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Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they are idle for more than 1 hour without joining either a game or room. Sending a message (room/game/private) or performing a game action.
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15 changed files with 70 additions and 3 deletions
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@ -59,6 +59,7 @@ signals:
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void roomClosing(TabRoom *tab);
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void openMessageDialog(const QString &userName, bool focus);
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void maximizeClient();
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void notIdle();
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private slots:
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void sendMessage();
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void sayFinished(const Response &response);
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