Idle Client Timeout Functionality

Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
This commit is contained in:
woogerboy21 2016-10-09 13:55:07 -04:00
parent e4127fead3
commit 7af2f3f057
15 changed files with 70 additions and 3 deletions

View file

@ -65,6 +65,7 @@ private:
bool state;
signals:
void stateChanged();
void notIdle();
public:
ToggleButton(QWidget *parent = 0);
bool getState() const { return state; }
@ -92,6 +93,7 @@ private slots:
void refreshShortcuts();
signals:
void newCardAdded(AbstractCardItem *card);
void notIdle();
public:
DeckViewContainer(int _playerId, TabGame *parent);
void retranslateUi();
@ -193,6 +195,7 @@ signals:
void containerProcessingDone();
void openMessageDialog(const QString &userName, bool focus);
void openDeckEditor(const DeckLoader *deck);
void notIdle();
private slots:
void replayNextEvent();
void replayFinished();