Idle Client Timeout Functionality

Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
This commit is contained in:
woogerboy21 2016-10-09 13:55:07 -04:00
parent e4127fead3
commit 7af2f3f057
15 changed files with 70 additions and 3 deletions

View file

@ -104,7 +104,8 @@ private:
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsCanSeeEverything;
int keepalive;
int keepalive;
int idlekeepalive;
void translateLegacySettings();
QString getSafeConfigPath(QString configEntry, QString defaultPath) const;
QString getSafeConfigFilePath(QString configEntry, QString defaultPath) const;
@ -180,6 +181,7 @@ public:
bool getSpectatorsCanSeeEverything() const { return spectatorsCanSeeEverything; }
bool getRememberGameSettings() const { return rememberGameSettings; }
int getKeepAlive() const { return keepalive; }
int getIdleKeepAlive() const { return idlekeepalive; }
void setClientID(QString clientID);
QString getClientID() { return clientID; }
ShortcutsSettings& shortcuts() const { return *shortcutsSettings; }