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Move cards and filters folder out of game (#6145)
* big move * also move game_specific_terms * fix imports * alphabetize cmake * fix build failure * create database folder and move files into it * fix includes * run formatter
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149 changed files with 218 additions and 218 deletions
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@ -1,23 +0,0 @@
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#ifndef CARD_DATABASE_ACCESSOR_H
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#define CARD_DATABASE_ACCESSOR_H
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#pragma once
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#include "card_database.h"
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class CardDatabaseManager
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{
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public:
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// Delete copy constructor and assignment operator to enforce singleton
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CardDatabaseManager(const CardDatabaseManager &) = delete;
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CardDatabaseManager &operator=(const CardDatabaseManager &) = delete;
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// Static method to access the singleton instance
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static CardDatabase *getInstance();
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private:
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CardDatabaseManager() = default; // Private constructor
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~CardDatabaseManager() = default;
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};
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#endif // CARD_DATABASE_ACCESSOR_H
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