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Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they are idle for more than 1 hour without joining either a game or room. Sending a message (room/game/private) or performing a game action.
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15 changed files with 70 additions and 3 deletions
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@ -162,6 +162,7 @@ SettingsCache::SettingsCache()
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notifyAboutUpdates = settings->value("personal/updatenotification", true).toBool();
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lang = settings->value("personal/lang").toString();
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keepalive = settings->value("personal/keepalive", 5).toInt();
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idlekeepalive = settings->value("personal/idlekeepalive", 36000).toInt();
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deckPath = getSafeConfigPath("paths/decks", dataPath + "/decks/");
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replaysPath = getSafeConfigPath("paths/replays", dataPath + "/replays/");
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