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Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they are idle for more than 1 hour without joining either a game or room. Sending a message (room/game/private) or performing a game action.
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15 changed files with 70 additions and 3 deletions
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@ -26,6 +26,7 @@ private:
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signals:
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void talkClosing(TabMessage *tab);
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void maximizeClient();
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void notIdle();
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private slots:
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void sendMessage();
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void actLeave();
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