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Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they are idle for more than 1 hour without joining either a game or room. Sending a message (room/game/private) or performing a game action.
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parent
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commit
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15 changed files with 70 additions and 3 deletions
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@ -11,6 +11,8 @@ class RemoteClient : public AbstractClient {
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signals:
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void maxPingTime(int seconds, int maxSeconds);
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void serverTimeout();
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void idleTimeout();
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void resetIdleTimerClock();
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void loginError(Response::ResponseCode resp, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
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void registerError(Response::ResponseCode resp, QString reasonStr, quint32 endTime);
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void activateError();
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@ -37,6 +39,7 @@ private slots:
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void doLogin();
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void doDisconnectFromServer();
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void doActivateToServer(const QString &_token);
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void doIdleTimeOut();
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private:
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static const int maxTimeout = 10;
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@ -48,6 +51,7 @@ private:
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int messageLength;
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QTimer *timer;
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QTimer *idleTimer;
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QTcpSocket *socket;
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QString lastHostname;
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int lastPort;
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@ -62,6 +66,7 @@ public:
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void registerToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password, const QString &_email, const int _gender, const QString &_country, const QString &_realname);
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void activateToServer(const QString &_token);
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void disconnectFromServer();
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void resetIdleTimer();
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};
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#endif
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