCategory>
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#include <QStringList>
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#include <QVector>
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#include <utility>
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inline Q_LOGGING_CATEGORY(CardDatabaseLog, "card_database");
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inline Q_LOGGING_CATEGORY(CardDatabaseLoadingLog, "card_database.loading");
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inline Q_LOGGING_CATEGORY(CardDatabaseLoadingSuccessOrFailureLog, "card_database.loading.success_or_failure");
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class ICardDatabaseParser;
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enum LoadStatus
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{
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Ok,
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VersionTooOld,
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Invalid,
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NotLoaded,
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FileError,
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NoCards
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};
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class CardDatabase : public QObject
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{
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Q_OBJECT
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protected:
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/*
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* The cards, indexed by name.
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*/
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CardNameMap cards;
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/**
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* The cards, indexed by their simple name.
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*/
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CardNameMap simpleNameCards;
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/*
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* The sets, indexed by short name.
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*/
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SetNameMap sets;
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LoadStatus loadStatus;
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QVector<ICardDatabaseParser *> availableParsers;
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private:
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void checkUnknownSets();
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void refreshCachedReverseRelatedCards();
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QBasicMutex *reloadDatabaseMutex = new QBasicMutex(), *clearDatabaseMutex = new QBasicMutex(),
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*loadFromFileMutex = new QBasicMutex(), *addCardMutex = new QBasicMutex(),
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*removeCardMutex = new QBasicMutex();
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public:
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explicit CardDatabase(QObject *parent = nullptr);
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~CardDatabase() override;
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void clear();
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void removeCard(CardInfoPtr card);
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[[nodiscard]] CardInfoPtr getCardInfo(const QString &cardName) const;
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[[nodiscard]] QList<CardInfoPtr> getCardInfos(const QStringList &cardNames) const;
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QList<ExactCard> getCards(const QList<CardRef> &cardRefs) const;
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[[nodiscard]] ExactCard getCard(const CardRef &cardRef) const;
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[[nodiscard]] ExactCard getPreferredCard(const CardInfoPtr &cardInfo) const;
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static PrintingInfo findPrintingWithId(const CardInfoPtr &cardInfo, const QString &providerId);
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[[nodiscard]] PrintingInfo getPreferredPrinting(const QString &cardName) const;
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[[nodiscard]] PrintingInfo getPreferredPrinting(const CardInfoPtr &cardInfo) const;
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[[nodiscard]] PrintingInfo getSpecificPrinting(const CardRef &cardRef) const;
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PrintingInfo
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getSpecificPrinting(const QString &cardName, const QString &setShortName, const QString &collectorNumber) const;
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QString getPreferredPrintingProviderId(const QString &cardName) const;
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bool isPreferredPrinting(const CardRef &cardRef) const;
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ExactCard getCardFromSameSet(const QString &cardName, const PrintingInfo &otherPrinting) const;
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[[nodiscard]] ExactCard guessCard(const CardRef &cardRef) const;
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[[nodiscard]] ExactCard getRandomCard();
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/*
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* Get a card by its simple name. The name will be simplified in this
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* function, so you don't need to simplify it beforehand.
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*/
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[[nodiscard]] CardInfoPtr getCardBySimpleName(const QString &cardName) const;
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CardSetPtr getSet(const QString &setName);
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const CardNameMap &getCardList() const
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{
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return cards;
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}
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SetList getSetList() const;
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CardInfoPtr getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const;
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LoadStatus loadFromFile(const QString &fileName);
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bool saveCustomTokensToFile();
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QStringList getAllMainCardTypes() const;
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QMap<QString, int> getAllMainCardTypesWithCount() const;
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QMap<QString, int> getAllSubCardTypesWithCount() const;
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LoadStatus getLoadStatus() const
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{
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return loadStatus;
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}
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void enableAllUnknownSets();
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void markAllSetsAsKnown();
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void notifyEnabledSetsChanged();
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public slots:
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LoadStatus loadCardDatabases();
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void addCard(CardInfoPtr card);
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void addSet(CardSetPtr set);
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protected slots:
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LoadStatus loadCardDatabase(const QString &path);
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signals:
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void cardDatabaseLoadingFinished();
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void cardDatabaseLoadingFailed();
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void cardDatabaseNewSetsFound(int numUnknownSets, QStringList unknownSetsNames);
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void cardDatabaseAllNewSetsEnabled();
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void cardDatabaseEnabledSetsChanged();
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void cardAdded(CardInfoPtr card);
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void cardRemoved(CardInfoPtr card);
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};
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#endif
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