Idle Client Timeout Functionality

Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
This commit is contained in:
woogerboy21 2016-10-09 13:55:07 -04:00
parent e4127fead3
commit 7af2f3f057
15 changed files with 70 additions and 3 deletions

View file

@ -83,6 +83,7 @@ signals:
void localGameEnded();
void adminLockChanged(bool lock);
void showWindowIfHidden();
void idleTimerReset();
public slots:
TabDeckEditor *addDeckEditorTab(const DeckLoader *deckToOpen);
void openReplay(GameReplay *replay);
@ -108,6 +109,7 @@ private slots:
void processGameEventContainer(const GameEventContainer &cont);
void processUserMessageEvent(const Event_UserMessage &event);
void processNotifyUserEvent(const Event_NotifyUser &event);
void resetIdleTimer();
};
#endif